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Index
to GIANT MONSTER FILMS commented on here: |
BRIEF
REVIEWS:
2 |
King
Kong vs Godzilla
Godzilla vs SpaceGodzilla
Kronos: Ravager of Planets
Godzilla vs Gigan
Godzilla vs Hedorah
Godzilla vs Megalon
Garuda
Godzilla vs the Sea Monster
X
From Outer Space
King
Kong Escapes
Boa vs Python
King Kong (1976)
Varan the Unbelievable
Pulgasari
The Mighty Peking Man
Dogora
Godzilla Final Wars
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Ultraman Zearth 1
Ultraman
Zearth 2
Ultraman: The Battle for Earth
Space Amoeba
The Blob (1958)
The Fallen Ones
The Host [Gwoemul]
Gamera the Brave
Transformers
Konga
Yongary, Monster from the Deep
Kraa! The Sea Monster
Komodo vs Cobra
Baby: Secret of the Lost Legend
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Baby:
Secret of the Lost Legend (US-1985; dir. Bill
L. Norton)
Seen
now, over 20 years beyond its first release, Baby:
Secret of the Lost Legend both benefits and
suffers from all the water that has metaphorically passed
under the bridge. At the time, and since, it suffered
from bad critical press, starting with Roger
Ebert, who clearly loathed it. Others have castigated
it for its lack of Jurassic Park style CGI
dinosaurs, some have found its uncomfortable mix of
humour and violence distracting, many find its depiction
of the natives racist because some of them act in a
negative and militarially irresponsible manner and even
more seem generally disgusted that what they believe
should be a child-friendly Disney movie contains its
fair share of adult-oriented sexual suggestion, bare
native breasts and immoral nastiness.
Well,
we perhaps don't care as much any more -- or don't need
to -- because watching Baby now isn't
a disastrous experience at all. We've seen plenty of
unrealistic CGI dinosaurs, experienced decades of confronting
violence in kid's movies, and no longer feel quite so
sensitive about depicting individuals within certain
ethnic minorities as flawed human beings. This film
was made 8 years before Jurassic Park revolutionised
the cinematic depiction of dinosaurs; it's a bit pointless
to demand more from it than was technically possible
at the time. What it did achieve through animatronics
and suit-puppetry may not look "real", but
it was rather effective anyway, given a level of willingness
in the audience to suspend disbelief. The film certainly
looks good, the beautiful location settings being a
clear positive. And the way the natives are played seems
reasonable enough, too, now that we don't have to be
so precious in our PC attitudes. They aren't stereotyped,
but have varied personalities and motivations, just
like the white characters. I was especially impressed
by the tribal "chief", who gives a positive
and humorously intelligent performance that I found
insightful and believable. I fail to see what the critics
were objecting to; the tribal natives play a positive
role in the story, and that the black military guys
come over as unethical, careless and brutal need not
be attributed to racism.
The
story itself is less The Lost World than it
is Gorillas in the Mist. It tracks the search
for a "legendary" creature that several of
those involved -- the "good" paleontological
student (Sean Young) and the "evil" professor
out to exploit the find at any cost (Patrick McGoohan)
-- believe to be a prehistoric hangover: brontosaurs
in the flesh. When we meet them, these giant monsters
don't act like monsters; rather they seem like ordinary
creatures that will tolerate humanity as long as they're
not given any reason not to, much the way, for example,
Dian Fossey's gorillas were willing to accept and befriend
her. The killing of the father brontosaurus is brutal
and saddening -- as is the death of Bambi's parents
in a Disney movie generally accepted as being OK for
kids -- and though the presentation of the "hatchling",
Baby, may be a little ET-esque and sentimental, it remains
convincing enough throughout and occasionally touching.
Meanwhile William Katt plays his part with the wit and
eccentric charm he was known for then, providing an
ordinary and slightly reluctant hero to help in the
struggle to save Baby and his mother from an ecologically
and ethically irresponsible fate.
A
final comment for the giant monster film fan: though
the dinosaurs in this dinosaurs-in-the-modern-world
epic aren’t presented as monsters, the mother
brontosaur is given a chance to do the classic
monster rampage as she desperately tries to rescue her
baby, Gorgo-fashion -- raging through a jungle
village if not a metropolitan city. And she does a pretty
good job of it, too, all things considered.
29
February 2008
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This
section is designed as a place where I can add quick comment,
short reviews, random thoughts and observations on films
and TV related stuff, as well as books perhaps ... on
an ongoing basis. You'll probably note a certain lack
of objective restraint at times. Sorry. |
Komodo
vs Cobra (US-2005) -- dir. Jay Andrews
In
1999 there was Komodo, a halfway decent effort
that featured slightly oversized komodo dragons that
were effectively rendered (by ex-Jurassic Park
crew members) in a film that had a generic script but
was atmospheric and generally involving. Then in 2003,
Curse of the Komodo upped the komodo dragon
ante by making the mutant reptile much bigger -- the
size of a truck, say -- but got cheaper, stupider, less
atmospheric and less involving. This one was directed
by Jay Andrews, who is in fact Jim Wynorski -- once
the director of the B-horror flick Chopping Mall
(1986) and the sexy ghost thriller The Haunting
of Morella (1990), but these days can only manage
such obviously classy exploitation crap as The Bare
Witch Project (2000) and House on Hooter Hill
(2007). And bad giant komodo movies, it seems.
Wynorski
is also responsible for Komodo vs Cobra,
about which the best I can say is that it isn't anywhere
near as awful as Attack of the Sabretooth --
another recent sub-Jurassic Park, low-budget,
TV-oriented, monster-on-the-loose effort. This conceptual
sequel (which in fact has pretty much the same plot
(or lack of plot) as Curse of the Komodo --
differing only in featuring a giant Cobra as well as
a giant Komodo and plugging a group of environmentalists
into the character/lizard-food matrix) -- is possibly
lazier and less inspiring than its predecessor, with
Wynorski really going through the motions now. Naturally
it doesn't live up to the promise of its title, let
alone the pseudo-coolness of its advertising acronym,
KvC. I always come to these things
optimistically hoping for the full-on monster action
I'm used to from endless Japanese kaiju eiga, such as
Son of Godzilla, which shares some conceptual
similarities with KvC (scientific experiments
on an isolated island designed to increase the world's
food production but instead creating monsters) but is
infinitely better. Even the 2003 sequel to not one but
two giant snake franchises, Boa
vs Python, was much more imaginatively involving
and was canny enough to include a fair amount of snake-on-snake
action -- which is, after all, why we stuck the thing
in the DVD player in the first place. Yes, I want characters
to care about, but the giant monster action is primary.
In KvC, the komodo eats people we don't
care about much, the cobra eats other people we don't
care about much, but the two monsters only face off
once (without fighting) before a very token climax in
which they go tooth-to-tooth half-heartedly as the island
is firebombed by the military and the surviving protagonists
escape by helicopter. [That was a spoiler by the way
-- but as it was totally predictable and you've seen
it all before, it doesn't really matter.]
As
I've often said, the problem isn't the cheap SFX; low
budgets adversely affect the quality of CGI possible
in these things and I find it quite easy to live with
the artificiality, all else being equal. Unfortunately
nothing much is anywhere near equal in Komodo
vs Cobra. The script is lazy, there's too much
pointless talk when the same information could have
been conveyed visually or in a brief sentence or two,
the film's pacing is lethargic, the editing is undynamic,
the acting is servicable at best (with Michael Paré
doing a wooden interpretation of Kurt Russell, the women
looking well-groomed in their impractical but visually
stimulating tank-tops, and the military guys giving
the impression they're part of a different movie that
has been edited in every now and then to re-inforce
what we've already gleaned through other, more dramatic
means), and the whole thing just seems token.
Sure, it may not be totally boring, and it might have
been redolent of post-Bush political cynicism, but as
a virtual remake of Mysterious Island it sure
could have been a lot better.
29
December 2007
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Kraa!
The Sea Monster (US-1998) -- dir. Aaron Osborne
(and Dave Parker)
Desperate
to fill every gap on the video rental shelves, Full
Moon exploitation filmmaker Charles Band clearly decided
that he hadn't done the kaiju genre yet and really should
get his act together to do so. So he set up Monster
Island Productions and executive produced two rubber-suit
monster spectaculars: Zarkorr! The Invader
(1996) and Kraa! The Sea Monster. Screenwriter
Benjamin Carr was responsible for the scripts of both
of them, so maybe we should blame him -- because cheapness
is no great hindrance to being entertaining and even
a modicum of intelligent storyline can make all the
difference.
But
there's little by way of intelligent storyline on show
in Kraa! -- though Carr does manage
some nice lines and the occasional OK tongue-in-cheek
idea (a space cop that is a large two-armed mollusc
with an Italian accent, for example ... and yes, there
is an explanation as to why... he was supposed to splash-down
in Italy and so had programmed himself to speak Italian,
but was knocked off course, ending up in New Jersey.
Therefore when he learns English, an Italian accent
is the result.) Beyond such glimmers of possibility,
though, the film is a mess, it's two narrative lines
never quite melding -- maybe that wasn't Carr's fault
either. Who knows? There is definitely evidence of seat-of-the-pants
improvisation.
Kraa
is a 200-feet-tall mutated Creature from the Black Lagoon,
who is actually a mercenary specialising in the destruction
of civilisations. He's hired by a Skeletor look-alike
named Lord Doom to do his thing and so heads for Earth
to get on with it. It's a dumb plan, but, hey, dumb
plans are endemic in kaiju eiga, especially those from
the 1970s. The Planet Patrol is a bunch of teenagers
wearing colourful spandex uniforms and it's their job
to stop Doom from conquering the Earth. Unfortunately
Doom knows this and so disables their pseudo Death Star
first, so that they can only interact with Kraa from
afar. This is convenient, for whatever the history of
this film's production might be (and I suspect it involved
having a whole lot of giant monster footage and trying
to superimpose a story onto it), the Planet Patrol and
Kraa Rampage segments were directed by different people
-- and it shows. The thing was clearly bodgied together
on the run -- a contention that gains further support
from the fact that a climactic scene where the Latinate
mollusc's Mothership is sent plunging to Earth to slow
Kraa's progress was clearly meant to depict the critter's
original descent to Earth, as the ship hits a satellite
on the way down and deviates off-course. This makes
no sense as part of the attack-on-Kraa sequence, but
if placed earlier would have explained why the mollusc
ended up in Jersey instead of Italy.
Anyway,
the Planet Patrol scenes are fairly clunky, but the
Kraa rampage scenes, though cheaply done, aren't much
worse than those in your average Gamera film from the
1970s. Well, OK, they are worse, but only a
bit. The rubber-suit is quite good, even if its inflexibility
makes it hard for the suit actor to give Kraa any personality,
and though the miniature sets are flimsy and suspiciously
like plywood, they don't look too bad as they crash
and burn. Pity the director couldn't have put some superimposed
people in the odd scene though; all we get are disembodied
screams. Lots of invisible victims.
The
long and the short of it is: as a latter-day cheap-arse
kaiju eiga, Kraa! is dumb but sort
of amusing. It is clearly a kid's flick, very Saturday
matinee throw-away stuff -- just like the worst of the
Gamera and Godzilla flicks. These latter still had the
advantage of a technical crew that knew how to do miniature
destruction and, I suspect, a bigger budget, but Kraa!
makes it into the third-grade league dugouts around
the edge of the ball-park, even if it doesn't get to
bat.
14
November 2007
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Yongary,
Monster from the Deep [aka Taekoesu Yonggary]
(South Korea-1967) -- dir. Ki-duk Kim
South
Korea's response to the success of the Japanese kaiju
eiga craze, at a time when Daiei's Gamera
series was overseeing a juvenilisation of the subgenre,
Yongary doesn't have much going for
it. Full of unbelievably stupid human reactions, dumb
political responses, bad effects and a kid protagonist
whose "endearing" waggishness is merely annoying,
it manages to be much worse than the worst of the early
Gamera films.
A
giant (and very rubbery) reptilian monster, dubbed "Yongary"
after a mythological creature, rises from underground
in the guise of a moving earthquake, full of
rage at humanity's general badness. It begins guzzling
industrial lubricants, belching flame and dancing to
bad pop music -- and hence must be destroyed. Defeating
the monster takes lots of bad dialogue, an unconvincing
scientist, a kid who thinks using an experimental "itch"
ray on his newly wed sister and her husband while they're
driving to their honeymoon is a real hoot, and a messy
airborne operation that involves all the family, wide-scale
pollution and apparent anal bleeding. The kid (who had
also used the aforementioned itch ray to wake the monster
from a coma and send it off on another rampage) and
the scientist are declared Seoul's saviours -- despite
the fact that the kid caused most of the trouble and
perpetually got in the way and that Seoul's waterways
will now be totally undrinkable.
All
this sounds like it might have been written by a ten-year-old
-- but even if the filmmakers had the ten-year-old demographic
in mind, there is no excuse for giving them a tale so
determinedly dumb.
Or
is it meant to be ironic?
Either
way, presenting the film in its original 2.38:1 aspect
ratio does little to give it any added sparkle and I
doubt that finding an undubbed version in original Korean
language (reputedly lost) would do anything to improve
the sheer undramatic idiocy of the dialogue. The film
is narratively lame, and apart from Yongary's irrational
dance, totally lacking in amusement value. It makes
2001 Yongarry [aka Reptilian], Hyung-rae
Shim's dodgy millennial remake, look like a work of
genius.
13
November 2007
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Konga
(UK-1961) -- dir. John Lemont
This
bizarre mix of mad scientist movie and giant ape/King-Kongesque
epic starts well enough, full of colourful '60s clothes,
bright photography, stylised English dialogue, rather
attractive carnivorous plants and a juicy performance
by Michael Gough as a mad scientist. Gough, who brings
all his overstated stagecraft to the role, plays Dr
Charles Decker, who has been lost in the jungle, presumed
dead, for a year and has now returned sporting a "great
discovery". The discovery involves a baby chimp
named Konga and a serum that encourages accelerated
cellular growth and total obedience to ... well, Decker.
He injects the chimp, who promptly gets bigger and turns
into a gorilla, and then uses the gorilla to murder
rivals in research and love. He is, you see, infatuated
with one of his students, who is blonde, tends to wear
classically tight sweaters and apparently has a talent
for biology. This infatuation proves rather annoying
for Decker's current assistant, Margaret (Margo Johns),
who isn't blonde or young (though in a typically 60s
manner her breasts are pointy and molded), but is inexplicably
in love with the not-at-all good doctor, and the whole
thing rapidly goes downhill. Margaret gives the chimp/gorilla/man-in-a-suit
a large dose of growth serum in order to get his obedience
for herself, but he grows so big he bursts through the
roof of the house and goes on a rampage. As this is
a Herman Cohen story, full of typically sublimated misogyny,
both women die. So does Decker and the ape, but not
until Konga has vaguely threatened the London populace.
The
mad scientist part of Konga works rather
well but by the time we get to the giant monster climax
it becomes narratively weak and very unconvincing. This
is partly due to clumsy SFX (superimposure mostly),
but also to a bad ape impersonation that consists of
slow, careful leg movements and tinny roaring. Frankly,
Konga never seems like much of a threat; he is inherently
passive, as though the suit actor is afraid of treading
on someone or of scuffing the miniature sets. He waves
a very doll-like Decker around, while the populace runs,
then stops and gawks. As the army gathers and then shoots
round after round at him (mostly missing, if you go
by the vapour trails), Konga doesn't fight back or run
or do anything much. He simply takes what they have
to give and falls over, turning illogically back into
a (dead) chimpanzee. Sans blood.
This
whole end sequence is so clumsy it kills whatever momentum
was produced by the first and second Acts. A pity really.
Konga might have had some slight chance
of living up to its publicity ("Not since King
Kong has the screen exploded with such mighty fury
and spectacle") if it had had any of Kong's energy
and narrative nous, any fury at all and some convincing
spectacle -- if, in fact, the direction of the rampage
scenes had been handled with artistry and illusion-creating
vim. Oh well. It's a fun sort of movie in its way --
but a fairly big disappointment as well.
13
November 2007
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Transformers
(US-2007) -- dir. Michael Bay
Who
would have thought that a big-budget flick about giant
robots, based on a line of toys and an old cartoon series
-- and directed by the guy responsible for the rather
lame SF disaster movie Armageddon, not to mention
.... oh, let's not! -- would be so good? Here, Bay has
turned his frenetic style of filmmaking to an appropriate
subject, while adding what Armageddon lacked
-- dramatic build-up, intrigue, scifi conviction (OK,
some of it doesn't make sense, but who cares?) and a
surprisingly intelligent script (or at least a knowing
one).
Despite
the obvious cartoonishness and absurdity of Transformers'
premise, the filmmakers for the most part treat it with
a gritty reality (at least up until the Autobots start
to talk). The opening scene in wartorn Qatar has none
of the comicbook feel we've come to expect from such
things -- in fact, it could have come straight from
a contemporary war drama. Beautifully filmed, with superb
CGI and thoughtful design, Transformers
has a good chance of making you believe that if a metallic
transforming alien race happens to turn up one of these
days, this is how it might happen -- and, while done
"seriously" to that extent, is full of appropriate
humour and enough of a human storyline to carry you
through the spectacular battles and turn them into entertainment
rather than simple eye-candy. It was, for me at least,
thoroughly absorbing. Too long? Some people might feel
that the mega-climax with its endless grinding metal
appendages crashing through crumbling city streets starts
to pall, but I think the pacing was perfectly judged.
The genre requires a climax like this.
In
fact, the daikaiju (or more accurately, I guess, mecha)
action is spot-on. City-trashing and giant-robot wrestling
matches such as you haven't seen before! More mecha
conflict than a fanboy could reasonably expect! And
a bit of ponderous narration at the end to send us from
the theatre full of appropriate sentimentality.
As
evidenced in this film, the use of CGI to animate monsters
has improved out of sight, given the right approach
and enough money. Here, the Autobots move like "genuine"
transforming robotic life-forms -- totally alien --
and yet come over as very heavy. The sort of indistinct
computer-generated fluidity that often spoils the effect
is only present in an appropriately sharp, metallic,
alien fashion when the Autobots change shape rapidly,
almost randomly, during battle. Otherwise they are clunky,
weighty and very "present" in the scenes.
With
some nicely quirky human characters (especially Shia
LaBeouf's teenaged protagonist), a decent narrative
that isn't simply the usual extended chase scene (yes,
I know all about McGuffins), a sardonic sense of humour
and great visuals, Transformers is
an entertaining rush that is well worth the 144 minutes
you'll be required to spend in its presence.
2
July 2007
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Gamera
the Brave [aka Gamera: Chiisaki yusha-tachi]
(Japan-2006) -- dir. Ryuta Tazaki
Before
Shusuke Kaneko's stunning mid-1990s renovation, the
Gamera franchise had been a deliberately juvenile version
of the giant monster sub-genre. Created by Noriaki Yuasa
in the 1960s as a rival to Godzilla, the original Gamera
was the "friend of children" -- a protector
who looked after kids and was almost psychically understood
by them. The early films never rivalled the best of
Godzilla's oeuvré but for a while relatively
cheap production values and the dedicated juvenile audience
made Gamera enough of a threat to drive the Godzilla
series in an increasingly juvenile direction (sadly
producing some of the worst of the Big G's efforts).
However, after featuring in seven films between 1965
and 1971 (with a brief unsuccessful epilogue in 1980),
Gamera disappeared until 1995 when Shusuke re-created
the giant flying turtle as "Guardian of the Universe"
-- a man-made servant of Gaia -- in a trilogy that arguably
offered up the best three daikaiju eiga ever. These
films were adult-oriented, dark and stunningly conceived,
and for the first time since the inaugural Gamera film,
Gamera became genuinely awesome and powerfully dangerous.
Ryuta
Tazaki's 2006 re-boot of the series, shown in the West
as Gamera the Brave, does not entirely
neglect Shusuke's popular vision, but it does firmly
re-oriented the franchise toward children -- or at least
a "family-friendly" audience. It begins in
the 1970s as Gamera -- sporting the monstrous look he'd
adopted in the 1995 film -- saves a small fishing village
from a flock of vicious Gyaos by sacrificing himself,
leaving a young boy saddened and traumatised. Now, grown
up, that boy is having trouble with his own young son,
who has not come to terms with the accidental death
of his mother. The boy finds a tiny turtle on the spot
where the earlier Gamera died, befriends it in an act
of emotional displacement by giving it the name "Toto",
realises that it can fly, and then must cope with the
knowledge that Toto is not only growing (quickly) into
a fully-fledged Gamera, but must face a diabolical creature
that is destroying the nearby big city and environs.
Gamera
the Brave goes for cute and uplifting where
Shusuke's trilogy went for dark and realistic, giving
central focus to the boy and his turtle and then to
the children who are mystically aware of what is needed
to help Toto/Gamera defeat the monstrous Zedus. Indeed,
it is their film; the title could more accurately have
been rendered as something like "Gamera: the Little
Brave Ones".
Yet
though the film courts the youngsters, but it doesn't
flinch from violence committed against both giant turtle
and human populace, suggesting indeed that death is
an inevitable consequence of kaiju conflict -- and an
inevitable part of life. Gamera the Brave's
slow but endearing first Act -- replete with cute baby
turtle and small-scale visual wonders -- also develops
its characters effectively and sets the stage for audience
emotional engagement for the rest of the film, as the
stakes get higher and buildings start to crumble. The
SFX are excellent, on a par with the best we've seen
in daikaiju eiga to date -- open, colourful and spectacular
-- and though some fans were understandably disappointed
with Gamera's wide-eyed, cartoonish appearance, the
design serves the director's purposes well. At the end
Gamera is still in the earlier stages of his development,
so there's always hope that in subsequent films -- should
there be any -- he will return to his 1990s appearance
once more. Meanwhile, if the kaiju battle at the climax
isn't quite as powerful as one would have hoped, the
ending is as uplifting and as heartfelt as original
creator Noriaki Yuasa would have wanted.
Gamera
the Brave may not challenge Shusuke's Gamera
films or the same director's Godzilla, Mothra, King
Ghidorah: Giant Monsters All-Out Attack
(2001) in terms of scope or conceptual vision,
but it is enjoyable and wondrous, and should play well
for both a new young audience as well as seasoned kaiju
fans -- or at least those willing to surrender to its
fantastical innocence.
14
April 2007
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Gwoemul
[aka The Host] (South Korea-2006) -- dir. Joon-ho Bong
With
its careless disregard for the "rules" that
normally govern blockbuster monster pics, The
Host proves to be an utterly engrossing, stylish
and intelligent foray into the genre, replete with a
powerful sense of reality that doesn't falter even when
it flirts with cliché. It is in turns funny,
suspenseful, startling, awe-inspiring, melancholy, bleak,
satirical and optimistic. Not an easy palette of moods
to effectively control -- yet it does so, and the result
is a completely satisfying cinematic experience.
Director
Joon-ho Bong establishes the background quickly in a
prologue that suggests much more than it explains and
gives the overall scenario a veneer of scientific and
political carelessness that resonates -- mostly to ironic
effect -- throughout the remainder of the film. He then
jumps to a series of establishing parkland shots that
neatly introduce us to the main characters before plunging
us into full-throttle action. The monster appears early,
on open ground and in daylight, in an extended scene
of beautifully orchestrated monster rampage. Yet Bong's
framing and control of the dynamics of each moment are
perfect, putting his characters upfront -- both literally
and figuratively -- and thus deflecting any residual
skepticism we might be inclined to bring to what amounts,
at heart, to a standard exploitation set-piece. Out
of this tour-de-force sequence he draws the dynamics
that drive the rest of the story.
The
title and what it is made to signify might have remained
at the centre of that story, but happily, it didn't.
Instead it is the familial interplay between the characters
and their fate that lies at the heart of the film's
emotional reality. The protagonists are ordinary and
unheroic, a family that loses a key member in an unexpected
attack and then must deal firstly with the loss and
then with the impossible hope that the loss can be salvaged.
In this quest they cannot rely on Hollywood-style heroics,
even of the kind that typically redeems a loser-type
who happens to be caught up in self-pity and despair.
Here the loser -- a good-natured but ineffectual father
(played as an extension of the standard Asian "loser"
comedy role) -- never transcends his nature by suddenly
developing uncharacteristic skills and atypical physical
bravery. Instead he remains true to himself and any
heroism he displays is a function of that. Here, heroism
and frailty go hand-in-hand.
Nor
can the family rely on help from the authorities, despite
the grandfather's knee-jerk respect for that authority.
The US is shown to be responsible for what's going on,
but international attempts to coordinate a response
to the emergency go nowhere. The South Korean army (and
government) is equally ineffectual. Theories about the
monster -- and the viral disaster it represents -- tie
them up in knots and initiate measures that are no help
to those in real need and in fact make matters worse.
Meanwhile,
everything for us is seen through the eyes of the family
-- as they are left to find their own solutions to an
unnatural situation. In such a context tragedy is inevitable,
yet it is to the film's credit that the narrative provides
redemption in a way that is neither contrived nor cheaply
sentimental.
At
a technical level, the SFX work is masterful, despite
the fact that it is inherently ambitious. Rarely does
the monster come over as a digital imposition onto the
live action, so well is it integrated into each scene
and so believably characterised. Not only is the Host
unique in design (thanks to New Zealand's WETA), but
the way it moves is totally convincing -- solid, yet
wet and slimy, clumsy on land, yet threatening and predatory;
a sort of huge, mutated tadpole, crossed with a coelacanth.
The CGI blends with the use of puppetry and full-scale
animatronic model work, so that the creature's artificiality
becomes invisible -- except once or twice during the
climax, and even then it hardly matters as the drama
has you pretty well distracted by then.
Overall,
this is one of the strongest monster movies we've seen
for some time. If it has flaws (and I'm sure critics
will be quick to uncover some), I found them irrelevant
to my enjoyment of and involvement in the human drama
that drives the film, along with the visual splendour
that makes it such a terrific example of horror-fantasy
cinema.
It
is said that Hollywood is doing a remake. It seems pointless;
the visual style, the political irony and culturally
specific characterisation that makes The Host
so unique will all need to be abandoned. And what that
leaves is a generic monster movie. So who will care,
except to bemoan the loss?
16
February 2007
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The
Fallen Ones (US-2005) -- dir. Kevin VanHook
Another
recent variant on the mummy sub-genre -- Sommer's big
budget remakes and the low-budget Seven
Mummies spring to mind as other examples
-- The Fallen Ones has the distinction
of being the first to include a giant mummy.
This bandaged walking dead is 42 feet tall and is one
of the Nephilim -- giants featured, albeit briefly,
in the Old Testament:
"There
were giants in the earth in those days; and also after
that, when the sons of God came in unto the daughters
of men, and they bare children to them, the same became
mighty men which were of old, men of renown."
Genesis 6:4
The
plot is a curious mixture of this Hebrew myth, Egyptian
religious methodologies, Christian dualistic theology
and Hollywood action-film aesthetics. It makes little
sense once you question it, but director Kevin VanHook
is determined that you have some schlocky fun here,
so you might as well check your brain at the door and
go for it. The film is enjoyable B-grade mayhem, even
though the production and script are far from stellar
and, as is often the case, it suffers from basic genre
inadequacies.
Lack
of the financial resources to take the SFX to the next
level is not really the problem. Those with a passion
for tales such as these -- reminiscent in many ways
of the Marvel tales of Jack Kirby and Stan Lee in comic
series such as Where Monsters Dwell -- are
generally willing to go with the flow, so long as what
is offered is handled with an unpatronising intelligence
and some imagination, both of which can flourish even
when restrained by low budgets. Director VanHook is
better known for his SFX work on films such as I,
Robot, Hellraiser: Hellseeker and Daredevil,
as well as the Xena TV show, and in The
Fallen Ones he uses his limited budget effectively,
as far as it goes.
Nor
is the acting a big issue. It's patchy, but adequate.
Casper Van Dien of Starship Troopers fame does
his sub-Indiana Jones act in a personable manner, though
the needed chemistry between Van Dien and his co-star
Kristen Miller never really takes off. Chief villain
and fallen angel, Navid Negahban, looks the part but
is rather dull and one-note in performance, and needed
to up the comicbook ante to really pull it off -- and
his followers in general needed a shake-up (or a better
tailor). But it is the veterans who serve the SciFi
Channel telemovie best: Robert Wagner, Geoffrey Lewis
and Tom Bosley -- especially the later as an effectively
caricatured rabbi who gets to explain things and to
engage in a nicely melancholic interview with the Evil
One, pointing out that as the Book of Revelations clearly
shows that the End-time will not involve the Nephilim,
his proposed plan for world destruction is doomed to
failure. "Oh, well," says the Evil One, "I
must try anyway."
Unfortunately
an underdeveloped script and the genre disappointments
it brings with it are the biggest issues I have with
the otherwise OK horror-fantasy film. In a movie featuring
a giant mummy, there needs to be plenty of giant mummy
action. That is, after all, what we're here for. This
giant mummy doesn't get to do much, even if what he
does do (including a good scuffle with a helicopter)
is pretty nifty. The film even features a scene with
the giant mummy chasing the heroes in a jeep. Though
not as effectively handled as in the equally cheap Japanese
flick The X from
Outer Space from the 1960s, it is nevertheless
a highlight -- giant-monster-chasing-jeeps scenes being
a Good Thing when it comes to giant monster movies.
But why didn't the mummy at least get to trash the construction
site more extensively, in the absence of Tokyo?
And
what about a giant monster opponent? There really needed
to be a better end to the giant mummy, with the mummy
fighting another giant monster of some sort. The
Fallen Ones even had the perfect giant monster
opponent for the giant mummy right there at hand: a
sort of retro skeletal replica of the mummy, made of
wood with a mad screaming acolyte for a head and lots
of bodies strapped to its arms, legs, chest... Rather
groovy, I thought, though in the context it was given
(or wasn't given) it made no sense at all. And the hero
gets rid of it immediately by tripping it into a chasm.
As anyone who knows their genre stuff at all would have
known, that pseudo-robotic mummy had to end
up fighting and defeating the actual giant mummy. Instead
Van Dien kills the mummy with a stick of dynamite thrown
into its mouth. Oh, please!
31
October 2006
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The
Blob
(US, 1958) –-- dir. Irvin S. Yeaworth Jr.
The
'50s monster flick The Blob taught
us one particularly important life lesson: never poke
strange objects from outer space with a stick.
I
haven't had a high opinion of this film in the past,
despite its cult reputation and the undoubted appeal
of its basic scenario. Some of my negative opinion was
conceivably based on poor-quality TV prints, of course,
so catching the film on the new 16:9 widescreen, cleaned-up
DVD release had the potential to raise the stakes. However,
even though the image quality is excellent, I can't
say I now consider the film to be a "good"
one in any objective sense. Fun in places -- and strong
in its iconic value, with Steve McQueen and all that
1950s post-Rebel Without A Cause teen-rebellion
stuff, not to mention the terrific if oddly inappropriate
theme music by Hal David and Burt Bacharach, and the
squishy strawberry-jelly glory of the Blob itself. But
the scripting is very poor, with so many static and
longwindedly irrelevant scenes it was sometimes hard
not to spontaneously wander off to make a cup of tea
in the middle of proceedings. Pacing drags too often,
despite some relatively effective moments (those ones
remembered and often referred to: the initial stick-poking
scene, the attack on the midnight spookshow patrons,
the final siege on the diner). But while these elements
have elevated the film to cult status, they don't make
it a success. Someone once described The Blob
as "better to read about than to actually watch"
-- and though I hate to admit it, I think that's true.
The film cried out for a remake -- which, of course,
happened in 1988, when Chuck Russell's The Blob
appeared to such good effect. Russell's film was much
better than the original, not only sporting good SFX
but effective characters, a decent script and dramaturgically
competent storytelling.
1
May 2006
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Space
Amoeba
[aka Gezora, Ganime, Kameba: Kessen! Nankai no daikaijû;
Yog, Monster from Space] (Japan, 1970) – dir.
Ishiro Honda
"If
it was only a simple giant squid, we'd all be safe!"
Toho's
daikaiju eiga had by 1970 become a little tired, not
to mention cash-strapped and uncertainly oriented. Space
Amoeba slots in between the first and second
run of the Japanese film studio's giant monster flicks
-- following the "monsterfest" Destroy
All Monsters and preceding Godzilla
vs Hedorah (otherwise known as Godzilla
versus the Smog Monster). In a way it represents
a crisis point -- and this is reflected in its nature.
It doesn't include Godzilla, is mostly set on a tropical
island (featuring cheaper native-hut trashing but no
city-stomping, as many of the G films of this period
did), lacks the SFX expertise of Eiji Tsuburaya, and
reflects a tendency to aim the films toward a juvenile
audience. Classic Godzilla director Ishiro Honda is
still in charge, however, working with his musical frontman
Akira Ifukube -- but the direction, while professional,
loses energy quickly and the music is curiously uninspired
overall, despite some effective themes -- much of it
being simple retreads of Ifukube's own earlier work.
However, seen in the superb new print provided by Tokyo
Shock (and minus the poor dubbing and restricted aspect
of the US Yog, Monster from Space version),
Space Amoeba is not a bad film (received
critical wisdom notwithstanding), though it is not a
prime example of its subgenre either.
Its
good points are many. First up is an excellent cast
of Toho veterans, contract players who appear time and
again in films of the period. Outstanding to my mind
are Akira Kubo (Matanga, Destroy All Monsters,
Son of Godzilla, Monster Zero, Gorath),
as the initially bored photographer suddenly thrust
into the colourful world of giant monsters when he sees
the return of a "lost" space capsule in the
middle of the ocean and then follows it up; and Kenji
Sahara as the corporate spy who is taken over by invading
alien energy creatures -- his smarmy grins, facial ticks
and pink shirt are perfect for the part and always entertaining.
The rest acquit themselves pretty well, too.
Of
primary concern are the monsters. The original Japanese
title puts them up front, as does the beginning credit
sequence, and it is there that they belong. In contrast
to many other second- or third-tier daikaiju eiga,
here the kaiju are introduced early, so we're not waiting
around too long to get to the main event. Gezora --
a delightfully absurb cuttlefish/squid that shuffles
across beaches and villages on its ungainly tentacles,
boggle-eyes boggling haphazardly -- is the centrepiece.
Though, like the others, the Gezora suit is substandard
in many ways, the open and colourful -- and occasionally
inventive -- cinematography carries the viewer past
his rubbery failings and his attack scenes prove exciting.
It all works well enough in context. And the context
is beautiful. Filmed on location on Hachijo Island,
the widescreen openness and often convincing meld of
SFX foliage with real on-the-spot scenery gives the
film's imagery a picturesque beauty that is often lacking
elsewhere.
After
an effective first half, however (including space/rocket
effects that are as good as those found in Hollywood
films of the time -- if not as good as those in groundbreaking
space epics such as 2001: A Space Odyssey),
the script tends to falter and become messy.
The
central idea works well enough: a Jupiter probe, infested
by a sentient, space-dwelling entity, crashes incognito
(or nearly so) just offshore near a South Seas island.
There it takes over assorted local creatures (a cuttlefish,
a crab, a turtle, a corporate spy), mutating the non-human
hosts into enormous monsters that reflect local legends.
This results in mangled native villages and threats
directed at a motley group of characters working for
a development company. Beyond that, not much that happens
can be effectively rationalised, despite attempts to
give the alien entity a spurious motive and to provide
an ill-worked weakness for future exploitation. Conveniences
abound (particularly the abundant supply of gasoline
and weaponry, conveniently left behind by a Japanese
garrison during the War) and odd bits of scripting (such
as the natives' sudden decision -- in the midst of monster
mayhem -- to undertake an elaborate and joyous wedding
in hope of bringing one of their number out of his kaiju-induced
stupor) don't help to keep the viewer's disbelief suspended.
Then, of course, everything is resolved by an exploding
volcano -- always a sign that script ideas, production
time or both were in short supply. At any rate, despite
the contrivances and illogic, bad guy Obata's selfless
sacrifice is an effectively uplifting resolution to
the film's themes -- and, of course, the monsters get
to fight each other once they become "normal monsters".
That is, after all, what normal kaiju do.
Overall,
once freed from the taint of the faded, pan-and-scan,
dubbed Yog version that has been prevalent
in the West, Space Amoeba proves much
better than its reputation. It is fun for kaiju fans
and generally engaging, while remaining a lesser side
note in daikaiju eiga history.
10
April 2006
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Ultraman:
The Battle for Earth
[aka Urutoraman G: Kaiju gekimetsu sakusen; Ultraman
G: Monster Termination Project] (Japan/Australia, 1990)
– dir. Andrew Prowse
This
second compilation film featuring the bizarrely Australian
Ultraman Great (following on from Ultraman:
The Alien Invasion) again cobbles together
a number of episodes from the TV series Ultraman:
Towards the Future, in the hope that ongoing
elements will give it a cinematic unity. Here, it doesn’t
work so well; the episodic nature of the TV show is
much more apparent, and the result much less effectively
coherent, than in the previous attempt. The result is
a rather clumsy and lackluster affair. A final apocalyptic
struggle does provide decent climactic development toward
the end – and is the most effective sequence over
all – but it is dramatically underdeveloped and
lacks the scope that it might have had if the story
had been developed from scratch as a separate feature-film
script. It needs more build-up and greater breadth.
Daikaiju eiga are, above all, about size.
On top of that, the mood and character interactions
here are much more juvenile than in the predecessor
Ultraman: The Alien Invasion, though
we are dealing with basically the same characters. Most
of the emotional conflict seems painfully contrived.
Still, the monster designs are wonderfully silly and
the environmentally conscious themes are driven home
with enough self-righteous aplomb to give this non-Japanese
Tsuburayan fantasy a certain authentic air. In fact
it is rather interesting to see how Australian motifs
are woven into this distinctly Japanese sub-genre, particularly
in the segment guest-starring Aboriginal actor Ernie
Dingo as a soother of the thoroughly miffed spirit of
the land.
9
January 2006
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Ultraman
Zearth [Urutoraman Zeasu] (Japan, 1996) –
dir. Shinya Nakajima
The
space giant Ultraman, in his multitudinous familial
incarnations, is Japan’s most popular TV franchise.
Preceded by the series Ultra Q, Ultraman was
created by Eiji Tsuburaya, the SFX master responsible
for Godzilla and many other Toho films,
and has been re-created continually by Tsuburaya Productions
since 1966. Though released in 2005 on Region 4 DVD
under the title Ultraman Zearth 1,
this 48-minute episode is actually Part 3 of a three-part
entertainment known as Ultraman’s Wonderful
World, made in celebration of the intergalactic
hero’s 30th anniversary.
To
survive as long as he has, Ultraman has adopted many
forms and has been presented in many styles –
a versatility that is important in the light of the
rigid structure traditionally imposed on the standard
Ultraman storyline. Most commonly, Ultraman movies are
idealistically driven superhero epics; Ultraman
Zearth, however, takes the path of comedy rather
than action-drama, having a self-mocking quality that
verges on the ludicrous. This is not such a stretch,
of course, as the developed form of daikaiju eiga (or
giant monster film) knowingly utilises the absurd to
a greater or lesser extent and revels in it.
Here
absurdity is taken to a comic extreme. Ultraman Zearth
(pronounced “zay-ers” apparently) is one
of the least competent of the Ultra clan, carrying considerable
psychological baggage that his human alter-ego (Katsuto
Asahi, played by Masaharu Sekiguchi – manager
of the comedy troupe, The Tonnels) must also deal with.
The MYDO (Mysterious Yonder Defense Organization) works
out of a petrol station and is made up of a bunch of
exaggerated caricatures who are less than heroically
competent themselves. Their Fighter is in the shape
of a rainbow-coloured fish (“Whoever designed
that thing should be slapped,” says a reporter),
which emerges from a sort of spatial portal located
in a rooftop billboard featuring an ad for Ultraman
(there is a running gag that involves onlookers trying
to take snaps of the Fighter as it goes into action).
Though his “origin” does not appear in the
film, Ultraman Zearth himself was apparently sent to
Earth from Nebula Z95 to deal with the planet’s
environmental problems. The trouble is, he is chronically
obsessed with cleanliness to the extent that even a
minimal amount of filth will send him into a crippling
anxiety attack. In this regard, it should be noted that
Katsuko becomes Ultraman through the talismanic agency
of an electric toothbrush (hey, dental hygiene is important)!
The
bad guy – Alien Benzen [Benzen-seijin] –
wants to destroy the Earth through pollution and other
acts of creative destruction, devising a plot that involves
stealing gold worldwide and turning it into Gold Power
in the stomach of his kaiju sidekick Cottonpoppe, the
potential for total annihilation of the Earth if Ultraman
Zearth uses his Special Beam on the monster, and the
drowning of Ultraman in a mud-pit. The design work for
both Benzen and Cottonpoppe is excellent, making them
a pair of wonderfully absurd and entertaining kaiju
(Benzun’s voice and human form is that of Tekeshi
Kaga, TV’s Iron Chef, who plays the role with
appropriate melodramatic showmanship); Benzen even has
the malicious grace, after his plot is foiled and he
is sent flying into space, to wish the Earth a long
life.
With
cameos from the original Ultraman cast members, the
film has an appealing nostalgia about it, and the decent
(if relatively cheap) special effects, which utilise
some effective CGI as well as standard suitmation, achieve
an imaginative beauty that will undoubtedly appeal to
all fans of the genre, and not just kids. Your enjoyment
will be dependent on your tolerance for its farcical
nature, of course – and unfortunately the film
is dubbed rather than subtitled, adding a layer of vocal
overacting to the physical overacting of the cast. But,
taken on its own terms, this celebratory Ultra-hero
epic is a real hoot!
8
August 2005
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Godzilla
Final Wars [aka Gojira: Fainaru Uôzu]
(Japan, 2004) – dir. Ryuhei Kitamura
With
its tagline “Godzilla 50th Anniversary Commemoration
Production”, it’s hard not to see this,
the 28th Godzilla film, as one really big kaiju party,
celebrating all that Godzilla has meant as entertainment
over the years. With the biggest budget of any G film
yet, lensed in various cities throughout the world,
and boasting wunderkind Ryuhei Kitamura at
the directorial helm, GFW proves to
be a breathless, all-out, self-mocking extravaganza
of a film, cheerily entertaining, unpatronisingly tongue-in-cheek
and breathlessly action-packed. Oh yes, it can be criticised
on many levels: not serious enough, hyperactive, all
posture and no substance, senseless, uncontrolled and
unfocused, dumb, plot-heavy, not enough of the monster
battles, too frenzied, etc. etc. All these
things might be true depending on what you were expecting.
To me, it was a great ride that I found thoroughly enjoyable.
As much as I like to pontificate on the serious side
of the Godzilla franchise (and kaiju eiga in
general), this probably wasn’t the place for that
side to be explored. It certainly wasn’t Kitamura’s
intention.
In
essence a remake of 1968’s Destroy All
Monsters [Kaijû sôshingeki] (also
announced, like this film, as Godzilla’s swansong),
GFW revisits the alien-invasion, alien-controlled-monsters
scenario and ups the ante with a squadron of human mutants
who dress in leather, act cool, posture unashamedly
and engage in a fair bit of martial-arts and hi-tech
testosterone-driven aggression. What impressed me about
this blatant piece of conceptual exploitation was that
it wasn’t simply cosmetic; the mutant theme proves
to be integral to the plot and its outworking –
a fact not usually pointed out by naysayers. In fact,
I generally found that the storyline of GFW
wasn’t as chaotic as I’ve been led to believe.
Flowing with appropriate cartoon logic and coming together
narratively and thematically at the end, it makes as
much, or more, sense as an alien-invasion scenario as
Destroy All Monsters ever did. And
it’s much more “in-your-face”.
Not
that the film should be taken as drama. Or comedy. Or
satire. It is all these and none. It is a Godzilla celebration
pure and simple, from the first appearance of the Toho
logo to its over-abundance of monsters to Godzilla’s
final roar. The crowd that made up the audience at the
Melbourne Film Festival where I saw it was with Kitamura
all the way, cheering Godzilla on, laughing in all the
right places and applauding at the end. Not Godzilla
fans as such, they were open to this film’s particular
brand of absurdity and its whirlwind of monstrous delights.
With deliberately melodramatic acting, the inclusion
of past G-film favourites both human and kaiju, and
affectionate parodying of Godzilla styles and images
from the past, the film walked a fine line between evoking
affection and provoking mockery -- but I felt it kept
itself together for the most part. I find it hard to
believe that anyone can see the caricatured hard-nosed
acting of US wrestler Don Frye (the token western import
“star”) or the occasional lapse into extremely
dodgy SFX as anything but deliberate references to particular
aspects of Godzilla’s history. At one point amidst
the dynamic proceedings, tanks at the stomping feet
of one of the monsters bounce with all the conviction
of cheap toys in a manner reminiscent of the more cost-cutback
effects of the 1970s; everyone laughed. Then the next
moment we are afforded a spectacular sequence of vehicular
destruction as convincing as anything in a US blockbuster.
So were the “bad” effects merely a mistake?
I can’t believe it. Maybe I’m rationalising,
but it seemed obvious from the deliberate juxtapositioning
of the two that the moment paid homage to that particular
aspect of the Big G’s history.
(During
the New York street scene, where two American caricatures
– a gaudy pimp and a cop – engage in a bit
of aggro before being interrupted by the arrival of
Rodan, the cop’s unnatural English seems out of
synch with his lips. Was that a deliberate poke at bad
English dubbing? Maybe.* In-jokes aimed at aspects of
Godzilla’s history abound. For example, the CGI-rendered
monster Zilla, actually the 1998 US Godzilla, is easily
annihilated by the real Godzilla amidst the ruins of
Sydney’s Opera House, provoking his alien controller
to remark “I knew that tuna-eating reptile would
be useless!”)
While
GFW may not be the best Godzilla film
ever, and may suffer from its over-enthusiastic approach,
it seems to me a worthy addition to the franchise. Sure,
it won’t convince the skeptics that kaiju
eiga should be taken seriously -- but they aren’t
going to be convinced anyway, no matter what. Meanwhile
there’s no reason why the film can’t be
accepted as a vibrant, cheeky and absurd birthday celebration
for a cultural giant within a subgenre like none other
on the face of the Earth.
Long
live the Big G!
*
I have since been told that in fact the bad synchronisation
was a result of Toho demanding that Kitamura "tone
down" the cop's "bad language". Still,
I like my theory!
30
July 2005
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Uchu
daikaijû Dogora (Japanese,
1964) [aka Dogora; Space Monster Dogora] -- dir. Ishiro
Honda
A
bizarre, middle-tier Toho daikaiju eiga, Dogora
survives through technically competent film-making,
generally appealing performances (even from an almost
unrecognisably young, and somewhat annoying, Robert
Dunham as the "Diamond G-Man"), and one of
monsterdom's most beautifully weird titular characters.
However, if you try to take the proceedings too seriously
you won't enjoy yourself; this is cartoon stuff, made
with a sense of humour and a monster-tongue firmly placed
in cheek. In his excellent book, Monsters Are Attacking
Tokyo!, Stuart Galbraith goes so far as to see
it as a "satire". I don't know about that,
but it certainly seems that Honda's aim was to join
together two popular genres (crime-melodrama and monster),
to play with the forms, and to see what happens.
What
he produced was something less than a successful monster
movie but more than an outright dud. In fact, for all
its flaws Dogora proves to be an interesting
experiment as the separate plot threads of diamond-thieves-after-a-big-haul
and space-monster-on-a-rampage interweave both thematically
and in terms of incident, finally bringing about a resolution
that is either anticlimactic or ironically appropriate,
depending on your point-of-view. Personally, I liked
the fact that space-thief Dogora's demise directly contributes
to the end of human-thieves' ambitions, and that the
police-hero, who has dogged them throughout the movie,
has little to do with stopping the gang.
Eiji Tsuburaya's SFX are, of course, generally excellent
even when low budgets make the going tough. Dogora itself,
unusually for Toho, is created through a combination
of animation and puppetry rather than man-in-a-rubber-suit,
and its one scene of unabashed destruction -- when floating
tentacles grab a bridge and tear it from its foundations,
flinging it back onto the harbour foreshores with distinct
malice -- is a beauty. The main flaw in the film is
that there isn't more of this sort of thing. From conceptual
drawings included on the Media Blaster DVD, the main
appeal of the floating space jellyfish idea was clearly
the unique images of destruction that could be garnered
from it: battleships dragged from the stormy sea, buildings
torn up by flailing tentacles, an army of Dogoras bringing
destruction from above. Alas, these images didn't eventuate.
Not
that there aren't evocative scenes of Dogora's drifting
bulk appearing out of churning cloudbanks; coal deposits,
trucks, debris and people sucked up to feed its hunger;
buildings collapsing as it passes overhead. But much
more could have been done in this area and if it had
been, the film could have been a classic. As it is,
it remains a minor, though diverting effort. Without
the awful dubbing on the US Dagora
version, it succeeds in being unique enough in its kaiju
sensibilities to interest most fans of the genre, even
though they may feel that the comic crime/diamond-theft
scenes take up too much of the film's running time.
22
July 2005
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The
Mighty Peking Man (HK, 1977) -- dir. Meng-Hwa
Ho
After
several quiescent decades on the King Kong front, the
mid-1970s saw a sudden resurgence; first De Laurentis
perpetrated his wretched remake
and then Hong Kong's Shaw Brothers studio (most famous
for producing kung fu epics) made Hsing Hsing
wang (the HK title of The Mighty Peking
Man). While the film hardly does the O'Brien
original justice, it is interesting as a remake
of King Kong filtered through the sensibilities
of Asian popular culture as well as two decades of Japanese
daikaiju eiga. At the same time it is a lot of fun --
and even, dare I say it, involving. After drifting restlessly
through the shaky beginning, I found myself engrossed
in the story of Hsing hsing and his blonde consort in
the Big City. Would either of them escape the machinations
of evil men and the approaching chaos of a monster-vs-military
rampage? I wanted to know.
Though
referred to as a giant ape, Hsing hsing displays a primeval
human face, being more like a gigantic Neanderthal Man
than a gorilla. Yet unlike de Laurentis' Kong, he isn't
soporifically pseudo-human. He remains a monster, though
a sympathetic, proto-human one, and his actions are
fierce and primitive. This giant ape really does stomp
on people, even though, generally, they are people who
deserve what they get. Mind you, nearly everyone in
the film -- except for Ah Wei, the blonde jungle girl
-- seems cynically manipulative, self-centred and amoral.
Even the hero only scrapes through by the skin of Ah
Wei's jungle bikini. There is a surprising cynicism
running through the film, a view of humanity that easily
veers into misanthropy. Even the grim ending reflects
this.
Still,
The Mighty Peking Man is more fun than
the above suggests, even during its silliest, cheesiest
and grimmest moments. Colourful and extreme, it features
a simian Godzilla stand-in who trashes Hong Kong to
decent apocalyptic effect -- and has the endearing Evelyne
Kraft as Ah Wei running around in a skimpy outfit that
only manages to cover her throughout the running time
via some sort of quasi-mystical optimism on the part
of her costume designer.
My
advice: stick with it through the less-than-effective
beginning scenes of heartbroken hero and rampaging back-projected
elephants. Once Evelyne swings onto the scene both viewer
interest and narrative focus ramp up a notch or two
-- and you might find yourself drawn into caring about
the fate of the big ape and his blonde ward.
Note:
Make sure you watch the subtitled version, of course.
The alternative dubbed one is best avoided.
15
July 2005
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Pulgasari
(1985, North Korea) -- dir. Sang-ok Shin (and Chong
Gon Jo)
This
highly political giant monster flick -- made by South
Korean director Sang-ok Shin under duress from kaiju
eiga enthusiast and North Korean communist dictator
Kim Jong-il -- hasn't been easy to track down, but now
that I've managed to see it I find that it isn't as
bad as I'd been led to expect. Yes, the story of its
making -- a tale of kidnapping, imprisonment, attempted
brainwashing and eventual escape -- is more interesting
than the film itself. Yes, much of the staging is token
and hence a mess, the acting is variable and there are
occasional embarrassing SFX moments. But overall the
fast pacing, political escalation, copious extras, spectacular
battle scenes and decent monster destruction can make
up for such failures as poor composite shots, styrofoam
boulders and other acts of cinematic shoddiness -- if
you're willing to let it.
Considering
that the film was made as communist propaganda, I was
rather surprised to discover that it is really a larger-scale,
though regrettably down-market rip-off of the Japanese
Daimajin films. Like those excellent
kaiju eiga, it is set in feudal times and features ordinary
folk rising against local bullies and tyrants with the
aid of an animated statue. On the plus side, there is
an effective escalation in the scale of the rebellion,
from village rumble to imperial war, over the course
of the movie. The monster suit itself is rather good,
too -- stiff, yes, but Pulgasari is supposed to be a
statue made out of iron, so why wouldn't it move stiffly?
And the kaiju avenger's eventual demolition of the evil
Emperor's palace is spectacularly handled, with miniatures
of exquisite detail getting torn apart from a variety
of angles. Almost makes staying awake through the film
worthwhile.
Of
most interest, however, is the fact that Kim (who is
said to have come up with the story) failed to notice
that it could easily be seen as a cautionary tale directed
against himself. Consider what happens in the film and
the allegorical nature of it: representatives of the
repressive Emperor force innocent and decent villagers
and farmers to give up their tools and metal implements
so that weapons can be made for the imperial army. This,
of course, undermines the villagers' livelihood. When
the blacksmith gives the tools back surreptitiously,
he is imprisoned and starved to death. But he makes
Pulgasari before he dies and, with a suitable infusion
of his spirit of rebellion and a drop of the heroine's
blood, Pulgasari grows, eating metal to do so. The more
he eats, the bigger he gets. Then, as a symbol of worker
rebellion, he helps the villagers dispose of the tyrants
and oppressors. However, all is not well; after the
tyrant is defeated, the avenging monster still needs
metal to eat. Soon the villagers find themselves in
the same position they were in originally -- their livelihood
under threat, only this time from their "saviour".
So Pulgasari has to be disposed of, too, before he becomes
a menace to all men everywhere.
So
if Pulgasari can be seen as Kim's communist regimé,
which saved the people from oppression, it is clear
that oppression doesn't disappear with the new regime,
it just takes a new form -- and Kim must be disposed
of, too, just like his monster. Tyranny breeds tyranny.
Was
that really a message Kim knowingly put in his movie?
Or was it the director's revenge, I wonder?
28
June 2005
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Varan
the Unbelievable (1958, Japan) aka Daikaiju
Baran -- dir. Ishiro Honda
The
main problem with this Japanese giant monster film from
the early days of the genre lies not in its relative
cheapness (reflected in the use of stock footage taken
from Gojira and its lack of major performers
in key roles), but rather in its utter ordinariness
-- the fact that even at the time of its release its
scenario was beginning to look overly familiar. Now,
after 50 years of daikaiju eiga, it comes over as listless
and unimaginative.
Previously
available in the West only in a severely re-edited form
(with so little of the original footage included that
there's no point thinking of it as the same film), it
is not entirely without merit. The MediaBlasters/Tokyo
Shock R1 DVD provides its original 2.35:1 aspect ratio
and lovely clear black-and-white imagery, with subtitles
and a complete absence of Myron Healey. Its Akira Ifukube
score is excellent, of course (though in places overly
familiar, as the maestro riffs on his own Gojira
score) and the Eiji Tsuburaya SFX sequences are generally
effective, despite aerial assault scenes which never
entirely convince (and there are a lot of them). Even
the second-tier actors do a competent job with little
to go on. But really the only unique aspects of the
film are Varan himself and the music -- and as the US
version drops Ifukude's score and transfers the SFX
scenes in such a way that the monster becomes dark and
obscure, there's no point watching that atrocity.
Contrary
to many, I must confess that the only part of the film
that really engaged me was the first third, where there
still existed the possibility of something imaginative
happening. The mountain setting, the isolated lake,
the superstitious natives and the hints of mysticism
that gather around their concept of the Monster God
Baradagi all have potential. I loved the use of wind
and fog as it heralds Varan's rise. Unfortunately the
script never connects any of the dots, gives no interesting
rationale for the monster's appearance ("he's angry
because you came too close to his lake" seems a
bit desperate), and pushes its only developed characters
into the background after the first act in order to
pursue the usual military light-and-hardware show for
the remainder of the film's running time. All the good
destruction and monster rampage is here, of course,
but it becomes a bit meaningless after a while. I confess
I wanted some scripting to be in evidence.
In
short, the film suffers from having begun its life as
a US-Toho TV-oriented co-production, which was upgraded
to cinema-release status after the US company pulled
out. It seems rushed, cheap and under-developed. Not
Honda's finest hour, even though it remains entertaining
on a B-grade level.
1
June 2005
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King
Kong (1976, US) -- dir. John Guillermin
When
I saw this remake of the 1933 classic monster film,
King Kong, during its late 1970s cinema
release, I remember feeling utter disgust at its wrongheaded
approach to almost every aspect of the story, particularly
the misinformed attempt to humanise Kong in a way that
was undoubtedly sentimental and calculated to wrench
the heart-strings, but which merely served to dilute
the iconic power of the original and make me angry.
The SFX had seemed generally effective, if occasionally
wonky, the characterisations weak and stereotyped, and
the overall atmosphere bland.
Given
an excuse to re-watch it on DVD now, in 2005, I wondered
whether the years would have mellowed my reaction. Yes,
King Kong (1933) is still one of my
favourite films, having an enduring power that the "old-fashioned"
aspects of its production only manage to enhance, and
a mythic resonance that has grown stronger through the
years. But I've become tolerant of some aspects of film-making
that might once have sent me into a paroxym of disdain
and find myself defending all sorts of less-than-perfect
flicks -- as a quick perusal of this website will readily
affirm. So maybe, just maybe, I was a bit hard on Dino
de Laurentis' remake the first time around and I could
see it now with more balance and more generosity.
Well,
no, I'm afraid not. I can confidently report that my
feelings remain pretty much the same. The film's sentimentality
is still as arch and annoying as it ever was. The effects
look even worse than they did then -- Toho had been
doing much better miniature work and suitmation for
decades by the time this "technological break-through"
was lensed, and I'm now more conscious of how superb
much of the often-derided Japanese SFX work really is.
Sure, Rick Baker's suit and his acting from inside it
is admirable (except for those appalling looks of marshmellow
sappyness that he was apparently directed to send toward
his miniature love from time to time) -- but the brief
glimpses of Rambaldi's much-touted full-size robot Kong
are still dreadful and ruin the whole thing... or would
have, if the script and direction hadn't done such a
damn fine job of ruining it already.
OK,
director Guillermin does a reasonable job here and there.
The scenes of captured Kong being taken home in the
oil tanker -- and particularly his explosive rage and
pathetic surrender -- are very effective, and augured
well for the rest of the picture. In fact, despite daft
changes made to the original storyline, the first half
of the film is tolerable enough ... as far as misguided
remakes go. The problem is the last half. Kong's NY
humiliation is wildly overplayed, his rampage through
the streets is dismally weak and his demise is only
moving in a shallow, manipulative way... there is certainly
no emotional depth to it. The main problem (and I leave
aside the empty-headed bimbo-ishness of Jessica Lang's
heroine, Jeff Bridges' totally ineffectual Jack, the
poor pacing and choreography of Kong's humilation and
escape, and a dozen other weaknesses) is that Guillermin
and his script do not appear to understand that Kong
needs to be an animal -- a unique, powerful animal --
and not a man-in-a-monkey-suit. His motivations and
responses need to be those of an ape, not a man. This
is where the power of the original comes from. In that
film, we are moved by Kong's plight both intellectually
and emotionally, responding to the tragedy of a powerful
being taken out of its proper place, weakened by Beauty,
and subsequently destroyed by "the little people",
who don't deserve to conquer. It is pathetic
in a true sense. Instead, Guillermin made the Ape-God's
fate bathetic.
This
lack of emotional power is exacerbated by the fact that
Guillermin's Kong is never King in any significant way.
Removing the dinosaurs -- and thus all the iconic power
that comes from Kong's incredible feat of killing a
Tyrannosaurus Rex with his bare hands -- means that
there are really no heights from which Kong can fall.
Except,
of course, those of the original....
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Boa
vs Python (2003,
US) -- dir. David Flores
Question:
What's the first thing you do when you've got a giant
python rampaging through the countryside?
Answer:
Forget the army. Forget the airforce. Forget the Indian
snake-charmer that hangs out down the markets on weekends.
Get another giant snake of a different species (so viewers
can tell them apart) and send it out after the first.
Preferably controlled by a cute marine biologist with
implants. Direct monster-to-monster biffo is the ONLY
way to go in situations like these!
Some
viewers
on the Internet Movie Database give this giant snake
flick a right ol' serve. The technical term "sucks"
is used quite often.
But
I have to say, I don't think it's all that bad. Hey,
it's a low-budget film -- a TV movie, straight-to-video
affair. There's no point expecting the CGI
to look as stunning as the CGI in Lord of the
Rings (just servicable will do). It's no use
expecting a highly original plot (though it
is possible to get one, if you're lucky). Don't
look for award-winning performances (though there's
plenty of good actors out there seeking work and one
of them might wander by just at the right moment). What
Boa vs Python does have is losts of
giant snake action (even if the snake-on-snake stuff
is slow in coming), an OK plot (fairly straight-forward
and cliched, but still a plot, which is more than you
can say for some big-budget Hollywood blockbusters),
some interesting characterisations (along with the inevitable
stock variants), gratuitous nudity for those inclined
that way, a reasonable pace, decent direction, plenty
of enthusiasm and a reasonably spectacular climax in
a subway tunnel. Yes, there are stupid bits of plotting
and lapses of logic (even dismissing those inherent
in the genre tropes), but we all know how easy it is
for such glitches to sneak through the frenzied production
process, don't we? When did you last see a big-budgeter
that was free of them?
Question:
Did you see New Alcatraz (known as
Boa in the US)? How about Python?
Did you check out Python
2? If you've seen all three, you might
as well see this one, too -- it's certainly no worse
than these and is different enough to keep you awake
through to the end. What's more, the DVD has a really
good, if deceptively inaccurate, cover, evoking a scene
that you can dream about after the credits roll.
Note:
The title Boa vs Python suggests that
the film is a sequel to Boa as well
as the Python films, but it isn't.
There's no connection with New Alcatraz,
though it fits into the Python series
well enough.
10
February 2005
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King
Kong Escapes [aka Kingukongu no gyakushu, lit.
King Kong Strikes Again] (1967, Japanese) -- dir. Ishiro
Honda
Yet
another giant monster flick I find it impossible to
dislike. Generally scorned by critics and writers of
movie guides, it is actually a well-produced effort
and much less cheapjack than the critics would have
you believe. On top of that it is colourful, well-crafted
and exciting, with lots of great daikaiju imagery and
a wonderful use of the Tohoscope widescreen format,
giving it an expansive quality that is often rather
impressive.
Made
not as a sequel to the original Kong, nor as a sequel
to Honda's own Kingu
Kongu tai Gojira (King Kong vs
Godzilla), but rather as a live-action tie-in
to a Rank/Baskin cartoon TV series King Kong
from 1966 (an ancestry that makes perfect sense when
you see it in that light), it ranks as a decent piece
of monster entertainment -- veering, of course, more
to camp than to drama. A list of its basic elements
says it all: a rather comical yet endearing Kong (despite
throw-away critical comments to the contrary, this suit
is not mangy and, while kooky, looks in much
better condition than the one in King Kong vs
Godzilla); a very cool, and rather cute, Mechani-Kong;
Gorosaurus, Kong's rather stiff reptilian rival; a sea-serpent;
an evil scientist (Dr Huu or Dr Who, depending on the
version you're watching, and played by the gaunt and
wonderful-looking Eisei Amamoto, who appears in endless
character roles in Japanese action and fantasy films);
a beautiful secret agent from an unnamed country (the
gorgeous Mie Hama, in great '60s gear); dastardly world-threatening
plots; a secret base in the Antarctic, replete with
classic '60s decor and strange bits of pseudo-technology;
a lost prehistoric island; some effective city-trashing;
and a climactic punch-up between Kong and Mechani-Kong
that takes place on Tokyo Tower.
Honda
keeps the whole thing moving at a cracking pace, effectively
dragging the viewer into the film's cartoon ambiance;
in fact, I find its structure a lot more effective than
many better-reviewed monster films. The acting is fine.
As well as the afore-mentioned Eisei Amamoto and Mie
Hama, there are decent performances from two US actors
-- Rhodes Reason, who makes an OK if bland hero, and
Linda Miller, who looks cutely blonde and takes to Kong
immediately, so that, unlike her predecessor, she engages
in minimal screaming -- as well as the ubiquitous and
well-respected Akira Takarada, who undertakes the actual
heroics. The SFX run a bit hot-and-cold, but in general
the monster stuff is both awesome and awesomely silly
and the miniature landscapes are detailed. Sure, you
have to suspend disbelief, but that's the name of the
game, isn't it?
King
Kong Escapes does pinch plot elements and various
incidentals from the original King Kong,
but in form, mood and imagery, it's definitely late-'60s
daikaiju eiga: colourful, silly and rather engaging.
One
last thing: it's better to see the original Japanese
version, if you can, even though Reason and Miller are
necessarily dubbed into Japanese. Apparently their voices
are dubbed on the English version, too. I actually found
the Japanese dubbing rather effective -- it may be my
lack of knowledge of the language, but I often had trouble
determining whether or not they were dubbed.
10
February 2005
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The
X From Outer Space [aka Uchu daikaijû
Girara] (1967, Japanese) -- dir. Kazui Nihonmatsu
Despite
reviews that universally deride this film as cheap,
juvenile, a cheesy mess and just plain bad film-making,
I must say I enjoyed it thoroughly. How can you not
like a Giant Space Chicken on a rampage, especially
in a context that places the kaiju and humanity in an
archetypally 1960s version of outer space culture? Sure,
it's not a great film, and nor is it a great example
of daikaiju eiga per se. The model work is
much less detailed than anything created by master Eiji
Tsuburaya, even at his cheapest. Everything looks like
a toy. But who cares? The design work overall is lovely
(especially the AAB Gamma spaceship and the moon-base
uniforms -- much better than those designed, for example,
for Space 1999) and the SFX people
produce some beautiful (and occasionally original) shots
of Gilala at work.
The
music? Largely pedestrian and a little repetitious,
though occasionally it achieves a '60s pop quality that
works effectively with the excellent primary colouring
of the clothing to give the film an appealing kitsch
ambiance.
The
acting? Passable. Even though Peggy Neal injects a sort
of carefree "cuteness" into her manner that
sometimes makes her look stoned, she is appealing in
the thankless part (how come the crew's female biologist
-- Neal -- is the only one who makes coffee or hands
out the frozen dinners? Don't tell me. I know the answer).
The other minor Caucasian actors involved aren't nearly
as incompetent as usual for the kinds of international
cameo roles they undertake. And the Japanese actors
manage the proceedings with professional aplomb.
The
script? In terms of the actual dialogue, it's hard to
say. The version under review is the US AIP one, dubbed
and pan-and-scanned for TV. As it stands, much of the
dialogue is rather abrupt and hokey. The narrative flow
is glacial in getting underway, with a semi-relevant
lead-in to the actual plot that lasts for 40-odd minutes.
But the underlying human elements work well against
the monster action and when the interplay between them
converges with the action sequences -- to, for example,
place Neal in danger of being trodden on -- the film
really fires. The scene where the heroes divert Gilala's
attention using a jeep packed with radioactive material
and a chase ensues is one of my favourite monster scenes
ever. OK, I know the jeep looks like a toy in distance
shots, but, as I say, who cares?
As
for the main attraction -- Gilala himself: as a kaiju
he is ridiculous, of course, but the rubber-suit is
a great design and satisfyingly detailed, and most of
his rampage scenes are excellent. He's an appealing
chap, combining the ridiculous and the awesome -- both
basic elements of daikaiju -- into a rather unique kaiju
personality.
Overall,
the word that describes this film best is not "good"
or "effective" or "cheesy" or "bad",
but "appealing". Its rather strange approach
to standard kaiju antics and the colourful elements
working within it succeed in making it a surprisingly
entertaining film -- provided you have the requisite
tolerance as a viewer.
But
it is also clear from this AIP TV version that the film
would look much better in widescreen. I could tolerate
the dubbing (there have been worse examples), but the
pan-and-scan image was clearly cut off, and cut off
badly. There are scenes of dialogue where you can't
see the speaker at all! Terrible. It seems a pity, too,
as some moments suggest that the cinematographer and
director really knew what they were doing in framing
their shots. Oh well, one day...
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King
Kong vs Godzilla [aka Kingu Kongu tai Gojira]
(1962, Japanese) -- dir. Ishiro Honda
In
the west, we are mostly familiar with this film as a
cheesy, badly constructed mess, and any affection we
might have for it comes from a nostalgic appreciation
of its camp qualities. Objectively, it sucks.
Well,
King Kong vs Godzilla only sucks in
the US version released in 1963 and "directed"
by Thomas Montgomery. The real thing is terrific --
once you realise that it's a satire, which isn't a difficult
conclusion to come to when you see it in its original
form. Here the laughs are intentional! In all seriousness,
watching it in its original form is like seeing a totally
different film.
Unedited
and in its original form, King Kong vs Godzilla
has a good balanced script and is tightly and
energetically directed -- with great pacing and an expansive
humour. The acting's good, too (featuring some major
Japanese comedians), provided you don't mind a bit of
overacting at times. G's design is generally fine (though
better in profile than face on). Only the tatty Kong
suit is less than satisfactory -- and you even get used
to that.
The
clearest indication of how bad and damaged the US edit
is can be seen right at the beginning. As you may recall,
it begins with a narration taking place over a spinning
globe ... bad, cheesy and inane. The US version takes
this as a straight introduction, leading into all that
really, really boring stuff with the news commentator
(Michael Keith) telling us "what's going on"
in the most dramatically dull and stupid manner imaginable.
In
the original, the spinning globe still appears ... and
it's still bad and cheesy ... but we immediately realise
that it's part of a science program being watched by
the phaumaceutical company's marketing manager (Ichirô
Arishima). And he thinks it's bad, too. This
leads directly into his complaints about how badly the
show is rating and how something must be done to boost
its appeal ... which of course is the motivation for
seeking out King Kong in the first place. So the bad
SFX aren't B-grade Japanese filmmaking (as is often
claimed), but a joke and part of the developing plot.
Now,
who on earth would have thought that making THAT change
was a good idea?
When
I'd only seen the US version, I couldn't understand
why King Kong vs Godzilla is the highest
grossing G film in Japan, was premiered at an Arts festival
and is generally well-thought-of by Japanese film historians.
It didn't make sense. However, when I finally saw the
original, I understood that (a) it's a deliberately
funny film, (b) it's very well made, and (c) it is NOT
a low budget, camp throw-away.
Note:
It should not need to be said after all this time, but
reviewers who write about the film without seeing the
two versions are still passing on the myth that there
are two endings, one in which Kong wins and one in which
Godzilla wins. Well, there aren't two endings. Just
one.
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Godzilla
vs SpaceGodzilla [aka Gojira tai Supesu Gojira]
(1994) -- dir. Kensho Yamashita
Like
most of the Godzilla films, Godzilla vs SpaceGodzilla
(the 21st G film) works much better seen in widescreen
and in its original language, with subtitles. Some subtleties
are lost in the US dubbed version, sure. But more than
that, it was the tone and flow of the film that is improved
seeing it in its original form.
Now,
I know Godzilla vs SpaceGodzilla is
the subject of much scorn in critical -- and fan --
circles, and is ranked very low by cognoscenti. But,
frankly, I thought it was pretty good. Sure, the space-fight
scene looked fake, but I didn't really care. I can go
with the artificiality of it. I don't think an attempt
was made to make it look "real" -- there seemed
to me to be a deliberate abstraction about it. Generally,
in fact, I thought the film makers tried to give the
imagery of the film a different, imaginative feel.
Elements
of the plot tie in with previous movies nicely, too,
especially in terms of the Major Yuki character (an
eccentric soul with a grudge against Godzilla who spends
his time, at first, plotting the Big G's destruction),
and many of the visuals are effective and even intriguingly
unusual (though some of the back-projection city-stomping
is noticably poor in terms of colour synchronisation).
There is a fun surreal quality about SpaceGodzilla's
crystal forest in the middle of Tokyo, Godzilla looks
great, and SpaceGodzilla himself -- despite detractors
-- is spiffingly nasty-looking... a dynamic, post-Godzilla
kaiju.
True,
the film is slow in places, rambling on and skipping
between plots, but I find that this doesn't annoy me
overly. Most of the Heisei films suffer from a similar
looseness of focus and an over-concentration on the
mechanics of the military's response. It reflects the
philosophy that seems to run through that series (from
1989's Godzilla vs Biollante to 1995's
Godzilla vs Destoroyah).
This
time 'round, I did notice something that hinted at the
disaster that would befall Godzilla in the next film,
Godzilla vs Destoroyah. There is a
moment in the climax when G forces his radiation levels
to an unprecedented high in order to destroy SpaceG.
As he does so, lines of power burst from him for a moment.
The same effect would be used in the next film when
G's nuclear heart explodes at the climax. It is almost
as though the effort to kill SpaceG is the stimulus
that precipitates G's subsequent nuclear meltdown and
(albeit temporary) demise. Perhaps it is not deliberate
here, but it may have suggested the idea in hindsight.
I like to think so anyway. It adds a certain comforting
continuity to the series.
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Kronos:
Ravager of Planets (1957) -- dir. Kurt Neuman
This
'50s SF giant machine / alien invasion movie is a great
example of a film that should be seen in its original
screen ratio of 2.35:1 to be properly appreciated. I'd
only ever seen it on TV in a pan-and-scan, faded and
scratchy print. In this form, it had come over as enjoyable
enough, but not overly impressive visually. On the new
DVD it looks great and proves to be a much better movie
than I'd thought. In places it's almost surreal. The
director (Kurt Neuman) isn't the most imaginative of
directors (though his best-known film is, I think, The
Fly, with Vincent Price, and that's pretty
good), but he really uses the widescreen image well
here to give a sense of space and epic grandeur hardly
warranted by the SFX themselves. The movie only cost
$160,000 to make, which, even in those days, was pretty
paltry. But it looks good and there are several moments
of genuine awe.
One
of the best involves the main characters landing on
the top of the gigantic machine in a 'copter. It is
simply done, but really works. However, when Kronos
appears in San Francisco and moves through the streets,
it's obvious what was needed -- some expertise from
Toho. There isn't enough city-smashing, with the destruction
suggested using stock footage and cut-ins of the machine's
pistons -- or the thing merely superimposed over a normal
distant cityscape, along with added smoke and flame.
It actually works OK, but how much better would it have
been with some of Japan's model makers on the job!
Despite
the very US SF-invasion storyline, it was clear to me
that the film had been influenced strongly by Gojira
(or more probably Godzilla, King of the Monsters).
The makers just didn't have the expertise or money at
hand to achieve what they clearly had in mind.
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Godzilla
vs Gigan [aka Chikyu kogeki meirei-Gojira tai
Gaigan -- Earth Destruction Directive: Godzilla vs Gigan;
Godzilla on Monster Island] (1972) -- dir. Jun Fukuda
In
this, the 12th Godzilla film, the Big G talks!
And
don't the critics scorn it!
But
the talking isn't so appalling in the context of the
film itself if you consider the themes (and watch the
Japanese version rather than the badly dubbed US one).
Think about it: the main human protagonist is a manga
artist developing a new kaiju character (the Monster
of Homework) and hired to publicise a Godzilla theme
park. The plot (with its aliens and hidden conspiracies)
is deliberately fantastical and manga-ish. Moreover,
like Godzilla's Revenge, though to
a lesser extent, it comments on Godzilla's iconic role
in modern society. So, in the Japanese version, when
Godzilla speaks to Angilas as he heads off to save the
world from the dread aliens, what he says appears in
a manga speech bubble (presumably representing a kaiju
mode of communication)! Very appropriate to the comicbook
context and rather postmodern, don't you think? Those
responsible for the US dub completely missed the point
when they gave him a hideous synthesised voice.
The
talking is not just a bit of silliness. It's art!
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Godzilla
vs Hedorah [aka Gojira tai Hedora; Godzilla
vs the Smog Monster] (1971) -- dir. Yoshimitsu Banno
Godzilla
vs Hedorah is a "divisive" G-film
-- pretty much a love-it or hate-it proposition for
fans of the Big G. Toho producer Tomoyuki Tanaka, who
was in hospital during the production, is said to have
seen what Banno did to "his" project and flipped
out, declaring that Banno had "ruined Godzilla".
Well, that seems a little extreme. While some fans loathe
the film as a G-travesty, others love it for its weirdness,
its dark nastiness, its seriousness. It may not be a
"typical" G-film (or the "best"
G-film), but it is certainly a memorable one.
And
then there's the spectacle of seeing Godzilla fly through
the air, tail tucked under his body, using his fire
breath as a means of rocket propulsion!
OK,
the flight scene is very ... let's say, controversial...
but, you know, it sort of fits into this particular
movie, with its theme of pollution and its hallucinatory
imagery. Hopefully Godzilla will NEVER fly like that
again, but in this particular universe, where smog and
pollution can come alive and turn into a giant monster
-- and where Godzilla movies can have weird cartoon
inserts and hippies hang about on Mt Fuji singing and
dancing and generally getting stoned while the world
burns -- it seems entirely appropriate that Godzie could
use his fire breath to propel himself through the air.
This is Godzilla seen through a chemical haze -- drugs
being another form of pollution, after all.
Far-fetched,
you reckon? No, not at all! It seems to me to be an
imaginative -- and not entirely implausible -- interpretation!
What with the nightclub scene where patrons turn into
fish-headed monsters under the influence of alcohol
and/or drugs (as in Fear and Loathing in Los
Vegas) -- or the scene where Hedorah sucks
on a smoking chimney as though it's a bong -- interpreting
the blatant surrealism of Smog Monster
as some sort of drug-induced supra-reality is entirely
appropriate!
Godzilla
on drugs?
Godzilla
enters Tokyo in a gigantic combi-van (which has been
painted in flower-child patterns by Mothra's fairies),
finds a nice place to crash and starts doing joints.
Before you know it, the City is shrouded in a dense
blanket of sweet-smelling smoke. The inhabitants and
the military become too lay-back to worry about getting
rid of him.
GENERAL
(to G): Hey, man! Pass it around!
GODZILLA:
Sure thing.
Whereupon
the General is crushed under several tons of burning
marijuana.
Or,
if Godzilla is into cocaine, they could get rid of him
by laying a gigantic line that leads to a volcano --
and he falls into it in a drugged stupor as he crawls
along sniffing the line up his cavernous nostrils.
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Godzilla
vs Megalon (1973, aka Gojira tai Megaro) --
dir. Jun Fukuda
Godzilla
vs Megalon (the 13th, and most contemptuously
maligned, of the Godzilla movies) is actually fun and
colourful and looks good in widescreen, certainly as
compared to the badly dubbed, pan-and-scanned TV version
we've all mostly been used to. Naturally, it continues
to be silly and on occasion considerably less than perfect,
but it's fun nevertheless. Though watching it with its
original soundtrack may make the film seem a little
less dorky, I really don't think it makes that much
difference. I can't remember exactly what the dub sounds
like and nor can I remember it clearly enough to say
how much editing went on in the dub version. But my
general reaction to both versions is much the same.
Widescreen
makes a huge difference though. The composition of most
shots is excellent and there are some great looking
scenes. Pan-and-scan makes it look cheap, more confined
and utterly throw-away.
Clearly
G vs Megalon is a kid's picture, with
little by way of adult content in subject matter or
approach, and it's not really a child/adult cross-over
type film either. Seatopia (home of the watery bad guys)
is underdeveloped and the rationalisation for convenient
plot elements, such as Jet Jaguar's sudden ability to
"grow up" (as they put it), is generally either
weak or absent.
But
who cares? Seen as a kid's movie, it's a fine film --
a sort of comedy/adventure fantasy. Even Godzilla's
"slide kick" works amusingly in that context
-- as does the corny bonding between G and the robot.
And perhaps it's my perverted imagination, but at one
point I noticed that Megalon "moons" Godzilla
and Jet J contemptuously during their wrestling match,
turning his backside toward G and slapping it!
Taken
as a World Wide Wrestling parody, the extended four-way
fight
sequence is hilarious!
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Garuda
(Thai, 2004) -- dir. Monthon Arayangkoon
A
new, digitally filmed giant monster flick from Thailand?
Sounds interesting? It is, but the news is both good
and bad. Several points:
-
It's not really a giant monster film, despite appearances.
Garuda the monster is about the size of the Hulk at
the end of the recent version of that particular marvel's
bio-pic, or maybe Mr Hyde as featured in The
League of Extraordinary Gentlemen: bigger
than an elephant, but smaller than... um ... Minya
(Godzilla's "son"). He's Mighty Joe Young
rather than Kong in size. As a beastie, he's pretty
good though. Still kaiju, I guess, strictly speaking.
But there's no city-crunching (though he does pick
up a car in his claw while flying along the street
and leaves nasty claw marks in assorted walls).
-
While the SFX are actually rather good and the whole
thing is filmed very nicely indeed (it was filmed
digitally, like Star Wars Episode 1,
to make the digital addition of the monster easier),
it lacks something really important: a plot that holds
your attention. It is actually just a very linear
bug-hunt movie, and all interesting aspects (and there
are several) remain undeveloped. For example:
Leena, the lead female character, to military guys:
"What do you people do?"
Military guy: "We kill Gods."
Now there's an extremely interesting idea lurking
there (conveyed as well through a bit of intriguing
back story), but it isn't really pursued. In the end
your mind wanders because the film remains pretty
much on the same track as it started on, proceeding
to the inevitable climax without too many stops along
the way and without exposing much except the mere
existence of the beastie.
- Garuda
itself is a well-designed CGI creature, very effectively
done. It even manages to come over as heavy,
something that CGI creatures in many other recent
monster films fail to do.
- Most
of the film takes place in a cave and only develops
real drive toward the end when the monster escapes
into the subway tunnels and then out onto the streets.
- The
cast contains a non-Thai actor in a major role whose
idea of expressing emotion (all of them) is to hang
around with his mouth open. Why don't foreign film
makers stick with good actors from their own country
if they can't attract decent ones from OS? The Thai
actors here are fine, even if their characters, like
the plot, are underdeveloped and underused.
- I'm
not at all familiar with Thai social politics, but
there is in the film an intriguing undercurrent of
racial hatred directed towards the character Leena,
who is of mixed Thai/French heritage. It doesn't lead
anywhere much, but it's interesting as far as it goes.
In
balance, then, the whole thing is not embarrassing or
even particularly bad. In the final analysis, it simply
fails to engage at the deepest level. But it's rather
entertaining nevertheless, the monster looks great and
the Thai ALL-REGION DVD is a beautiful print in anamorphic
widescreen with readable English subtitles.
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Godzilla
vs the Sea Monster (Gojira-Ebira-Mosura: Nankai
no daiketto [Godzilla, Ebirah, Mothra: South Seas Giant
Battle] (1966; dir. Jun Fukuda) aka Godzilla vs The
Sea Monster (US, 1968), Ebirah, Horror of the Deep
Though
there's minimal Godzilla-on-a-city-destroying-rampage
action, Godzilla vs the Sea-Monster
is a fun, well-made G-film -- in a light, not-at-all-serious
way. This is especially so when it is viewed in its
proper widescreen format. Great use is made of the island
vistas and the look of the film is bright and exotic.
Sure, the decision to set the film (Godzilla's 7th)
on a tropical island was no doubt made in order to save
money, but in the retrospective context of 27 films,
the difference works well and no doubt helps account
for the fact that the franchise has survived for so
long (50 years). But either way this film should not
be dismissed as a "poverty row" knock-off,
as some critics have done.
My
favourite scene is where the island girl Daiyo (Kumi
Misuno), chased by the Red Bamboo (an evil militarist
organisation engaged in some nefarious world-conquering
nastiness), stumbles upon Godzilla who proceeds to chase
off the bad guys but more-or-less ignores the girl and
settles down on a rock to contemplate his navel. She's
no threat and he's clearly quite content to have her
around. Mind you, I notice he does take a close squizz
first, before settling down to sleep, so perhaps it's
not his own navel he's dreaming about.....
Note:
It is a pity, however, that the particular Goji-suit
design of this film makes the Big G look so much like
a muppet. |
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Hood 2004 |
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