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Index
to ghost, zombie and general horror films commented
on here: |
BRIEF
REVIEWS:
5 |
J-Horror
Anthology: Legends
Devour
Half Light
Inner Senses
Mary
Reilly
Dead Meat
The Red Shoes [Bunhongshin]
Sorum
The Maid
Urban Legends: Bloody Mary
Watch Me
The Return
Severed
The
Quick and the Undead
Dead and Deader
The Dead Will Tell
The Gravedancers
|
Flight
of the Living Dead: Outbreak on a Plane
The Meeksville Ghost
Night of the Living Dorks
The Booth [Bûsu]
Angel on my Shoulder
Trespassers
Grindhouse:
• Planet Terror
• Death Proof
Zombie Town
Suicide Club
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Suicide Club (Japan-2001; dir Sion Soro) [aka Jisatsu sâkuru; lit. Suicide Circle]
Sion Soro’s Suicide Club is either one of the best horror films of the past decade or a chaotically structured exercise in self-indulgence, depending on your point-of-view. In fact, it’s probably a bit of both. Yet it’s also a film that rewards -- perhaps demands -- subsequent viewings and that statement explains both its strengths and its shortcomings. In essence, it’s rather like a film by a Japanese incarnation of David Lynch in collaboration with Ken Russell. And as such, you’re either going to love it or hate it. Neutrality isn’t an option.
It begins with what is undoubtedly one of the most disconcerting scenes in horror-film history. Fifty-four perfectly ordinary Japanese schoolgirls -- giggling, joking around, showing no signs of existential angst -- suddenly join hands along the edge of the platform at Shinjuku Station and throw themselves in front of an incoming train. Carriage windows, commuting bystanders, the station platform and even the camera lens are all splattered with copious amounts of blood and gore.
After that the film settles into a police investigation, as Detective Kuroda (Ryo Ishibashi) tries to work out what’s going on. Bizarre suicide follows bizarre suicide. Given a heads-up by an email correspondent known as “The Bat”, he finds a website where red dots are used to predict the number of suicides that will occur that day. Other “clues” are bags containing rolls of stitched-together skin strips that pretty well correspond to wounds cut into the skin of suicide victims, a girl band called Dessert and a psycho who may or may not be somehow responsible for events. But none of it adds up, as the disease comes too close to home for Kuroda and the general obsession with self-destruction spreads uncontrollably throughout Japan.
With its tagline: Sore de wa minasan, sayonara [Well then, goodbye everybody], Suicide Club is disturbing, not at all likely to be described by anyone as a relaxing evening’s entertainment. You could describe it as surreal, except that the violent deaths are both unrelentingly grim and graphically visceral, never coming over as illusory or cartoonish (in the manner of such genre extremes as the excessively blood-splattered Tokyo Gore Police or Machine Girl). The film doesn’t let its audience off easily.
Moreover, there are no definitive answers offered; even the procedural element never resolves itself. If you expect a rational explanation, you’ll end up dissatisfied. What Sono’s confronting and difficult film does is create a metaphor for the nihilistic danger inherent in the manipulative power of popular culture, which here goes beyond telling its recipients how to dress, what to buy, whom to revere and what to think, and extends to the creation of an ethos where even mortality becomes merely another mass-culture fad. In Suicide Club, belonging to the in-crowd means losing your identity in death; how much of an extension is that, we are asked, from losing yourself in the morass of media-driven lifestyle crazes that is modern life?
Suicide Club is a serious film, for all its genre excess. Overly so, some will argue. As a satire of Japanese pop culture it is harsh, bloody, messy and often insightful. Its commentary on trends in modern Japanese society puts it in a different league to the many vividly entertaining exercises in excess for its own sake that have emerged from that country in recent years. But this doesn’t mean it works at peak efficiency. The narrative doesn’t follow a pattern of plot-driven logic and at times it’s easy to feel that the striving for effect does in fact override thematic intent. Yet it’s also important to keep in mind that the connections between the film’s images and key scenes are more abstract and layered than we get from standard box-office fare. Suicide Club sings to a different aesthetic tune to the rest of the bunch.
So, in the end you’ll either hear the music or you won’t -- and you’ll love the film or hate it. As for me, I don’t hate it, but I don’t entirely love it either -- at least, not yet. Just give me time and I’ll get around to it, I suspect.
7
August 2010
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This
section is designed as a place where I can add quick comment,
short reviews, random thoughts and observations on films
and TV related stuff. |
Zombie
Town (US-2006;
dir. Damon Lemay)
Filled
with references to zombies, and full to bursting with
zombie film tropes, Zombie Town is
actually in the marginal alien-infestation mode of zombie
film, its zombies being citizens taken over and animated
by slugs that feed off human blood but which inject
their hosts with some sort of adrenalin-like
substance that makes them largely invulnerable to bodily
damage (with the exception of shots to the head, of
course). As such it lines up with recent films like
Slither (2006), 1986's Night of the Creeps
and even scifi z-flicks such as Edward L. Cahn's Invisible
Invaders (1959).
Of
course Zombie Town is much more oriented
toward Romero's zombie apocalypse genre than these,
as it spins its tale of a small US town locked in by
various circumstances and suddenly overwhelmed by cannibalistic
zombies. A cast of locals with a variable life span
eventually focuses on three individuals -- two of whom
are ex-lovers soon to be reunited in adversity, and
the third a wise-cracking smartarse whose services prove
indispensible -- as they struggle to (a) survive, and
(b) find a way to stop the zombie-parasites before they
spread across America.
The
film is bloody, full-on and cheap -- though personally
I find this last fact the least significant of the three.
Director Lemay does a good job of deflecting our attention
from budget deficiencies by working his decent, if generic,
script well and having leads who give human interest
to the main protagonists; they are believable and likeable,
despite foibles and failings, and such empathy drags
us into a film more easily than expensive SFX. Only
the grain of the film, some bad day-for-night lighting
glitches, a few narrative lapses and the occasional
overacting from supporting-cast members draws attention
to Zombie Town's low-budget independent
B-film origins.
It
may not have an original shred of flesh on its body,
but its entertainment value and good humour make it
one of the less forgettable independent zombie films
of recent times.
2
March 2008
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Grindhouse
(US-2007;
dir. Robert Rodriguez, Quentin Tarantino and others)
Grindhouse
is the product of an enthusiasm for exploitation films
made during the 1960s and 70s. It is a pastiche and
a celebration, the sort of thing already exemplified
in the work of writer/director Quentin Tarantino, who
has made a career out of "re-creating" those
cinematic experiences that played into his development
as a filmmaker. Tarantino's Kill Bill movies
replicate Asian martial arts revenge flicks, just as
his Jackie Brown was a prime example of so-called
blaxploitation. Pulp Fiction, Reservoir
Dogs and From Dusk til Dawn all show the
influence to varying degrees -- and the fact that Tarantino
has sponsored a line of DVDs that offer restored exploitation
and cult films is further indication of his passion.
Robert
Rodriquez, of course, has always been Tarantino's partner-in-crime
and they conspire on this exploitation double feature,
too. Love 'em or hate 'em, they represent an energetic
aesthetic movement that has brought B-film nostalgia
into the box-office in a unique way. Yet where other
films in Tarantino's oeuvre have explored the aesthetic
in a more upmarket fashion, Grindhouse,
both conceptually and in execution, has made the passion
for re-creation so absolute that it's hard to know where
it can go from here without actually reversing time
and become what it is exploiting. It reproduces the
aesthetic warts and all.
A
word of explanation: "Grindhouse" films were
cheaply made throwaways designed to exploit perceived
trends in extreme cinema and were traditionally shown
in "flea-pit" independent cinemas known as
"grindhouses". Their programs were made up
of B-films, which were often shown in double features.
The films ran the gauntlet of various disreputable sub-genres:
gore horror, Asian martial arts, scifi, sexploitation,
blaxploitation, redneck violence, sexual revenge –
that sort of thing. Grindhouse cinemas needed a lot
of such films to fill their busy schedules, so certain
studios would "grind" them out like sausages,
frequently developing the gaudy posters long before
actually working out what the movies themselves were
about. Many were made for drive-in consumption. True
or not, the perception is that such films were screened
from poor-quality, grainy, scratched prints, and marred
by missing reels – injuries sustained through
frequent screenings, constant recycling and misuse.
The films were full of extreme gore, exaggerated (and
clichéd) characterisation, beautiful women and
macho men, bare breasts, bare chests, car chases, explosions
and ludicrous plotlines -- lots of fun for all the family,
so long as we're talking about Leatherface's family.
Before
the mega-success of Jaws (a B-film in concept,
though not in budget) brought exploitation films into
the mainstream, the grindhouses thrived. After Jaws,
the big studios took exploitation upon themselves, to
such an extent that the vast majority of box-office
hits from then on were in the typical B-film genres
– sci-fi, horror, monster, gangster, spy -- and
it became too expensive for the B-film studios to compete.
Many of them simply closed down, while others took to
making porn.
Tarantino
and Rodriquez's Grindhouse was originally
designed as a double feature of "typical"
exploitation B-flicks, complete with previews (for bogus
"coming attractions") and all the trimmings.
As such, it should be treated as a single unit, seen
in its entirety in one sitting -- though in fact box-office
failure in the US has meant that the "coming attractions"
were dropped and the two features separated, each offered
up in "cleaner" versions and re-released.
As of this writing, they are only available on DVD separately.
It's a pity, for the complete package is a marvellous
concoction and a thoroughly entertaining indulgence
in low-grade-cinema nostalgia.
Preceding
the first feature is a wonderfully extreme and tasteless
trailer for a fake film called "Machete" –
a violent revenge epic directed by Rodriquez and starring
the "rugged" and aesthetically scary Danny
Trejo. Between the two films (and after the interval)
are three more "coming attractions": "Werewolf
Women of the SS" by Rob Zombie (werewolves, Nazis,
SS dominatrices, women-on-women catfights, etc. etc.);
"Don't" – an hilarious pisstake on the
trailers of all those 70s horror movies with titles
like "Don't Go in the House!", "Don't
Look In the Basement!", and "Don't Answer
the Phone!"), this one directed by Edgar Wright
of Shaun of the Dead fame; and "Thanksgiving",
a gross holiday-themed slasher film from Eli Roth (Cabin
Fever, Hostel). Spot-on, all of them.
Apparently Rob Zombie and Rodriguez may be succumbing
to the pleas of exploitation fans and their own insatiable
love of tawdry horror and turning their fake trailers
into full-length films.
But
the features are the main attraction. They are: Planet
Terror (directed by Rodriquez) and Death Proof
(directed by Tarantino).
Planet
Terror (US-2007; dir. Robert Rodriguez)
Planet
Terror is a gore-drenched zombie movie of the
military-conspiracy / viral infection kind, full of
paranoia, guns, pus, blood, gore, severed limbs, strippers,
gross medical procedures, exploding cars, exploding
heads, man-on-man, man-on-woman and woman-on-woman aggro,
needles, dodgy Texan food, torture and sex. Among its
pleasures are Tom Savini (make-up SFX guru responsible
for the bodily trauma seen in such films as Dawn
of the Dead, Day of the Dead and the Friday
the 13th movies) getting cut up and pulled apart
in spectacular fashion; Bruce Willis as an infected
military commander who comes to a grossly gluggy end;
a melting penis; an ex-go-go dancer (Rose McGowan) who
loses her leg and has it replaced by hi-tech ordnance;
and a scene in which a horde of the infected are cut
to pieces by a military helicopter in flight. As it
goes along the narrative gets more and more extreme
and the imagery more and more ludicrous, injected with
every unlikely act of physical violence Rodriquez could
wedge in. Meanwhile, the design work is beautiful and
the SFX spectacular. It is weirdly faithful (if more
upmarket) rendition of its B-film template -- exaggerated
sure, but the genre works on exaggeration anyway. Here,
the result is hilarious.
Death
Proof (US-2007; dir. Quentin Tarantino)
Death
Proof is Duel meets Vanishing
Point meets Faster Pussycat! Kill! Kill!
Kurt Russell stars as Stuntman Mike, a psycho stunt
man with a pathological drive to kill (spectacularly,
of course) sexually attractive young women with his
car -- a "death-proof" stunt vehicle. The
first part of the film sees him annihilate, spectacularly,
a group of ordinary bimbos out on the town. The second
half sees him try the same thing with a bunch of attractive
women who happen to be stunt drivers themselves, including
New Zealand film professional Zoë Bell. The resulting
carnage does not go Mike's way.
In
producing this Good Ol' Boy redneck car-chase orgy cum
chick-revenge film, Tarantino wanted to make the car
crashes as visceral as possible and so he did them the
old-fashioned way, sans CGI. The result has, it must
be said, a lot of impact. If the film might be seen
to slowdown a bit too much in places as Tarantino over-indulges
in some of that smart-arse semi-comedic banter that
he made famous in Pulp Fiction, it must also
be added that it is through his control of the pacing
that he succeeds in involving the audience in the characters
and their fate, thus ensuring that the violence has
all the more impact.
Anyway,
both films are rather tasty examples of their respective
tasteless sub-genres, well-directed and involving --
even if that involvement devolves to an appreciation
of the absolute absurdity of the narrative's extremes.
Such irony abounds in both films, of course. Grindhouse
movies are characterised by cheap violence and cheap
bad taste. Rodriquez and Tarantino re-create the form,
only with expensive violence and expensive bad taste;
then do whatever they can to make the result look cheap
and nasty. The print is marred by patches of graininess,
scratches and blemishes (sometimes concentrated on scenes
of bare flesh and iconic nastiness – you know,
the scenes that are watched over and over obsessively
until the film becomes worn in those spots) -- and even
a missing reel (burnt by an overheated projector, or
simply "lost"). The careful placement of these
blemishes, especially the missing reel, is part of the
joke, of course.
Unfortunately
Grindhouse's poor box-office performance
suggests that much of its audience didn't get the joke.
Another
irony is that Grindhouse, which celebrates
and replicates no-art film aesthetics has been showing
in arthouse cinemas around the country, at least in
Australia. But in so doing, we get to see it the way
it was meant to be seen, all in one piece and with its
blemishes in tact.
Want
a good ol' nasty time (and a good laugh)? Well, what
are you waiting for? See it when it comes to a flea-pit
theatre near you!
22
January 2008
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Trespassers
(Mexico/US-2006;
dir. Ian McCrudden)
Trespassers
is one of those not-quite-a-zombie-flick zombie flicks
that draws on some of the aesthetics of recent successes
in the genre without embracing the full package. It
has a supernatural scenario that involves a curse and
a horde of cannibalistic, semi-decayed human monsters
-- the product of the curse. But if you pay attention
to the somewhat inelegantly inserted back-story that
occurs toward the end, you'll soon realise that the
"monsters" are neither zombies nor corporeal
ghosts -- they are men and women who have simply been
cursed with an insatiable hunger for everything, whether
human flesh or not. In fact, that they are still alive
becomes clear when the protagonist successfully stabs
one of their number to death through the chest. It's
hard to maintain the pretense of being one of the "living
dead" when a basic tenet of the living dead --
being indifferent to ordinary bodily trauma -- is so
flagrantly ignored. (The status of the Evil Character
behind all the trouble, vis á vis being alive
or dead, is, however, somewhat more problematic.)
Nevertheless,
there is a modern zombie vibe to the film, so that,
like 28 Days Later, it can fit easily enough
somewhere on the periphery of the subgenre. Mind you,
nothing in the script tries to claim the film for zombiedom
-- it's only the marketeers and a few reviewers who
do that. The film itself is silent on the subject, despite
the uncanny resemblance of the "zombies" to
28 Days Later's pseudo-dead.
Five
typical college graduates head off on a Mexican holiday
jaunt, lured to "the perfect surfing beach"
by the brother of one of them. The beach is isolated,
"unspoilt" by either tourists or locals, and
sports terrific wave breaks. I admit I was totally uninvolved
during this opening, as the scenario had all the hallmarks
of standard dumb teen slasher fare. After a prologue
in which the brother barely gets the necessary phone
call in before something indefinite snatches him and
his girlfriend, we follow the five summonees as they
travel toward Mexico, stopping once or twice for no
apparent narratively-relevant reason. However, at this
point I found my attitude subtly changing; what made
the difference was the realisation that, though only
given half a chance, the film was generating a decent
atmosphere and making me care about the stereotypical
but effectively acted characters. A well-choreographed
"pit-stop" at a derelict gas station is so
full of nebulous menace that by the time the travellers
actually reach the beach, the idyllic splendour of the
place feels tainted and we're ready for the shit to
hit the fan.
The
follow-up "shit-hitting" sequences involve
evidence regarding the fate of the missing brother,
teen flirtation that is mostly handled in a layback,
non-exploitative manner, some requisite sexploitative
bare-breasted perving (which, in its favour, serves
a narrative purpose), the discovery of gnawed human
bones and, once darkness falls, the "zombies"
attacking...
Director
McCrudden makes enthusiastic use of a handheld camera,
but unlike in, say, The Blair Witch Project,
its extremes are saved for violent moments, so that
it (a) didn't make me nauseous, and (b) manages to create
tension. Some reviewers complain about the night scenes
being totally obscure, but while it was occasionally
rather dark, the image always managed to be clear enough
on my plasma-screen TV and I didn't feel as though I
was missing anything. Yes, the gore remains suggestive
rather than in-your-face, but that didn't worry me either,
as this is a film that is clearly going for suspense
rather than gross-out.
For
a moment, at the very end, I was a bit concerned that
the filmmakers were planning on using that totally unsurprising
surprise final reveal where one of the characters who
seems to have escaped scott-free suddenly "turns".
But thankfully, though he toys with our expectations
here and there, McCrudden follows the logic of the film's
mythology instead.
In
short, while Trespassers will never
find an honourable place in the Dungeon of Great Horror
Films, it was, for me, a suspenseful and likeable entertainment
that at least deserves a good word or two spoken in
its favour -- in spite of its clichés and conceptual
limitations.
4
January 2008
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Angel
on My Shoulder (US-1946;
dir. Archie Mayo)
In
the first few minutes of this supernatural gangster
comedy-drama, Eddie Kagle (imbued by Paul Muni with
all the appropriately iconic tough-guy mannerisms we've
come to expect from the era of Cagney, Bogart and Edward
G. Robinson) is released from prison and murdered by
his erstwhile partner, Smiley Williams. In a blink --
and through a cloud of steam -- he finds himself in
Hell, but displays so much attitude that he
gives the somewhat bureaucratic Devil (Claude Rains)
a devilish idea. Seems Ol' Nick needs to win a point
or two in his eternal struggle with the Man Upstairs
and at the moment destroying the auspicious career of
Judge Fredrick Parker looks like his best bet. Parker
is a good man, doing good work among underpriveleged
youth and hence limiting the Evil One's ability to get
new staff to man the furnaces. But Parker is Kagle's
double, which provides the Devil with an "in".
If he can insert Kagle's disembodied spirit into Parker's
body, and get him to act as the bitter, selfish criminal
he's always been, what chance will the Judge have of
becoming State Governor and thus spreading his good
works even further?
What
Nick fails to take due account of, however, is the influence
of the Judge's beautiful fiance, Barbara (Anne Baxter).
That, and Kagle's basic awareness of his love-deprived,
emotionally stunted past.
With
a good script, excellent actors and enough darkness
to give the essentially sentiment tale an edge without
destroying its good nature, Angel on My Shoulder
is a wonderfully entertaining comedy that makes its
point with enough of a dramatic edge to make you care
about the ghostly Kagle's ultimately rather bleak, if
deliberately chosen, fate. The ending is redemptive,
sure, but a completely happy outcome isn't what you
can expect. There is always a price to pay for salvation.
Angel
on my Shoulder was written by Harry Segall,
who is also known for the similarly afterlife-themed
Here Comes Mr Jordan (1941) -- later turned
into a play (and a movie) under the title Heaven
Can Wait. In Here Comes Mr Jordan the
protagonist is a boxer who dies too early due to an
inexperienced angel's over-enthusiasm and is subsequently
given a second chance in the body of a murdered millionnaire.
In this film, Claude Rains plays an archangel who accompanies
the lost soul on his quest to remake the dead millionnaire's
life in his own image. His Mr Jordon shares many characteristics
with Angel on my Shoulder's Nick, particularly
his dry sense-of-humour -- though there are important
differences between the roles. Rains is magnificent
as a Satan who is both personable and darkly sardonic,
occasionally allowing a hint of underlying cruelty to
emerge through a glance or a subtle gesture.
Afterlife
films, mainly lighthearted and comedic in nature, were
very popular in the 1940s, no doubt offering a harmless
way for a society suffering from war and its aftermath
to deal with years of death and loss. The fact that
Angel on my Shoulder actually depicts
Hell (as a shadowy, fire-singed underworld, in which
the damned toil endelessly to keep the furnaces burning
hot enough to ensure its Overlord's comfort) is one
of the surprisingly dark joys of the film -- and gives
it a lingering, slightly bitter, aftertaste.
9
December 2007
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The
Booth (Japan-2005;
dir. Yoshihiro Nakamura) aka Bûsu
With
a running time of just over 70 minutes, The
Booth is a small J-Horror gem -- though without
"dead wet girls" or any of the other post-Ring
stereotypes. Set almost entirely inside an old, disused
radio broadcast studio, it uses its closed environment
and bleak settings to full advantage, focusing attention
not on startling (or otherwise) SFX, but on the main
character and his struggle with guilt. As a ghost story,
it has the occasional scare, but more to the point it
is an unsettling supernatural drama that uses its fantasy
elements to focus our attention on the emotional realities
it explores rather than to overwhelm our imaginations
through violence or creepy spectacle. The one time it
does seem to draw on the "spectral woman"
trope, it ends up undermining our expectations to good,
and somehow even more creepy, effect.
Shogo
(Ryuta Sato) is a personable but emotionally selfish
and arrogant DJ, host of a late-night call-in radio
program called "Love Lines". On this particular
night the show has been moved to a disused studio --
a studio with a reputation (it turns out) for being
haunted. A DJ from decades before had hanged himself
in the studio -- in an incident that begins the film
and sets the groundwork for what is to come -- though
that is not to say the dead man is responsible for the
haunting. Now, in the midst of his broadcast, Shogo
finds himself having flashes of memory, memory of culpable
behaviour -- and being interrupted by odd noises and
a female voice saying: "Liar!" As callers
ring in to tell him embarrassing or humiliating things
that have been said to them by loved ones (the show's
theme for the night), and he dishes out somewhat fatuous
advice in response, we become aware that one way or
another all the examples of humiliating put-downs or
ill-treatment that he hears can be laid at his own door.
It all seems to be about him. Worse, lying behind it
all is the possibility that he has been responsible
for the death of a female co-worker. As his fear and
guilt grows, Shogo begins to face the reality that his
past may be catching up with him in more ways than one
...
The
Booth is tightly and elegantly written, with
back-story well integrated into on-screen events, and
perfectly structured to draw us inexorably through the
experience. Ryuto Sato is engaging as Shogo, skirting
around the edge of the "arrogant star" stereotype
without ever becoming a caricature or making him hopelessly
unsympathetic. As we learn more about Shogo's past behaviour,
we find ourselves approving of him less and less, but
it is always against a background of personability set
up in the initial scenes -- so we "stay" with
him during his dilemma. Meanwhile, director Nakamura
proves
expert at deflecting us, of leading us artfully astray.
Truth becomes elastic, and Shogo's interpretation of
events more and more subjective, reflecting his basic
self-loathing. In the end, reality becomes so internalised
that there is really only one path open for the emotionally
bankrupt DJ to take ...
In
a not-insignificant way, the power of the film lies
in the fact that we are never quite sure who or what
is haunting the studio. In fact, it is as though it
is not haunted in the ordinary sense at all, but rather
draws to the surface the ghosts that those entering
it bring with them.
7
December 2007
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Night
of the Living Dorks (Germany-2004;
dir. Mathias Dinter) aka Die Nacht der lebenden Loser
Cross-genre
horror films are becoming more prevalent. It's inevitable,
really, as filmmakers attempt to break out of the rut
of whatever contemporary trend is currently doing the
rounds. The German zombie flick Night of the
Living Dorks not only goes the route of zombie-comedy
(as epitomised most famously in Britain with the now-classic
rom-com-zom film, Shaun of the Dead -- made
at roughly the same time), but joins teen-comedy traditions
of the Revenge of the Nerds kind with those
of the zombie film. The result, much to my surprise,
is thoroughly entertaining and rather funny.
The
story is simple. A trio of typical high-school outcasts
("losers" is a better, and more thematically
appropriate, translation of the original German title
than "dorks") convince a bunch of goths to
help them cast a voodoo love spell so that one of their
number can score with the school slut. But it goes wrong
and they are dusted with the remains of a Haitian zombie
(bought off eBay). When they subsequently die in a car
crash, they come back as zombies -- considerably stronger
than before and free of pain, if prone to cannibalistic
hunger and accelerated levels of decay. Suddenly school
-- and revenge -- is looking good. Being dead is cool.
Naturally, however, the Good Unlife doesn't last too
long before blood flows, the Naziesque gym teacher gets
eaten and a zombie plague starts to look likely. It's
hard to maintain decent levels of joi de vivre
when you're forced to reattach body parts with a staple-gun.
The
film could have been awful but in fact the crass sex
jokes, though present, are kept to a minimum, the script
is funny and sometimes original, the stereotypical characters
are well-played and rather endearing, and the direction
is spot-on, director Dinter displaying a knowing grasp
of both teen-sex-comedy tropes and zombie traditions.
Even more: the narrative doesn't always do what you
expect it to do, the pacing is generally tight, building
to a deliberately chaotic climax (I preferred the "official"
ending over the alternate one offered as an extra --
which is completely divergent in tone), and there are
a few socio-political undercurrents for those who notice
such things. What more can you ask for? Gore? There's
even a modicum of that available.
One
thing though: watch the original version, in German
language with subtitles. The English dubbed version
is up there with the worst of the old-school bad dubbing
of '70s Japanese fantasy films. Ten minutes of that
and anyone in their right mind would eject the disk!
5
December 2007
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The
Meeksville Ghost (US-2000;
dir. David Lister)
This
review contains spoilers
A
non-horror supernatural comedy-drama (parts of which
suggest Back to the Future 3 in setting and
tone, though without that film's budget, dynamism or
general panache), The Meeksville Ghost
tells a story of past misdeeds, present-day villainy,
and the outworkings of a spectral curse.
Meeksville
is an isolated and failing township on the verge of
final collapse. Judge Reinhold plays the cursed dead-guy
from the Old West, Lucius Meeks, who must right a past
wrong in order to find eternal rest but needs help to
do it -- being unable to directly communicate or even
be seen by anyone. Help arrives in the form of Daniel
(Andrew Kavovit), who had been adopted as a baby and
now returns to Meeksville in search of his biological
family. Though it is pretty obvious to the viewer, Daniel
little realises that he is kin to the ghost that haunts
the place (and whom he alone can see) -- but everything
eventually becomes clear for him after he is roped into
helping right the wrong and save the town. At the same
time he falls for Kate Carter, who, in a Romero-and-Juliet
twist, proves to be the descendent of the man Lucius
shot during a single crucial event from the past. There
is an "evil" landowner, Emily Meeks (Lesley-Anne
Down), who is trying to buy up all the town's land --
and who turns out to be Daniel's mother. What Daniel
and Kate need to do to defeat her is find the real deeds
to the land. The climax, which takes place in the past
and ignores the temporal anomalies it creates, brings
the past and the present into direct conflict. The film
ends with appropriate sentimentality.
The
tale is a standard western melodrama, with a ghostly
overlay. Yet there is enough in the production to take
the edge off any feelings of old-fashioned familiarity.
The direction, which can be a little lacklustre, and
the at-times overly passive performances, give The
Meeksville Ghost the air of a telemovie, which
it probably is -- a relatively cheap production, limited
in its setting and the number of cast members (so that
at times the isolated township seems positively unpopulated).
Not that the film lacks style, though; particularly
effective are the scenes set in the Old West, which
are done in sepia, like old photographs. Filmed in South
Africa, it is unfailingly good-humoured and optimistic
in its resolution, and its humour is gentle. The SFX,
such as they are, are effective enough. Overall, it
is rather undemandingly entertaining.
What
it isn't, though -- contrary to statements made in some
reviews -- is a Western remake of Oscar Wilde's Canterville
Ghost. Neither the plot nor the tone bear any meaningful
relationship to Wilde's satirical farce.
17
November 2007
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Flight
of the Living Dead: Outbreak on a Plane (US-2007;
dir. Scott Thomas)
Despite
its spoofy -- and rather clumsy -- double-barrel title
(which evokes Snakes on a Plane as well as
the more relevant influence, Night of the Living
Dead), Flight of the Living Dead: Outbreak
on a Plane is a suspenseful, gore-splattered
rollercoaster ride of a zombie film that takes itself
just seriously enough to avoid destroying the effectiveness
of its horror elements. While it replicates the general
plot of Snakes on a Plane, replacing that film's
snakes with cannibalistic undead, it isn't the rip-off
that this and the title suggests -- in fact, it was
written and began production before its bigger budgeted
ophidian rival, under the title Plane Dead.
Clearly the distributors didn't have enough confidence
in it to let it stand on its own merits.
They
should have. Though the film lacks the metaphorical
resonances and sociopolitical undercurrents that the
best zombie films exhibit (except perhaps in its depiction
of international air travel as such), it is an involving
affair that easily carries you over its more glaring
factual errors -- you know, all that guff about shooting
guns in a pressurised cabin environment (see Note
below), being allowed to take a putter on board an international
flight when in reality even nail-cutters are verboten,
and incorrect engine numbering (don't ask). Though it
would have been better to have avoided any such errors
(if they are errors), the writers did a pretty good
job of working the concept. In the end, you don't really
mind.
The
film is directed cannily, with artful care given to
narrative momentum and pacing. Some might argue that
the extended opening, which introduces the stock characters
and lets them interact for a while, is a bit slow, but
the slowness in fact allows the viewer to get involved,
so that the undead frenzy, when it comes, is all the
more effective. Generally speaking, slow-build works
better than bull-in-a-china-shop fury. Either way, by
the time the zombies get loose, you're thoroughly caught
up in the rush...
Flight's
zombies are fast -- like those of the Dawn of the
Dead remake -- but inexorably undead in nature.
Bloody, rapidly decaying skin and the suggestion of
bone and sinew in their make-up is effective, as is
the relatively low-budget CGI. Claustrophobia, gore,
suspense and the terror of realising that there's no
way out all work to make this zombie flick one of the
more entertaining of recent times.
And
of course the film's ending could be taken to represent
the beginning of Romero's zombie apocalypse, the experiment-in-immortality-gone-wrong
representing the origin of the living dead plague.
There
is a class of horror film that blends horror and humour
without resorting to self-parody or extreme slapstick;
that runs with the absurdities and makes us believe
them; that gives life to stock characters; that knows
and loves its subgenre and thus revels in the re-creation.
Such films are good humoured without being comedies;
horror without being wrist-slittingly dark. The best
example of this kind of monster pic is Tremors,
which does giant sand worms. Other good examples are
Slither (invasive space maggots) and Frankenfish
(monster fish). Flight of the Living Dead
does it for cannibal zombies.
Note:
It’s interesting that one of the big criticisms
leveled against Flight of the Living Dead by
online critics is the shooting that goes on inside the
aircraft. They protest that allowing guns to be used
on a plane would result in the walls being punctured
and therefore lead to violent decompression of the cabin.
Bodies sucked into the void! I wonder if the Mythbusters
have tackled this idea. At any rate I came across an
article by an aircraft technician that pointed out that
it was the idea that there would be a violent decompression
that was in fact the Hollywood fallacy. Up until relatively
recent times air-wardens carried guns. Moreover, the
sky-tech said, there are gaps in the shell of aircraft
anyway, to help regulate the airflow. On top of that,
he went on, the cabin walls of most aircraft (as well
as the windows) were generally able to withstand impact
from handgun bullets. So, one way or the other, no explosive
decompressions!
13
November 2007
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The
Gravedancers (US-2006;
dir. Mike Mendez)
The
Gravedancers' main addition
to cinematic ghost lore is a curse disguised as a life-affirming
rhyme. Said rhyme is discovered on a condolence card
by the morbidly intoxicated friends of the deceased
as they gather around his grave to "see him off",
and it tempts them to dance on nearby graves in an act
of spontaneous affirmation. The effect of this is to
raise a trio of disaffected -- and sociopathic -- ghosts.
Over the course of the following month these ghosts
will haunt the dancers, it is said, the violence and
weirdness excalating until the haunted friends are finally
"at rest". As weirdness and finally disturbing
spectral violence begins to drive them toward insanity
and death, they gain the help of a paranormal researcher
and his assistant. Though it is the researchers who
elucidate the problem, they aren't quite so effective
when it comes to finding a solution and bring their
own agendas on board...
The
initial narrative premise gives this low-budget haunting
tale a big boost and luckily the skill of director Mendez,
excellent cinematography, decent actors, an effective
script and ambitious SFX all come together to create
a film full of carefully paced atmosphere creation,
shocks and intelligently integrated action set-pieces.
Mendez makes the most of his meagre budget and the result
looks more expensive than it had the right to do.
While
not about to find a place in the very top tier of ghost
movies, The Gravedancers does offer
an entertaining and generally engrossing experience
that takes it beyond the ordinary run-of-the-mill spook-fest.
It's not perfect, of course: the three separate hauntings,
featuring three malicious ghosts with slightly different
hang-ups, are perhaps a little unwieldy, narratively,
though Mendez and crew manage to ride out the bumpy
bits, keeping the suspense largely in tact. As well,
Poltergeist-like fantasy elements at the climax,
especially the giant ghost, push us over into comicbook
spectacle -- and this is a little tonally jarring. But
by then we're so caught up in the action that it doesn't
make all that much difference, except in retrospect.
Meanwhile
the ghosts themselves, with their disturbing skeletal
grins, were imaged using techniques pioneered by the
Japanese -- though Mendez and his designers have adopted
the aesthetic rather than simply replicating the imagery.
Meanwhile, classic themes of guilt and emotional dysfunctions
arising from the past are worked into the plot through
the characterisation and the interaction of the protagonists
-- and manage to be enhanced rather than nullified by
the violent threat of the ghosts. Except for the aforementioned
tonal glitches, the film feels well-integrated, artistically.
The
Gravedancers was released as part of the 8
Films To Die For®
After
Dark Horrorfest in 2006. From various comments made
in online reviews, it seems that the film underwent
further visual enhancement before being released to
DVD.
13
November 2007
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The
Dead Will Tell (US-2004;
dir. Stephen T. Kay)
Anne
Heche plays Emily Parker, a lawyer whose life takes
a supernatural turn when her fiancé buys her
an antique engagement ring that seems to be haunted
by its previous owner. Emily's happiness and sanity
come under threat as her awareness of a spectral stalker
increases and she begins to obsess over finding out
the truth behind the excalating weirdness. Her emotional
turmoil is exacerbated by a fear that past mental instability
is making a comeback.
The
Dead Will Tell is an unpretentious ghost story
that breaks no new ground, but works well due to an
excellent performance by Heche, a taut, low-key script
and cinematography that uses a distinctive colour palette
and high contrast lighting to great advantage (not to
mention the beautiful New Orleans settings). A cast
made up of the likes of Chris Sarandon, Jonathan LaPaglia
and Kathleen Quinlan -- all of whom put in good work
-- gives it considerable authority; and Kay's direction
is able to generate effective moments of frisson
despite the story's emphasis on drama over thrills.
Though
made for TV, The Dead Will Tell never
feels uncomfortably restricted or shoddy, and readily
engages its audience in the generic events, making them
seem fresh.
21
October 2007
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Dead
and Deader (US-2006;
dir. Patrick Dinhut)
In
a "making of" documentary on the Anchor Bay
DVD, writer/producer Mark Altman remarks that Dead
and Deader is more of a superhero film than
a zombie flick. Well, it has all the characteristics
of current gut-munching apocalyptic zombie cinema, so
the statement is a little deceptive -- but he does have
a point. Protagonist Lt. Bobby Quinn (played by ex-Superman
Dean Cain) is infected by the zombie virus but due to
a get-out clause in the film's zombie creation ethos
(which involves a rare breed of scorpion), he ends up
dead but not braindead, and able to control his desire
for raw meat -- more or less. This has left him with
super-strength and super-senses, able to leap tall tables,
undead monsters and difficult plot holes in a single
bound. Quinn takes it upon himself to use his abilities
to hunt down all the less-ethically sensitive of the
undead in order to save the world. At one point his
non-dead buddies even discuss possible superhero names
for him ("Mortis Man"?).
The
idea of a zombie superhero isn't a new one. Between
1973 and 1975, Marvel Comics ran a limited comic series
called "Tales of the Zombie". Though the titular
hero, Simon Garth, was initially a lot less independently
minded than Quinn, Marvel's propensity for superheroism
showed through -- as the Frazetta cover for issue 1
illustrates:
Nevertheless,
the fact that Quinn is half-human, half-ghoul does give
Dead and Deader a unique feel -- which
lasts for about two thirds of the film, at which juncture
all the generic running-around-in-a-confined-space-trying-to-avoid-being-eaten
and engaging-in-lots-of-undead-head-blasting tropes
really kick in. At this point, if there was ever any
doubt, you know you're in post-Romero zombie territory.
Cain
does a good job as the half-zombie, aided and abetted
by black cook Judson (Guy Torry) -- who provides a modernised
version of the humorous nigger sidekick that was so
prevalent in C-grade horror flicks back in the 1930s/40s
-- and the attractive Susan Ward as Holly, a sexy film
student Quinn picks up in a bar along the way. As well
as other more physical attributes (and a libido that
doesn't seem overly intimidated by the knowledge that
Quinn is in fact a corpse), Holly provides a continuous
film-history overview ("I may be a movie geek,
but I'm really hot!") -- engaging, for
example, in a running (literally) argument over the
relative merits of the original Romero Dawn of the
Dead and the recent remake.
In
fact, Dead and Deader is jam-packed
with such pop-culture references, both visual and verbal,
most of them relating to zombie flicks, but touching
on other genres as well (for example, two soon-to-die
grunts argue about whether the best 007 was Connery
or Moore). All this self-indulgent postmodernism will
either amuse or annoy you according to your predilections.
I thought much of it worked as a sort of nascant commentary,
but that the writers might have done better to show
a little more restraint -- in the interests of dramatic
conviction. Still, the semi-humorous, "zom-edic"
tone of this film is mostly to the point and is maintained
effectively throughout -- veering from bloody and suspenseful
to wry and wise-cracking with enthusiastic aplomb. Some
of the jokes remain stillborn, sure, but Dinhut and
the cast pull off most of them.
Though
made-for-TV, Dead and Deader is no
doubt gory enough for your average punter. There's blood
and guts and decapitations aplenty, even if very little
of it carries much visceral impact. The rest of the
cast (including the effectively nasty Peter Greene as
the villain of the piece) do a good job of giving the
film texture -- and it is nice to see Dean Haglund of
X-Files fame turn up as an undertaker. They
all die -- mostly twice -- with tongue-in-cheek conviction.
Sure, the film isn't as essentially subversive or as
outrageously inventive as its progenitors in the sub-genre,
such as Raimi's Evil Dead films or, more-to-the-point,
Gordon's Re-Animator and Jackson's extreme
horror-comedy Braindead. But it does the job.
It kept me amused and minimally critical for the duration.
In short, a successful if minor entry in the sub-genre.
The
final scene has the three protagonists contemplating
how Quinn can continue to use his undead powers for
Good. As they walk across the compound, Holly quotes
Casablanca to the effect: "I think this
is the beginning of a beautiful friendship." Which
gives the general impression that Altman was hoping
that Dead and Deader might become a
film franchise or a TV series. Who knows? There have
been worse ideas in the history of cinema.
20
October 2007
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The
Quick and the Undead (US-2006;
dir. Gerald Nott)
A
decent concept, classy cinematography and splatterings
of blood and brain matter do not alone add up to an
effective zombie film.
It's
85 years after the archetypal zombie plague has swept
the world, leaving the countryside rather desolate and
flesh-eating undead wandering about, Romero-fashion,
looking for a feed. A class of hunter has developed
to deal with the problem, scouring the empty fields
and small deserted towns for zombies, whom they shoot
in the head and whose little fingers they collect as
"proof of purchase". Rivalry between a gang
of hunters and the archetypal "western" loner
result in a revenge scenario, with a touch of conspiracy
thrown in -- after all, if you were an unscrupulous
bounty-hunter wouldn't it be in your benefit to actually
spread the zombie disease in order to maintain your
business? But what does it all add up to? The answer:
in The Quick and the Undead, nothing
much.
The
idea of a Romeroesque zombie film with a Western flavour
is an appealing one. Here, however, the result is hampered
by a lead actor whose Clint Eastwood/Kurt Russell impersonation
not only wears thin fairly quickly but effectively prevents
the viewer from ever believing in and caring about the
protagonist, and a script that doesn't develop much
at all beyond the initial premise and is riddled with
awful cliché-riddled dialogue. The plot is so
single-minded and straightforward as to be as uninvolving
as the characters and the whole thing comes over as
simply a wasted opportunity.
It's
not the low budget that is the problem. The film looks
good (clear image, great 2.85:1 widescreen image on
the DVD) and with better handling of the narrative and
dramatically relevant dialogue could have delivered
considerable impact. But it all feels empty and pointless.
Nor is there any sign of real background development
on the part of the writer/director. Who pays the bounty?
What are the rules? How is it managed? Where is the
non-zombified populace? Where's the army? All we ever
see are zombies and bounty hunters. How do they get
food? How do they keep their bikes fueled and running?
This lack of a convincing context, combined with poor
characterisation, terrible dialogue and an almost complete
lack of dramatic pacing kill any chance of audience
involvement in this particular excursion into the zombie
apocalypse.
14
October 2007
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Severed
(Canada-2005;
dir. Carl Bessai)
Can't
tell the zombies from the trees? Here's the story in
brief: a bunch of people run around a logging camp and
adjacent forest trying not to get eaten by zombies (largely
unsuccessfully) -- and then the film stops.
That's
about it.
Okay,
I admit there's a bit more to Severed.
Leaving it there would be unfair. The film has its good
points, even if at heart it's just a typical post-Romero
flesh-eating zombie flick made with considerable (to
me, unsuccessful) cinematographic style, but with little
plotting beyond the running around bit and nothing new
added to the mix. There is some back-story, of course
– all the stuff that gets the zombie plague going.
In this case, the plague is precipitated by ill-considered
experimentation on old-growth tree fungus by the company
that is logging the forest, and set in motion, inadvertently,
by a group of environmentalist protesters. That takes
about twenty minutes, and then it's all running around
trying not to get eaten. Lots of gore, torn flesh, and
bashing in the heads of zombies. The zombies are not
of the "crawl-out-of-their-graves" kind, mind
you, but of the "killer-plague-that-turns-you-into-a-monster"
variety – yet they effectively replicate Romeroesque
living-dead behaviour in the way they lurch around as
though losing the flexibility of their muscles through
rigor mortis while trying to rip throats apart. So for
me they were definitely zombies and I approve!
However,
none of this is original or even rarely seen. With zombie-fan
enthusiasm, the filmmakers have tried to fit as many
tropes of the sub-genre into Severed's
running time as they could – sudden unexpected
attacks, cannibalistic gut-chewing, claustrophobic sieges
(first in a small shed, then in a compound), thwarted
escapes by car, brutal survivor sub-cultures, non-zombie
aggression and betrayal that brings about disaster –
and it ends inconclusively and poignantly in a manner
that offers the possibility of more to come. All too
common.
Part
of what differentiates Severed from
a crypt-load of 1980s-and-beyond zombie flicks that
do all these things, however, are the following positive
aspects:
- Good
characters. Despite being stereotypes of
the genre, the writing, acting and direction give
the protagonists considerable conviction. This particularly
applies to the two leads (Paul Campbell as the naïve
son of the Big Businessman and Sarah Lind as the Feisty
Environmentalist) – both of whom handle the
rather shallow requirements of their roles with so
much attention to subtle and mostly restrained, yet
emotionally true, detail that their characters seem
to have depth and occasionally make you care.
- Compassion.
When they have to defend themselves by bashing in
the heads of zombies, the protagonists actually get
upset about it. These folk aren't celluloid heroes.
They are depicted as ordinary people for whom violence
and killing, even directed at the undead, is traumatic.
- Sense
of reality. Director Bessai and his crew
give the whole thing a look that is neither comicbook
nor B-film garish, but naturalistically gritty. The
way the characters are depicted is the main driver
of this sense of realism, but the set design and cinematography
definitely help.
- Pace.
With reservations, Bessai directs the action well.
Sounds
okay, right? Well, Severed is certainly
not trash cinema. Up to a point, Bessai knows what he's
doing and gives it his all. Yet for me there were problems.
Apart
from the clichéd, non-event plotting, the insistent
striving for style makes much of the film either annoying
or simply difficult to sit through. All action scenes,
of which there are commendably plenty, are filmed using
that hand-held, jerky camera technique we see so often
these days. The image jerks and wobbles, action smears
into a blur, and the confusion effectively conveys urgency
and chaos. This is fine in moderation, but one persons'
moderation is another's excess and I found that it rapidly
became annoying. You can't clearly see anything and
after a while, even if you don't congenitally suffer
from motion-sickness, you're likely to start to feel
the effects. Nausea set in for me in the climactic stages,
where the action is fairly unremitting. It was all too
much and I started to feel ill.
Then
the film ended. Stopped dead. I can see what effect
Bessai was straining for with the poignant last scene,
but as a satisfying ending, no, it didn't work for me
at all. I came away feeling like the digital transmission
had been interrupted. Romero's zombie films –
which also involve a lot of running around and trying
not to get eaten by zombies – feel like rounded
works following a thematically driven pathway and purposeful
plot structure. Severed felt like an
enthusiastic and competent imitation of the genre, when
taken on a scene-by-scene basis. Overall, however, it
felt a little pointless.
Still,
there's no question that when it comes to cannibalistic
zombie pics, this isn't anywhere near the worst of them.
If it hadn't made me motion-sick (I don't know about
you, but if I want a film to make me feel sick, I want
it to be because of the thematic content, not because
the camera wouldn't keep still), I would have been reasonably
happy having stayed up into the early hours of the morning
to watch it.
But
then I'm a zombie junkie. Others might not be so forgiving.
One
last thing: why is it called "Severed", you
may ask? Frankly, beyond some very tenuous thematic
possibilities or the general suggestion of dismemberment
carried by the word, I can't come up with anything terribly
convincing. The DVD subtitle is apparently "Forest
of the Dead", which is both accurate and links
the film to many of its predecessors. But I guess someone
thought it sounded too B-grade and pulpy in light of
the film's artistic pretensions.
16
August 2007
Originally
published on Horrorscope
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The
Return (US-2006, dir. Asif Kapadia)
Be
warned -- this commentary contains major spoilers
In
a depressing display of obtuse literal-mindedness, one
reviewer quoted on metacritics.com dismisses this supernatural
drama thus: "The Return gets this
year's award for most misleading poster, with its image
of an empty-eyed, gray-skinned zombie/ghost that appears
nowhere in the movie" (quoted from LA Weekly).
Yet despite the fact that there is no literal empty-eyed,
gray-skinned zombie/ghost in The Return,
the image referred to encapsulates the film's story,
atmospherics and themes with considerable visual cannyness.
Even the tagline -- which may lead us to resent the
fact that The Return doesn't feature
a vengeful Grudge-like spectre if we respond
to a film on the basis of shallow assumptions rather
than what's actually on the screen -- is not inaccurate,
despite the lack of a physically objective ghost. The
connection between poster image and film is subtler
than that. Even accepting that maybe such subtlety isn't
the best marketing ploy, it's a bit embarrassing when
the publicity department has a more insightful grip
on a film's semiotics than a professional film commentator.
Sarah
Michelle Geller stars as Joanna Mills, a young woman
whose life from age 11 has been blighted by haunting
visions of an ominous stalker -- a curse that has lead
to restlessness, self-mutilation and problems of identity.
Her "return" to a small town in Texas is the
catalyst for an escalation in the nature and intensity
of her visions -- and leads to revelations that tie
together discordant elements of her past and present,
allowing Joanna and the victim of a murder to find a
mutual resolution in more ways than one.
So
on a plot level the film develops as a mystery-based
narrative -- as many ghost stories do -- consisting
of an investigation into events of the past or, as in
this case, into the meaning of disturbances in the present
that find their origins in the past.
What
the film is not, however, is a horror movie
in the gore/violence tradition -- though it contains
some violence, more than a modicum of threat and a few
splatterings of blood. The hoary old question as to
whether its suspenseful, atmospheric approach means
that it isn't, therefore, a horror movie is too silly
to bother with, as the definition of "horror"
as a genre thus assumed is one that would dispossess
a rather large number of acknowledged horror films.
For me, The Return is indeed a supernatural
horror drama, and works its horrors through the occasional
"scare" or creepy visual image; but more significantly
through atmosphere and implication. If, as I believe,
the horror genre deals with the violation of accepted
reality and themes of unnatural intrusion from beyond
the norm, then The Return is firmly
within the genre.
Joanna
experiences fragmented memories that do not seem to
be her own, though subjectively she is at the centre
of them. They involve violence and murder. Hints regarding
the identity of the victim accumulate, but it is not
until they lead to the murderer himself that the pieces
fall into place. It may be that the ultimate revelation
does not come as a great surprise to the viewer, but
that doesn't mean that the confirmation and the details
that inform that climax don't offer a dramatically satisfying
conclusion. Indeed for me the unstated realisation that
Joanna as she was at 11 is dead and that she was brought
back through being inhabited by the murderer victim's
spirit resonated strongly backwards into the events
depicted in the film and gave me a chilling realisation
of what such a revelation might mean, emotionally. Such
a realisation is definitely the stuff of horror.
So
what about the image in the poster? It gives us an eye
blanched of colour, ashen and dead. Inside the eye is
a hand, as though someone is inside trying to get out
-- just as the murder victim's spirit is inside the
body that had once belonged to Joanna Mills (who, strictly
speaking is dead). As if that symbolic depiction of
the theme isn't enough, throughout the film Joanna looks
at herself in mirrors and reflections, as though she
doesn't recognise herself; at times she appears to be
trying to peer inside her eye, searching for something
recognisable. This is why the "present day"
of the film generally looks so pale and lifeless --
because it is, at least for the alien life
inside Joanna that is struggling to remember where it
came from. Only memory flashes of the past are in full,
vibrant colour. The fractured memories, the grim tone,
the sense of alienation are all direct visualisations
of the ghost's dilemma.
The
Return is a horror film of considerable style
-- not irrelevant style, but style that creates an atmosphere
that directly enhances the theme. It isn't a "teen
horror" as I've seen it referred to. Apart from
anything else, Geller's character is 26, and the film
does not have any of the characteristics of the current
crop of teen horrors. It asks for a mature appreciation
-- and an attention that can pick up visual meanings
without having them verbally expressed. Nor is it a
feel-good picture; indeed the final "revelation"
should leave anyone who has been paying attention and
who is sensitive to the nuances being conveyed feeling
decidedly unsettled.
I
liked this film a lot, and the more I thought about
it, the more I appreciated its intelligence and artistic
coherence. Condemning it on the basis of irrelevant
expectations or because Geller isn't playing Buffy the
Vampire Slayer would be a shame.
17
July 2007
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Watch
Me (Aust-2006, dir. Melanie Ansley)
If
ghost films such as the Japanese Ring, Ju-On:
the Grudge, Dark Water and Kairö,
as well as various Korean, Thai and, yes, American
variants, can be best understood as an aesthetic movement
rather than as mere imitation (a position argued by
David Kalat in his excellent book J-Horror),
then Watch Me is the work of an Australian
offshoot of the "School". This is its primary
artistic heritage, despite phantom hints of Argento
and other horror masters -- including Sam Raimi via
one particularly noticable nod to his low-budget classic,
The Evil Dead.
The
Asian influence (along with others) is freely admitted
on the film's website,
but anyone well-versed in contemporary horror won't
need a primer to see the J-Horror connections. There's
the female ghost with long hair, partially hidden features
and visually discordant movement (in Watch Me
the hair is red rather than black -- and the way this
colour visually segues into hints of bloodiness works
extremely well -- and the ghost's "nightshirt"
yellow). There's the technology-driven mode of propagation
(here an email spam video clip). There's the background
of violent exploitation (murder in the form of a snuff
film). There's the strong female victim who is forced
to face up to the viral "curse" and must investigate
it in order to stop its spread. There's the relatively
subtle and atmospheric approach to horror and the use
of various techniques for unsettling the audience that
are reminiscent of Hideo Nakata's modus operandi.
Then there's the carefully utilised auditory landscape,
a source of extreme creepiness...
But
like the best of the post-Ring J-Horrors, Watch
Me manages to achieve an identity of its own.
What it does is take the subgenre's basic conceptual
elements and forges its own vision of them, melding
a slightly different narrative approach, subtle trope
variants and some new thematic elements onto the template.
Director Ansley and producer Sam Voutas may not be creating
a new aesthetic, but they have produced an
effective extension of the old one.
The
film is cheaply made, there's no doubt about that, and
this shows throughout. Resource limitations affect the
depth and texture of the digital image and stops the
film from achieving a greater expansiveness, both in
terms of setting and narrative possibilities. This results
in a conceptual glitch here and there, but cheapness
need not translate into shoddy film-making. Ansley makes
the most of what's at hand; she paces scenes for best
dramatic effect, has a terrific sense of colour and
movement and directs her actors well. Lead Frances Marrington
is sympathetic and convincing as Tess Hooper (echoes
of Tobe Hooper in the name perhaps?), a cinema-studies
student whose friends view a spam email attachment headed
"Watch Me" and subsequently die, their eyes
sewn shut. Tanya McHenry is effectively weird as the
redheaded ghost. Sam Voutas, though, is a highlight,
giving an unsettling performance in a role that helps
make Watch Me different from other
J-Horror pastiches and gives it self-identity. His Taku,
the "freak boy", is an unlikely "hero",
but we believe in him as a character and his strained
relationship with Hooper gives the fairly standard narrative
line considerable added impact.
All
in all, despite some minor narrative weaknesses and
in defiance of its minimal budget, Watch Me
proves to be an involving entertainment and a more-than-decent
addition to the J-Horror aesthetic.
24
April 2007
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Urban
Legends: Bloody Mary (US-2005, dir. Mary Lambert)
Though
clearly seen as something of a throw-away by its director,
Mary Lambert of Pet Semetary fame, this third
installment in the Urban Legend series does
offer enough by way of B-grade horror schlock to rise
ever-so-slightly above its own derivativeness. Unlike
the previous Urban Legend films, it is of a
supernatural disposition, containing elements of such
teen spectral revenge fests as Hello Mary Lou: Prom
Night II as well as ordinary slasher fare. It also
suggests (and makes direct reference to) Candyman
-- smugly claiming, in fact, that the "basis"
of Clive Barker's tale post-dates the tale of Bloody
Mary. At any rate, beyond the "say her name three
times and she will appear" urban legend concept,
the connection with Candyman is irrelevant
-- as is the idea itself, by and large.
Overall,
the film has some effective death scenes, develops its
narrative in a way that isn't entirely one-dimensional
and references the earlier films in the series with
some pizzaz. Unfortunately it also succumbs to careless
plotting and emotional shallowness -- as in the almost
indifferent death of a sympathetic lead character, a
death that elicits almost no reaction from the protagonist,
who would have been expected to care deeply. Attempting
to incorporate a real sense of grief, however, would
have muddied the neatness of the film's ending, so it
was clearly easier to ignore it altogether. Other significant
characters come and go according to convenience rather
than logic, as do narrative points, and there is a sense
of undigested, on-the-spot pragmatism that doesn't do
much to convince audiences that they should take this
at all seriously, even on a pulp level.
Bloody
Mary herself, however, is effective enough, managing
to be both abjective and sympathetic in classic monster
fashion. As depicted, her appearance and manner are
influenced by Sadako from Ringu, of course,
but this is inevitable given that film's current aesthetic
dominance within ghost film culture. Nevertheless, she
makes an effective antagonist and is largely responsible
for making the film as entertaining as it is, albeit
at a fairly minor level.
9
April 2007
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The
Maid (Singapore-2005, dir. Kelvin Tong)
The
Maid is an interesting cultural variant on
the current Asian ghost craze. Made and set in Singapore,
it tells the story of Rosa (played with affecting innocence
by Alessandra de Rossi) -- a young woman from the Philippines
who has come to the city of Singapore to earn money
as a housemaid in order to pay for her younger brother's
much-needed medical bills. She arrives in the midst
of the Chinese Seventh Month -- or Hungry Ghost Month
-- when the Gates of Hell are said to open and ghosts
wander the streets seeking resolution or recompense
for past grievances. As the Big City appears to be much
more superstitious than her rural hometown, Rosa fails
to take due account of the numerous "rules"
designed to protect the innocent from the hungry ghosts
(such as Never Sit in the Front Row at the Opera --
the breaking of which rule provides one of the movie's
best frissons). As a result, Rosa finds herself
haunted, unable to make a distinction between the living
and the dead, both of which have agendas that become
clearer as the film progresses. Events build toward
a frightening (and nasty) climax as the past is inevitably
resurrected and the motives of the living and the dead
dovetail on the question of Rosa's fate.
Though
The Maid reportedly received a significant
amount of funding from Singapore's Media Development
Authority, the film's budget was clearly small and it
sometimes shows in the less-than-perfect lighting and
the unimpressive quality of the soundtrack -- though
it is hard to judge these aspects fairly given the poor
transfer on the HK VCD I was viewing. Nevertheless,
despite such possible negatives, the movie proves to
be an involving experience, with decent acting and carefully
paced narrative build-up that may even hold a few surprises
for the unwary.
Though
it portrays a Singapore that is a scary place to visit
in the Seventh Month, a real hotbed of spectral activity,
The Maid's cultural background (including
its take on the role of imported Philippine maids),
and its canny melding of Chinese traditions with J-Horror
aesthetics, give it a unique appeal
that goes a long way toward circumventing
any technical limitations.
5
April 2007
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Sorum
[aka Goosebumps] (South Korea-2001, dir. Jong-Chan Yun)
Though
its credentials as a bona fide genre horror film will
inevitably be a matter for debate, Sorum
has definite claim to being a ghost story, albeit one
that lacks "objective" ghosts. Its arthouse
manner and psychological horrors offer up one of the
most haunted environments to be found on film, rivalling
The Shining's Overlook Hotel and The Haunting's
Hill House and other famous bad places -- as dark, unhappy
and soaked in evil memory as any generic celluloid spookhouse.
Even if, more so than Hill House, the tenement's haunting
originates in the minds and souls of its inhabitants,
the dilapidated tenement that is the focus of the narrative
nevertheless contains a presence that does what ghosts
of a more objective kind generally do: express a lack
of spiritual and emotional resolution by imposing the
past upon the present. The unravelling of a dire mystery
resonating from the past, fear of ill-understood shadowy
memories, final revelation of a crucial if unexpected
relationship, inner violence erupting in physical attack
as the act of remembering activates a terrible "curse":
these are all the stuff of ghost stories -- and though
no dead wet girls or demonic apparitions are in evidence
(except in a passing dream as memories begin to surface),
a ghost story is what Sorum most definitely
is for me.
Slow-paced
and pessimistic, set against a background of almost
continual storm and building toward violence made more
potent for the earlier stillness from which it grows,
Sorum is inhabited by characters who
are the living dead, moving through life without connection
or joy, yet desiring a connection they may never be
able to find. In a way it is a romantic tragedy told
using the underlying dynamics of a ghost story. Not
a commercial film (though successful at the box office),
it is nevertheless darkly rivetting and deeply moving,
especially if approached without the sort of genre expectations
that demand a standard narrative attitude in which director
Jong-Chan Yun shows only a somewhat subverted interest.
30
March 2007
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The
Red Shoes [aka Bunhongshin] (South Korea-2005;
dir. Yong-gyun Kim)
The
Red Shoes is an effective, if not flawless,
South Korean ghost film in the J-Horror tradition, inspired,
at least in part, by the Hans Christian Anderson fable,
"De røde Skoe". There are, however,
crucial differences. Anderson's tale reflects, rather
brutally, on vanity and the consequences of neglecting
proper Christian piety. That being said, the story has
its fair share of horrific elements:
And
when she danced toward the open doors of the church,
she saw it guarded by an angel with long white robes
and wings that reached from his shoulders down to
the ground. His face was grave and stern, and in his
hand he held a broad, shining sword.
"Dance
you shall!" he told her. "Dance in your
red shoes until you are pale and cold, and your flesh
shrivels down to the skeleton. Dance you shall from
door to door, and wherever there are children proud
and vain you must knock at the door till they hear
you, and are afraid of you. Dance you shall. Dance
always."
"Have
mercy upon me!" screamed Karen. But she did not
hear the angel answer. Her shoes swept her out through
the gate, and across the fields, along highways and
byways, forever and always dancing.
(translated
by Jean
Hersholt)
Anderson's
young protagonist finds salvation only after she begs
the local executioner to cut off her feet. But there
is forgiveness and reconciliation for her. South Korean
director Yong-gyun Kim's killer shoes (in fact, pink
rather than red -- as for socio-historical reasons the
title of Anderson's fable is familiarly known as "The
Pink Shoes" in Korea) provoke (and are provoked
by) desire and a sense of betrayal; in the end his protagonist
is offered insight but little by way of redemption.
In terms of bloodiness, The Red Shoes
is even more horrific than the original tale.
Yong-gyun
Kim's film draws on Anderson's fable to forge a psychological
thriller dressed up as a more generic J-Horror ghost
story. The basic idea is this: a pair of haunted shoes
are loose in the vicinity of a railway station, cursing
those who take them and often displaying a penchant
for eating the illicit wearer's feet. On the surface,
then, this is standard "cursed object" fare.
The result is stylish and creepy, with an impressive
splattering of gore and a wealth of beautifully realised
set pieces, but stumbles toward the end by including
unnecessary and overly familiar contemporary horror
elements drawn from such box-office hits as the Japanese
Ring.
The
story: Sun-jae Hun has forgone her career as an opthamologist
to take on the traditional woman's role of housewife
and mother -- but it has proven unrewarding. Her husband
is unloving, critical and emotionally distant; when
she catches him in a premeditated act of infidelity,
she takes her daughter Tae-soo (who is less than cooperative),
finds alternative accommodation à la
the troubled mother and daughter from Hideo Nakata's
Dark Water, and sets in motion a plan to re-open
her Eye Clinic. In the midst of her personal chaos,
she finds something that appeals to her only pleasure
in life: shoes. On a train she finds a pair of abandoned
pink pumps -- shoes which, we eventually realise, were
seeking someone with Sun-jae's precise psychological
profile. Taking the shoes results in jealous arguments
with her young daughter, who also desires the shoes,
bloody nightmares, even bloodier death, growing emotional
instability and eventual despairing comprehension. It
also results in the appearance of a spooky female ghost
and other J-Horror standards.
According
to David Kalat in his excellent book on the genre, J-Horror:
the Definitive Guide to the Ring, The Grudge and Beyond
(Vertical, 2007), some of the more unnecessary and generic
elements of the film came by way of director of photography,
Tae-kyeong Kim, who had been responsible for the successful
Korean-horror film, The Ghost [Ryeong]
in 2004. Apparently there is a director's cut of The
Red Shoes that was released to Korean DVD in
which Yong-gyun Kim restores to the film his original
more-psychologically driven agenda. His intent, however,
is clear even in the compromised version.
What
keeps the film from being a mere J-horror knock-off,
in fact, is the fine acting, the effective realisation
of Yong-gyun Kim's thematic intent, the film's wonderful
attention to telling and resonant detail, and its beautiful
cinematography. The ballet sequences and references
to the politically sensitive Japanese Occupation that
form the ghost's backstory are impressionistic and evocatively
visualised, without becoming obsessed with the need
for more thorough exposition. Imagery relating to eyes
and sight -- particularly faulty sight, as Sun-jae struggles
with the re-establishment of her practice as well as
her own diagnosed shortsightedness, spending some time
with an eye patch -- are often literally reflected in
a selective use of perspective blurring and a smearing
of the audience's visual field at key moments. This
not only focusses our attention on certain elements
and hides other information, but also suggests Sun-jae's
selective blindness to aspects of her own life. Such
layering and translation of the narrative's thematic
elements into the aesthetic of the film give it a very
distinctive and committed feel.
And
as Sun-jae, actress Hye-su Kim's performance is quietly
excellent, delicately nuanced and with great retrospective
insight, gaining particular power when set against the
film's more melodramatic tendencies. It both grounds
the narrative in reality and carries a vast emotional
load, in a film that is more about a woman's mental
state than it is about the more obvious and conventional
spectral curse. Scenes of jealous fights between Sun-jae
and her daughter over the shoes are particularly strong,
too, dramatically.
It's
a pity that Yong-gyun Kim felt so little confidence
in his own ability to handle the unfamiliar horror genre
that he was compelled to artificially dress the film
to be more in line with the J-horror template -- because
it is the less generic elements of the film that are
clearly its strongest assets. It is a good film and
a quality horror drama; I liked it more and more as
I thought about it and rewatched key moments.
25
March 2007
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Dead
Meat (Ireland, 2004) -- dir. Conor McMahon
Dead
Meat is a profoundly straight-forward cannibal
zombie movie in the Romero tradition, following the
template closely, though with a few unique, if superficial
variations. Set in the countryside (Irish, in this case)
during a single, unified time period (it feels like
about two days, but it's a bit hard to tell), the film
follows the attempts of a small group of people to survive
a sudden upsurge in zombie activity. Essentially it's
an extended chase along roads and through woods, fields
and abandoned cottages (as well as various historic
ruins), with the odd claustrophobic siege thrown in
for good measure. Not to mention lots of very decent
zombie violence and bloody dismemberment, achieved using
make-up FX and prosthetics. Most of the cast doesn't
survive and the end might have replicated that of Night
of the Living Dead but instead does Romero's The
Crazies. Then, over the credits we get to listen
to a thematic rock song that might have come straight
off the soundtrack of any '80s B-grade horror film you
care to name.
So
apart from being set in Ireland and featuring some rather
strong Irish accents, how is it different from the iconic
Night of the Living Dead? The zombie plague
is caused by a mutant strain of mad cow disease -- that's
it. The fact that there have been many zombie flicks
since Night which use disease or a mutant strain
thereof to start the ball rolling rather undermines
the intended originality of the concept. Still, if nothing
else, it is topical.
Not
to say that Dead Meat is without value.
It's a rather effective cannibal zombie romp really
-- bloody, tense and involving. The director slips up
here and there, allowing an overfondness for certain
camera angles and cliched incidentals to give the film
an amateurish air. The sound quality tags it as cheap
as well, a fact that becomes significant when you're
someone who doesn't harken from County Leitrim trying
to make out the at-times-extreme accents. But the actors
perform effectively, the pace is relentless, and there's
a nicely gore-splattered battle in an old castle at
the climax. McMahon offers us some effectively inventive
moments to remember it by as well, such as the "sleeping
zombies" sequence, as the protagonists make their
way through a field of comatose zombies in the middle
of the night -- the eerie undead plucked from the darkness
by the heroes' wavering torches. Nice.
All
up, Dead Meat might add nothing to
the genre, but it doesn't diminish it either. It comes
over as a well-done, semi-professional homage, and so
will earn a place in the inevitable cult following's
affections, even if they can't remember it all that
clearly a decade on.
18
March 2007
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Mary
Reilly (US, 1996) -- dir. Stephen Frears
Though
considered by many to be a serious mis-step in the careers
of its lead actors, Julia Roberts and John Malkovich,
Mary Reilly is, to my mind, an intelligent
and engrossing film -- atmospheric, intense, well-constructed
and complex in its exploration of the core inspiration,
Stevenson's classic novel The Strange Case of Dr
Jekyll and Mr Hyde. It is, as such, a horror film
-- but not of the in-your-face variety. This one --
in appearance more like a period art-film -- works as
many of the best works in the genre do, by way of character,
atmosphere and thematic implication. It seeks to appeal
to thought rather than gut emotion -- and after watching
a spate of recent gore extravaganzas, I find the approach
entirely pleasurable.
Based
on a novel by Valerie Martin, the film shows us the
history of Jekyll and Hyde from the point-of-view of
an ordinary housemaid in the good doctor's employ. As
a result it probably helps if the viewer is familiar
with the story, as many of the central narrative elements
remain off-stage or at least are only glimpsed from
the periphery of the action. This is, in fact, rather
in keeping with the novel, which features few of the
stark visually-stylised elements played out by way of
SFX in the extensive J+H film tradition.
Julia
Roberts plays her character as the melancholic, somewhat
withdrawn personality that the role requires, offering
little by way of Hollywood extraversion. (Many commentators
have problems with her Irish accent, but it seemed fine
to me -- since when did all accents in real life sound
homogenously consistent anyway?) Likewise Malkovich
handles his dual role of Jekyll and Hyde with a subtle
mastery, basing the differences between the two partially
on facial hair, but more significantly on body language
and levels of physical presence. He seems more full-bodied
as Hyde, who is characterised as youthful and arrogant.
As others have pointed out, it is social class that
most differentiates between Jekyll and Hyde and hides
their relationship from those around them. Class consciousness
is very strong in this version of the story -- an effective
emphasis, particularly as the theme draws as well on
the social improprieties of an emotional attraction
arising between the lowly introverted housemaid and
the upper-class Jekyll (and his alter-ego Hyde).
|
Despite
the last observation, however, Mary Reilly
is not any sort of Tom Jones-styled tale of
sexual misadventures between the classes. This is not
its emphasis at all. Malkovich's Hyde draws on the tradition,
but those who see Mary as overtly attracted to Hyde's
fiercesome masculine brutality are simply missing the
point. Her attraction is to the troubled and divided,
but kindly, Dr Jekyll -- in Hyde she sees a reflection
of him that she comes to understand consciously once
she learns of his origins. Jekyll's attraction to Mary,
similarly, comes through his perception that she is
able to understand his dual nature and accept it, much
more than the rest of his society -- or even he himself
-- is able to do. He is fascinated by the fact that
though she was scarred and brutalised by her father
as a child, she is unwilling to hate the man. She is
predisposed to accept that neither good nor evil come
unalloyed --and Jekyll's experiment has made such an
awareness vital to the doctor's ability to accept the
Hyde in himself.
Overall,
I was thoroughly engaged by Frears' film, with its intelligent
psychological explorations, its avoidance of horror-film
cliché, its stately pacing punctuated by sudden
bursts of fury, and its beautiful photography (which
is suggestive of old black-and-white films in being
monotonal, only the colour red standing out with any
great emphasis). It may have been a colossal box-office
flop, but Mary Reilly deserves a unbiased
re-evaluation.
Addendum:
Also worthy of note is Glenn Close's depiction of a
brazen brothel madam; Close is superbly unrecognisable
and quite memorable in what is a brief if colourful
role.
17
March 2007
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Inner
Senses (HK, 2002) [aka Yee do hung gaan] --
dir. Chi-Leung Law
In
common with many of the most effective ghost thrillers,
Inner Senses introduces a strong element
of subjectivity when it comes to the question of whether
its spectres are "real" or not. Ghosts, it
maintains, are internal phenomena, manifestations of
emotional trauma given shape by cultural imagery. Though
provoked by external realities, they are creations of
the psyche. Yet that doesn't make them unreal. On the
contrary, the fact that they are so tightly bound to
the psychological and cultural engines that drive human
beings is what makes them so potent. It's a moot point
as to whether this means that they also have some kind
of separate existence.
Ghosts
as an expression of inner, psychological malfunction
is what Inner Senses is about. The
film's characters are tormented and unhappy, not just
because they see ghosts, but because the ghosts belong
to them. The ghosts want resolution, but to find it
the characters must face their own disturbed pasts.
Inner
Senses stars Kar Yan Lam as Yan, a woman tormented
by visions of the dead -- visions that date back to
significant trauma in her past. Leslie Cheung, who committed
suicide shortly after the release of this film and whose
long career includes such genre classics as A Chinese
Ghost Story and The Bride with White Hair,
plays Law, a psychiatrist who attempts to help Yan face
the inner meaning of her ghosts. He frees her from them,
but the haunting seems to shift its focus onto him instead
– and he is forced to confront emotional spectres
of his own.
Inner
Senses is an intelligent and often intense
psychological thriller that succeeds in creating a style
and identity that transcends its connections to Ringu.
Though clearly existing in the tradition of modern Asian
ghost movies inspired by that influential film, it resonates
with its own passions and is rarely less than engrossing
– even if the narrative does not always run smoothly
and despite some less-effective make-up SFX. Its moments
of outright terror grow out of effective narrative and
character development and in the end it resonates with
chilling supernatural unease.
26
February 2007
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Half
Light (Germany/UK, 2006) -- dir. Craig Rosenberg
[Contains
major spoiler]
This
romantic ghost thriller is actually a conflation of
two old tropes: firstly, the mother trying to cope with
the death of her child and finding herself haunted by
ghosts; and secondly, the bitter and greedy husband
plotting to make his wife appear mad by psychologically
unsettling her with false ghostly visitations, while
planning to kill her in a way that suggests suicide.
In many ghost stories, as here, the real and the illusory
play off against each other and become the glue that
binds the two separate plot threads together, as they
move toward a common resolution.
On
a production level Half Light mixes
the two threads with reasonable aplomb, managing to
make the genuine spectral shinannegans meld with the
false ones without too much of a bump. Though it moves
with the pacing of a naturalistic character drama --
slow and reflective -- the action does build, Australian
director Rosenberg dropping in hints of the supernatural
early before introducing some decent shocks and offering
up a thriller-like climax.
Rosenberg
makes the most of his setting, too, the film sometimes
looking beautifully if uncomfortably like a travelogue.
The spectacular and evocative "Scottish" coastline
(actually Wales) provides an atmospheric backdrop to
decent performances from Demi Moore (and the rest of
the cast), working with a script that never rises much
above its own conventions.
Rachel
Carlson, a bestselling thriller writer with a $4 million
contract, is caught in an emotional mire of grief and
guilt over the death of her son. To write a contracted
novel that is refusing to even begin, she retreats to
an isolated cottage, is haunted by the ghosts of her
son and -- maybe -- others, falls in love with a local
lighthouse keeper who turns out to be "dead",
and finds herself entangled in a murder plot. In the
end, though she never seems to start her novel, she
at least frees herself of some emo-baggage and can get
on with her life. Moore handles the role of Rachel Carlson
with ease, emoting grief, melancholy, confusion and
release as required.
Unfortunately,
the conspiracy elements are not completely convincing,
no more than they were in dozens of old "B"
thrillers with the same plot that came before this "A"
version -- being too complicated and too reliant on
factors driven by chance. And that's the problem. For
all its glossy surface and its elegant dramatic development,
Half Light is at least half potboiler.
It might have worked as serious drama or as exaggerated
melodrama, but as an attempt to be both it is somewhat
unconvincing and a bit flat.
Nevertheless
Half Light has atmosphere -- in a slow,
picturesque fashion -- and that atmosphere can carry
you through the experience, even if there are no edges
or real surprises to give it lasting character or ongoing
resonance.
24
February 2007
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Devour
(US, 2005) -- dir. David Winkler
[Contains
spoilers]
Some
films try hard, but just don't make it -- not because
of any inherent incompetence but because the material
simply doesn't manage to transcend its own confused
ambitions.
Devour
is not a complete failure. It has a decent premise that
is nowhere near as stereotypical as those found in many
other contemporary horror films, and actors who, though
relatively inexperienced, play the sometimes uncomfortable
incoherencies of the script with as much conviction
as can be expected. The cinematography is of high quality
and the narrative does its best to be both intriguing
and convincing. Sometimes it achieves the former, but
overall the latter remains elusive.
At
heart, Devour is a combination of contemporary
horror sub-genres: the post-Ringu online-haunting
supernatural tale (see, for example, Feardotcom),
the Satanic journey-of-discovery/damnation mystery (such
as Angel Heart), and the surreal reality-twisting
psycho-thriller (as in, say, Adam Simon's Brain
Dead -- here a sort of Lynch-lite). Its narrative
is closest in spirit to Angel Heart, of which
it could be seen to be a teen-horror variant.
Jake
(played with personable if somewhat sardonic élan
by Jensen Ackles, who has since done well for himself
in TV's Supernatural) is marking time in life,
without too much bitterness but with an underlying sense
of dissatisfaction -- a dissatisfaction he has trouble
articulating. A stoner buddy signs him up for an online
game called "The Pathway" and he suddenly
finds himself being pursued by the controllers of the
game, who are bend on manipulating his reality for reasons
of their own. His friends turn out to be enmeshed in
the game, and this leads to incidents of gruesome violence.
Jake, however, seems better able to resist its seductions,
but when a distinct demonic element enters into proceedings
-- and his visions of bloody wish-fulfilment begin to
feature buried memories of his birth and a Satanic figure
complete with horns, wings and cloven hoofs -- he starts
to lose his grip on what is real and what isn't. Unfortunately,
so does the viewer.
In
the end, the not-very-surprising revelation that Jake
is a child of the demon, who has manipulated these events
to draw him back into the fold, doesn't entirely convince.
The overlain possibility that all the occult trappings
are themselves illusory, fostered in Jake's mind to
drive him to bloody insanity by the viral nature of
the game or by his own inherent madness, isn't any more
convincing but it does make sense of some of the absurdities.
What is real and what is delusion -- and more importantly
why? We're not really given enough grounded structure
to guide us one way or the other. The result is that
as the credits roll we easily feel dissatified, and
exit the experience without having been offered the
sort of imaginative spark that encourages a retrospective
evaluation of the possibilities.
That
said, while neither a bore nor an entirely satisfying
entertainment, Devour does represent
a decent attempt to make a film that offers something
more than easy thrills.
20
February 2007
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J-Horror
Anthology: Legends (Japan, 2005 [2003]) --
dir. Yada Kiyomi, Noumoto Taichi, Yamakawa Naoto and
others
Inagawa
Junji is a well-known media personality in
Japan, starring in game shows and films, as well as
writing, producing and directing them. He is also infamous
as a teller of ghost stories on radio and in a series
of TV anthology films, where he acts as a Rod Serling-like
host and narrator.
J-Horror
Anthology: Legends is one of two compilations
of Inagawa's short ghostly tales released in the West,
the other being J-Horror Anthology: Underworld.
These two compilations contain a total of 12 short films
taken from three original collections, the central one
for Legends being Inagawa Junji
no densetsu no horaa [which translates as "Inagawa
Junji's Traditional Horror"]. The other collections
are "True Horror Stories" and "Horror
of a Shiver". Traditional Horror offered
four stories inspired by Japanese legends and folktales;
the four stories from True Horror are divided
between this disk and Underworld. The result
is an inevitably mixed bag of spooky tales, but if you
don't expect them to work as expansively as a large-scale
cinematic ghost film, they are fun to watch.
Technically
speaking, of course, they don't form an anthology film
of the kind that Amicus in the UK made famous (with
films such as Dr Terror's House of Horrors, The
House That Dripped Blood, and Asylum)
or before them Ealing Studio with their classic Dead
of Night (1945). Instead, each episode is a separate
film of somewhere between 12 and 16 minutes in length,
with opening and closing credits and related philosophising
from Inagawa Junji. As the short films don't form a
defined unit, the DVD menu appropriately requires you
to choose which of them you will watch each time, without
the option of a "Play All".
Despite
this, the short films of Legends differ
from those of Underworld, and gain a degree
of interconnection, by being based on traditional tales.
This gives them a unique feel, though any resulting
synchronicity is watered down by the inclusion of two
"true ghost stories" set in modern times.
Cheaply made using digital video technologies, the short
films are nevertheless competent in narrative design
and cinematography -- and occasionally offer the odd
impressive image or two. Overall, the featured actors
veer from restrained to stylised to melodramatic, according
to the nature of each particular story. Unfortunately
Inagawa's lead-ins and -outs suffer from translation
problems, the subtitling often coming over as awkward
and obtuse, and can't be easily evaluated.
The
films themselves are:
Peony
Lamp [Botan Dorou]
Based
on one of Japan's most famous and oft-told ghost stories
(kwaidan), Encho Sanyutei's Botan Doro,
Peony Lamp is a tale of love, betrayal and
supernatural threat, set during the Edo period. The
story has been filmed many times, 1998's Haunted
Lantern being the most recent feature-length
adaptation. Legends' version is necessarily
less complex, both emotionally and narratively, but
it offers a summary appreciation of the tale.
She
Bear [Kuma Onna]
Based
on an urban legend that speaks of a hideous bag-lady
who carries a tattered teddy bear and absconds with
body parts from those who fail to run away from her
fast enough, She Bear is one of the most effective
of the films in the Legends collection.
It generates a fair amount of tension as it follows
the fortunes of a pair of school girls who meet up with
the titular She Bear, and has a smattering of the collection's
ghastliest images. Though essentially a chase sequence,
it is effectively directed and easily draws the viewer
in. I loved the penultimate line: "She's just after
accessories!"
Yamaba
[Yamamba]
Yamamba
is a mountain demon with a penchant for human flesh.
Naturally the TV journalist and her cameraman who come
to an isolated mountain village on the offchance of
getting a good story about her aren't left without material
for long...
The
demon herself is a traditional image (the witch-hag)
that will be familiar to anyone who has watched Miyasaki's
recent animated films.
Nurari
Hyon
This
is an odd one, more a comedy than an attempt to unnerve.
The titular ghost is a traditional figure with magical
abilities and a very strange forehead, who comes to
the aid of a boy kind enough to offer him some potatoes
to eat. The episode is amusing rather than engrossing.
It probably would have worked better if the climax had
involved... well... more gore, as the situation cried
out for it, and its absence seems anticlimactic.
Heartbroken
Trip [Shoushin ryokou]
Supposedly
based on a true story, this film concerns a young woman
who has been dumped by her boyfriend and who, on the
urging of her best friend, goes to a mountain tourist
resort in order to heal. Of course the hotel is infested
with the ghosts of victims of an historic landslide,
and it takes unexpected (or expected, depending on how
many ghost stories you've read) intervention to save
her from being consumed by their distress. The episode
manages to turn the conventional story into a metaphor
exploring aspects human emotional attachment.
Lost
Souls [Komen no tamashii; Demon of the Lake]
A
young couple travelling home late at night stop at a
roadside noodle bar near a lake and are faced with the
baffling injunction not to look at the family
that enters after them. The episode has some nice creepy
imagery, though the ending seems perfunctory and somewhat
undercuts the involvement generated by the rest of the
watery narrative.
Overall
these short films are a diverting set of well-presented
ghost tales -- nothing revolutionary, but effective
in the way they fulfil their modest ambitions.
31
December 2006
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