Deep Sea Monster Reigo

With Godzilla in [hopefully temporary] retirement, Japanese filmmakers seem inspired to experiment with new and different approaches to the daikaiju eiga genre, producing films such as Dai-Nipponjin (2007; dir. Hitoshi Matsumoto) [aka Big Man Japan], Girara-no Gyakushuu Touyaku Samitto Kiki Ippatsu [lit. Guilala’s Counter Attack: the Touyaku Summit One-Shot Crisis] (in production, 2008; dir. Minoru Kawasaki) and G (2008; dir. Kiyotaka Taguchi). The latest has been long in coming, but it sounds interesting.

Shinkaijû Reigô [aka Deep Sea Monster Reigo; Reigo vs. Yamato; Reigo the Deep Sea Monster vs. The Battleship Yamato, A-140F6] (2008 [2005]; dir. Shinpei Hayashiya)

Reigo front page

The film began life in 2005 and has had earlier showings, but it has now been re-edited and, according to Kaiju Search-Robot Avery, is due for release in Japan on 16 August 2008.

What is unique about the film is the concept. It postulates an alternative history for the great Japanese warship, the Yamato, which was the largest and strongest battleship of its time. At 263 metres long, with a firing range of 40 kilometres and the ability to penetrate armor up to 40 cms thick from 30 kilometres away, it was to be the glory of the Japanese fleet and to play a decisive part in the War at sea. Yet it sank on 7 April 1945 with all its crew before having much of a chance to show what it could do.

This film depicts a great battle fought between the Yamato and a huge undersea monster, Reigo, two years prior to its historic sinking.

Reigo vs Yamato

Reigo 1

Reigo 2

reigo 3

Below is the maquette used in creating the monster:

reigo maquette

And here is the Youtube trailer, though a better version of it (in proper widescreen and decent sound synchronisation) is available on the official website — along with details of the Yamato, the monster and the production.

 

The director, Shinpei Hayashiya, also produced and directed the earlier fan-produced short film Gamera 4: Truth (2003). Deep Sea Monster Reigo is his first feature film.

Posted in Daikaiju, Film, Giant Monsters, Trailers | 3 Comments

An Encounter with Anacondas

It’s not often that a tourist visit to Fiji offers a chance to engage with giant monsters. It happened to me just the other day.

We’ve been on Viti Levu (“Big Fiji”), in Suva to be precise, visiting fellow horror writer Kaaron Warren, who lives there with husband James, son Mitch and daughter Nadia. Kaaron has been very tolerant and has taken us around the place on various dark and mysterious excursions into Fijian esoterica and through assorted Emporiums of Dubious Taste.

One such excursion led us to the Lagoon Resort — a tropical retreat situated about 45 kilometres west of Suva at Pacific Harbour. The reason for our trip through the spectacular Fijian countryside was two-fold. First off, Cat wanted to visit a place Kaaron called “the Tiki Bar”, which contains a giant cannibal-pot spa and pool presided over by a daikaiju-sized Tiki head.

Tiki Bar

Yes, that’s me waving out of the giant’s left eye.

That was pretty cool, but the most exciting reason to visit the Pacific Harbour (for me anyway) was the Lagoon Resort’s star attraction — the “Bloody Mary”.

In case you don’t know, the “Bloody Mary” is the rather dilapidated boat (“She may be ugly, but she puts out…”) hired by the self-destructive protagonists of the 2004 sequel to Anaconda, Dwight H. Little’s Anacondas: The Hunt for the Blood Orchid, to take them into the loving coils of the legendary 40-foot anacondas of the Borneo jungle.

Bloody Mary pic 1

Bloody Mary falls

The story goes that Jim Sherlock, the current owner of the Lagoon Resort (which had apparently begun life long ago as a high-class bordello), one day noticed a group making their way downstream past his establishment, so he yelled to them, suggesting that they come ashore for a drink. It happened that the group were Hollywood types scouting for locations. The following year they turned up in larger numbers and stayed at the resort while they filmed Anacondas — Fiji and the Lagoon’s environs standing in for Borneo. The movie was a huge success in Fiji, I’m told, running for a month or so at the local cinemas.

The Art Department had carefully created the Bloody Mary at the resort (for a reported A$200,000) and afterwards Sherlock bought it from them for $2000. It now rests dry-docked at the edge of the Lagoon. Jim Sherlock has kept its tacky, dilapidated condition pristine and lets enthusiastic tourists (like me) wander around it.

On the Bloody Mary

The vessel is full of all sorts of stuff and we had fun imagining we were fleeing through the jungle-shrouded rivers of Borneo, hounded by giant snakes. The kids thought we were nuts.

On the Bloody Mary 1

 

On the Bloody Mary 2

 

On the Bloody Mary 3

 

That last shot is me about to enter the loo — yes, the boat actually has one, though it’s not what you might call functional. (I didn’t attempt to use it.) Kaiju-fans should note the Godzilla vs Barkley t-shirt I picked up in a department store sale in Suva, after seeing it advertised on telly the night before.

The following snap shows Cat and I trying to stir up the snakes in the galley.

Rob and Cat in Bloody Mary

You’re probably wondering — as I did — whether there are any giant anacondas in the Lagoon itself. Well, I found out soon enough. I managed to take this snap before the blighter consumed me whole and I was forced to dig my way out of its belly using the sharp end of a cocktail umbrella that I happened to have in my pocket from the previous evening’s debaucheries.

Snake attack

Okay, that last paragraph is something of an exaggeration…

Posted in Film, Giant Monsters, It's True! Really! | 4 Comments

Godzilla Zero Hour: A History Part 1

Title card

A History of Godzilla Zero Hour: Part One

An Account by Franz Vorenkamp

The events that would inevitably set Godzilla Zero Hour in motion took place while I was attempting to enjoy a fairly mediocre lunch during my senior year at Canton High School. I recall that I was trying to soften a stale bosco stick (kind of like an Italian breadstick filled with cheese) in a cup of Marinara sauce when someone alerted me to the fact that in three weeks the school would be hosting its first annual student video competition.

A little background first, though.

Since I was a young kid, I’d always experimented with my Mom’s video camera ever since my Father bought it for her as a gift when such things first became widely available in the early nineties. Although it didn’t look like much, the squat JVC Compact VHS Camcorder was an unsuspecting catalyst that would spark a fire in me that as of this writing has not fizzled out.

My father, likewise, was responsible for my love of classic Godzilla movies. Ever since that night when he sat me on his lap and watched Godzilla: King of the Monsters with me, I was on my way to becoming a full blown Godzilla addict. By the age of 9, I had acquired all of the Godzilla VHS’s that were available for purchase — I was even lucky enough to have stumbled across Godzilla Raids Again left dusty, and undiscovered, on a shelf in the mall video store. It was around that age — 9 — that I started to really experiment with making my own movies.

Like so many other Godzilla enthusiasts, I of course started off by attempting to make stop-motion videos using my Godzilla figurine. Singular, because in these times I wasn’t even aware of the existence of Bandai figures … instead, I rocked out with my giant 12″ tall rubber Imperial Godzilla figure, lovingly rescued from the bargain bin at Toys ‘R Us. Despite his silver chest and apparent fondness for red lipstick, he was the crown jewel of my toy box, and the star of my first film.

I like to think that I had a filmmaker’s mind from the beginning. I was a perceptive young kid, and I had always thought it would be cool if Hedorah, who was a monster of sludge, could shapeshift like the “liquid metal guy” from Terminator 2. So, armed with a blob of brown modeling clay, my trusty Godzilla, and a bottle of red food dye (because, naturally, in the mind of a 9/10 year old, Godzilla’s foes need to suffer a gruesome death) I set to work making my first stopmotion feature.

My parents were impressed with the outcome, especially at how my version of Hedorah changed his shape, but less than enthused about the red stain on the carpet from when Godzilla delivered the final crushing blow of defeat to his filthy opponent. Over the next few years, Godzilla would face (and defeat) the Incredible Hulk. He would eviscerate Batman. And on a particularly lively Christmas Eve, he would disembowel my cousin’s assailing Stretch Armstrong doll with his spiny dorsal plates.

As I grew up, the stop-motion movie-making eventually came to a close when the trusty JVC camcorder gave up the ghost. Sadly, the mighty Imperial Godzilla — weary from years of battle and abuse — began to crack apart as all well-loved rubber dinosaur toys eventually do. Moreover, my passion for movie making was slowly being replaced by a growing interest in computers and more traditional forms of art.

In the summer of 2004, when I was 15, my Father, who had been the biggest influence in my life (in so many more ways than just Godzilla) passed away after a long struggle with esophageal cancer. His loss made my remaining two years in High School difficult, but I was able to find refuge in my creative studies. Like my Father, I was naturally gifted in most artistic endeavors; following in his footsteps, I had also become adept at working with software like Adobe Photoshop. My knack for digital art evolved into an interest in animation. During the summer after my Junior year, this hobby really took off.

So, back to that lunch with the stale breadstick. Like the other art nerds, I rebelled from the norm and avoided the lunch room like the plague. Instead, I hung around in the art department, both hanging out with the other social rejects and honing my craft. Usually joining me was my girlfriend of then two years, Kourtnee, and my buddy Kurt. I think it might have been Kurt who brought up the video contest in between bites of food. Over the course of that year, I had gained a reputation around school for my off-the-wall animated videos that would accompany my presentations in class. Up to that point, however, I had not let anybody know about my modest work with 3D graphics.

Surprising Kurt, I suggested that we enter the contest ourselves. During the last few minutes of our addled Italian dejeuner, we called together a team to work on the project with us. Joining Kurt and myself, our shutterbug friend Morelli joined the fray. Additionally (and this is where things start to become ironic), I randomly asked a guy named Mike (whom I had never met) to join our motley crew. The idea was simple: take the video contest by storm and win the cash prize. Our method? Win the popular vote by reducing the High School to rubble the best way I could think of … with a 3D Godzilla.

After three weeks of shooting our epic, Kurt and I were feverishly editing trying to make the deadline. We even managed to skip school a couple of days to keep working. The delay came in large part from my inexperience with 3D … truthfully, I didn’t really know how to dub the CG characters over live-action backgrounds — the entire project was a massive gamble. Luckily, I figured it out and finished the project right on the due date. Had my Mother not been pulled over on the way to the High School (she insisted that she chauffer me, since I had not slept in almost two days), we might have made it on time.

Though a success, our first movie, “Judgment of Fire”, would not be eligible for the prize in the contest due to late submission. Imagine our shock when the voting students overwhelmingly sent the ballots back in our favor by way of write-in. Anti-Establishment at its finest.

Summer came and went, and eventually college began. All the while, Kurt, Mike, Mike2 and myself had been anxiously planning our next project. Since we had enjoyed ourselves so much on the first project, we voted unanimously to try another Godzilla film — tentatively titled: “Godzilla: After War”. Unlike the relatively short (15 min) “Judgment of Fire”, the new project was set to be a full-length feature.

However, we still had much to learn. We were still shooting off the hip — everything was improvised aside from a rough story outline. On the night we were set to shoot, we literally picked out our cast from each other’s cellphones. That evening, I met Kevin Jones and Bob Keith for the first time, courtesy of Mike’s cellphone. The shoot was washed out thanks to rain, but the friendships made that night would change things forever.

During the year between “Judgment” and the new project, my skill with CG had grown significantly. Now capable of pulling off better effects, we plotted to have Godzilla face off against Gamera in the film. The announcement of our project on the internet made some small waves, and we began to take the project more and more seriously. I had written a 25-page rough draft and submitted an article to G-Fan magazine detailing our idea, which by this time had been renamed “Godzilla: Zero Hour”. The story would be divided into four episodes. In the starring roles would be Kurt, Bob, and Mike. Naturally, Morelli would act as our cinematographer.

The final piece of the puzzle was added when I was introduced to Rob Harrington through Kevin Jones (who seemed to be infinitely connected). Rob would be lending his tremendous musical talent to the project and would compose its original score.

I was contacted shortly after the G-Fan article was printed by Joseph Schaefer, who was an avid playwriter and fan of Godzilla. Together, we would expand that 25-page draft to almost 125 pages. The story had evolved to feature not only Godzilla and Gamera, but the popular characters Legion, King Ghidorah (more on that later), Gigan, and Gyaos — fan favorites from both the Godzilla and Gamera series. After months of planning, rehearsing, and many revisions to the script, we were ready to shoot in early November 2005, aiming for a G-Fest premier in 2006.

Then, everything went to hell.

After three years of being my best friend, my confidant and my biggest support after my Dad had passed away, Kourtnee (whom I had been with for three years) left me suddenly in a very rocky breakup. The loss hit me unusually hard for someone who was only 18; this coupled with my Mother, who had begun dating again and bringing different people around the house, pushed me into a deep depression. Three months later, unwilling to deal with my negative attitude, Kurt and Morelli decided that our friendship was not to be. Without a leading man, a cinematographer … or even a camera for that matter … Godzilla: Zero Hour was doomed.

To be continued

Posted in Daikaiju, Film, Giant Monsters, Godzilla | 7 Comments

Godzilla Zero Hour: Introduction Part 2

More Details on Godzilla Zero Hour

Franz Vorenkamp reveals more about his GZH project in the lead-up to its 5 July G-Fest premiere.

Poster 2What’s the deal with the soundtrack?

It’s all original stuff composed by Bob Harrington. Some of it is based on the classic themes from Toho.

Will GZH be sold on DVD?

No. That would be illegal. They’re going to offer it for free download.

What about the soundtrack?

The all-original tracks will be available on a CD we’ll put out sometime called “Zero Media: Original Soundtracks One”. Proceeds will go to Bob and Apollo.

What kind of equipment is being used?

The team shoots with a Canon XL-2 using professional-grade audio equipment. The editing is done on an Alienware Area 51-M computer. Franz has been quoted as saying: “It’s insane … Just … insane”.

We’ve been recording after dialog with condenser mics, which give voice-overs and such professional clarity, but also a bass channel that’s a bit overpowering at times … So, I’m having to manually go into each track and bump the treble which takes double the time. Even as it stands, everything film-wise is edited and needs a couple sound effects dropped in, music, and color correction. (yawn) Additional CG and special effects will be rendering in the lead-up — we’re going to have a little more than I thought in the G-Fest cut (yay!)

I still want to stress how superior the online cut will be, however.

Poster 1
The State of Play

Here’s a comparison list Franz prepared for himself and everyone else on the differences between the two “versions”:

G-Fest Cut:

Editing: Mostly great with some minor hiccups here and there. Solid, but lacks finesse. Color is great in some areas … a little odd in others. A Don Frye scene (if it works out) will hopefully be edited in.

Sound: Decent — some scenes make use of advanced Dolby techniques. In spots, the atmosphere and foley work is just incredible. The audio for the characters speaking has been bumped WAY up to the point of being almost overpowering just to make sure that they’re able to be heard — foolproofing it, hopefully. We’re trying hard to avoid a “what’d he say?” situation.

Length: 35-40 minutes

Music: Lots of filler stuff — only one song from Bob Harrington. Everything else is either stuff from bands, existing movies, or “it’ll do” material written by me. there are some VERY inspired choices in some situations that might end up in the final cut.

CG/Action: Not a lot (think Gamera 3 in a more concentrated form), but cool none the less. A little more visceral than I think people expect. Everything blends nicely, and there are some great shots. Nothing terribly fancy, but some good “ooh and ahh” moments.

Extras: A title menu with a song I picked out.

Attack scene 1

Attack scene 2

Attack scene 3

Online Cut:

Editing: Fine tuned and stylized. Colors should be bold, full ranges of high and low values in each scene, post camera alterations and panning, advanced transition techniques. If we film Don Frye, he will be in, and it will rock. He’s going to have a better catch phrase in this scene than “Go Right Into It”. Bet on it.

Sound: Everything rendered in true-space Dolby 5.1. If a chracter walks around the room while talking, you’ll hear the sound follow him. Additional tracks containing director (that’s me!) and cast commentaries. Minimum of two, maximum of four. Also, a stereo down mix for regular TVs, and headphones that will sound fantastic. I’ve said it before, and I’ll say it again: the sound work will be this movie’s finest achievement. Our textures and atmosphere cannot be beat without a budget (mainly because I’m cheating and using studio equipment/software from more hi-tech sources).

Length: 45 minutes+ not including the deleted scenes menu.

Music: As much Bob Harrington-produced tracks as he is willing to provide; some of the stuff from commercial bands may be retained. Probably nothing by me.

CG/Action: I’m shooting for triple. I’d like to shut up the people who have been asking “why CG?” for three years. The answer? I can do things that are impossible to do with suits on no budget. Monster A takes a swing at Monster B; Monster B ducks, catches the punch on the pass, and slams their opponent through a hillside with real IMPACT. Fancy, complex stuff, possibly gratuitous, but who cares?

Extras: All production diaries. Behind the scenes videos, montages. Making of special-effects featurette, as many as two new trailers. All on meticulously animated and planned out interactive menus. Soundtrack included on disk.

Release: We’re shooting for August, but possibly well after. I’m definitely taking a break after G-Fest. Literally, I’ve been up until 6 am every night for the past month (and I go to work at 9 am).

Wait! here’s a Polaroid picture someone took of Gamera when he visited the set!

Gamera on Polaroid

(Not in the film, but cool, eh?)

The Cast in Action

Live action 1

Professor James Rexius

The above picture is of Professor James Rexius, who was keen to be in the film — as was this chap!

gamera

Posted in Daikaiju, Film, Giant Monsters, Godzilla, Where's the Film? | 3 Comments

Godzilla Zero Hour: Introduction Part 1

A week or so ago I put up the latest pictures from Franz Vorenkamp’s much-anticipated Godzilla Zero Hour project. The colourful and spectacular scenes of Gigan — along with some test animation I’ve seen but am forbidden to put online — suggest that those in attendance at G-Fest XV on 5 July are in for a real surprise.

In the lead up to that premiere, I asked Franz to tell us more about Godzilla Zero Hour (GZH).

Title card

What Is It?

In brief, Godzilla: Zero Hour is the world’s first ever full-length Godzilla film made by non-professional artists. Set for release at G-Fest XV, the first of three planned episodes of Godzilla: Zero Hour will run approximately 45 minutes in length, and will contain all original CG effects and an original score. This project is the first to ever pit the classic Japanese monsters, Godzilla and Gamera against each other in a battle to the death — both fully realised without the use of suits. As well as the two Big Gs, the film will feature Legion, Gigan, and Gyaos. There will be some cameos made by the Green Gargantua, and some others.

Main poster The Story

Godzilla Zero Hour begins months after Gamera 3 left Kaiju fans hanging without closure. After a fierce battle, the Gyaos swarm had been all but obliterated by the shocking self-destruction of Gamera in a last ditch attempt to end their reign of terror. The victory is bittersweet, however, as the apparent death of Gamera has caused an imbalance in the mana system.

Giant monsters (kaiju) have become a common occurrence, wreaking havoc across the globe. Despite the chaos, a new form of thrill-seeking has garnered an underground following — like storm chasers, these groups of young people chase down not tornadoes but kaiju, hoping to sell their amateur footage for a lofty price to the major news corporations who are too afraid to get close.

Lucas Ballard (Bob Keith), Casey Hartright (Alex Berg), and A.J. Smith (Michael Royer) are three such individuals. And just when their insane business scheme begins to take off, they find themselves in the middle of an interstellar war!

Suddenly re-emerging is the Legion swarm, and this time they’ve developed a bizarre appetite for flesh! As the swarm begins to march, they are met with force by a new creature — seemingly sent in a giant meteorite from another world — called Gigan. As the death toll rises, and Gigan’s battles with Legion level city after city, it becomes apparent that it wasn’t sent from space to save humanity from Legion, but to stop Legion from migrating at any cost!

gigan sunlit

Meanwhile, in lieu of the destruction at hand, reports of fishing boats going missing are being overlooked. Mass quantities of sea life are washing up on the shore dead. The ocean begins to boil … Then, one night during the brunt of a thunderstorm a massive creature unseen since it was thought killed in 1984 lumbers out of the depths and unto American soil. Godzilla Returns.

Comments from Franz

“Not only will Godzilla Zero Hour be one hell of a debut for my creative team … It will be the no-budget independent kaiju film by which all the others will be judged.”

“I’m not declaring this the end all be all of Godzilla films, or even fan films. However, I am guaranteeing a quality work full of passion and a surprising amount of polish.”

“We’re not going toe to toe with the big movies, but I really believe that we’re setting the bar for the other creative teams out there … I hope that the results of our part time hobby will inspire other people to step up to the plate to reinvigorate this stagnant fan base … I want that badly — to see others step up and carry the flag after we’re done.”


Surveying the scene

crater

Stay tuned for Part 2 of the Introduction, coming soon.

Posted in Daikaiju, Film, Giant Monsters, Godzilla | 5 Comments

G: Where Did This Come From?

G pic 1

G pic 2

I don’t know what this is, or who directed it — but in the fashion of the time it seems to have the code-like title [G], which — when applied to a giant monster movie — automatically evokes the spectre of the Big G himself, Gojira (Godzilla).

This dude doesn’t look much like the Big G though…

G pic 5

From the two trailers and two scene segments below — unearthed by a chap on the kaiju forums tagged “Cookson”, via Kaiju Search-Robot Avery — the independent (perhaps even fan-based) film uses a combination of traditional kaiju suitmation and CGI to create a giant monster flick that is ground-level, violent and bloody, potentially having lots of emotional intensity, while retaining all those elements of absurdity that make the genre so appealing.

G pic 3

G pic 6

It even has a Robo-like giant robot to face up to the monster in true mecha style.

G pic 4

Anyway, take a look at these trailers and clips and hopefully we’ll find out some concrete information on the film soon.

 

 

 

Posted in Daikaiju, Film, Giant Monsters, Robots, Trailers, Where's the Film? | 21 Comments

King Komodo: The Trailer

King Komodo tales posterHaving just read G-Fan #83, I’m suitably impressed by the new King Komodo graphic serial, Tales of King Komodo, which Todd Tennant (with Mike Bogue) has started in that issue. For one thing there’s a killer scene of a giant octopus attacking a ship! (I admit I have a weakness for giant cephalopods.)

Though I know that Todd has coloured versions of the panels, the ominous, black-ink rendition that appears in G-Fan gives the whole thing an impressive retro-look that more than suits the storyline.

Seeing King Komodo in action again (well, he will be in action in subsequent episodes) reminded me of a project of Todd’s that I’ve meant to detail here — the making of a trailer for a non-existent King Komodo movie. I’d seen some material relating to it and so asked Todd what it was all about.

What is she afraid of?

Brief Description of the Project

In 2004, filmmaker Dan Tapia, SPFX artist Vince Akira Yoshida, and artist Todd Tennant set out to make a “trailer” that would hopefully introduce the world to the daikaiju KING KOMODO, a graphic novel story idea created by writer Mike Bogue and Todd Tennant.

King Komodo

Pre-production illustrations and plans were made. Dan Tapia shot the live footage on location at a farmhouse in Canada, but due to a lack of funding the project was put on hold. Vince, Dan, and Todd hope to re-activate this project and finish this trailer sometime soon, but for now and for the record, here is the basic story-line and photo records of what did take place back then.

Banner

The KING KOMODO “Trailer” Concept (as of 1 July 2004)

The Plot: A young girl waking up early in her 2nd storey farmhouse room and looks out her window. She sees something that makes her very happy and wakes her parents, shouting,”They came …. they were HERE! Come see!”

The farmers are then seen walking our of their house onto the front porch (set on a small hill), and look out onto their adjacent cornfield, where there are large “circular impressions” in the cornfield. They walk out into the field and stand in the “impression”.

“See, Daddy! I told you they would come and visit us!!” (implying these are “crop circles” caused by aliens, as in the film Signs).

There is a booming sound heard in the distance….it grows louder and the earth shakes progressively more with each “boom”, as whatever is causing this seems to be approaching. Suddenly a large shadow overcomes the farmers and most of the cornfield. Instinctively, they turn in the direction of whatever is making this shadow.

The final “shot” is from behind the couple looking back at their house, only to see it being smashed flat by a the gigantic foot of King Komodo.

The screen goes black and there is a terribly loud and long ROOOOAAARRRR! … then the words “KING KOMODO IS KOMING!” appear in white.

The Monster

[Click on images to see them at a larger size.]

Map of KK

KK stomps

The Family

The actors who auditioned for the “farmer” and “farmer’s wife” roles seen here were not used in the final shoot. The “little girl” seen here was included in Dan Tapia’s final shoot.

The wife - not used

The Farmer - not used

Little girl - used

The Footprint

Footplan

Scaffolding

In the print

The print

The Barn

The Barn

Foot on barn

The Storyboard

  • For more on King Komodo, visit Todd’s website
Posted in Comics, Giant Monsters, Graphic novels, Todd Tennant, Update, Where's the Film? | 8 Comments

Attackazoids! and Brian Lonano

Attackazoids! is a short SF film that offers a 7-minute, impressionistic glimpse into a world invaded by an army of giant war machines. Its clear, well-imagined visuals and tight direction go a long way toward suggesting much more than the running time can directly depict on screen.

For example, an atmosphere of fascist domination that director Lonano creates through the use of noir, 1984-like imagery and slogans — along with some excellent parallel advertising material — seems to suggest that there is an undercurrent to the scenario that takes it beyond straight scifi adventure into a sort of metaphorical nightmare state.

And the colossal Attackazoids themselves are very impressive indeed.

Attackazoids! pic

The Backbrain recently interviewed director Brian Lonano about it.

“… the real motivation behind “Attackazoids!” was Ray Bradbury’s The Martian Chronicles. I loved the concept of a series of short stories strung together and, well “chronicling” the colonization of Mars by Earth. I always dreamt of remaking the book into a movie but I decided that instead of remaking someone else’s work, I would create my own universe to run around in. My story is also about colonization but done in a more imperialistic way.”

“I am actually ok with the story being simple so I take it as a compliment. A short film I really enjoy is called “Fifty Percent Grey.” It’s a real simple story about a soldier who dies and finds himself in a white void with a TV informing him he is in heaven. It’s just under four minutes and it really showed me that I could tell a story in that amount of time without having to go into too much detail. On a side note, the film got an Oscar Nomination in 2002 for best animated short, so that really inspired me to try and make a simple but memorable film. I definately wanted “Attackazoids!” to be very experimental with its imagery, special effects and story structure.”

“I recently visited [SFX designer Jeff Jenkin’s] home in North Carolina and saw the attackazoid in person for the first time. It was no bigger than a G.I. Joe doll.”

“[Attackazoids!] premiered at the Maryland Film Festival, which was such a great time, and we were a finalist at the USA Film Festival’s National Film & Video Competition. Winners from this festival get recognized by the Academy and could be put in the running for the Best Short Film Oscars. So for us to be a finalist in that competition is a big step…”

Read the full interview here.

Posted in Film, Interviews, Robots | 3 Comments

Spectres of the Past: James Doig

James DoigJames Doig has recently published two excellent anthologies of early Australian supernatural horror fiction:

Australian Gothic: An Anthology of Australian Supernatural Fiction 1867-1939, edited by James Doig (Equilibrium Books, 2007)

and

Australian Nightmares: More Australian Tales of Terror and the Supernatural, edited by James Doig (Equilibrium Books, 2008)

These two anthologies represent years of work and a Holmes-like dedication to the pursuit of minutia in ferreting out information and sourcing references. The resulting books are undoubtedly of historic importance in understanding the nature and extent of supernatural horror fiction in Australia.

But it is not simply historical curiosity that is satisfied by Doig’s anthologies. The stories which he includes prove to be entertaining and often powerul reading, many displaying a dark sensibility that is as potent now as it must have been then. I found them both surprising and rarely “dated”, at least not in the sense that they have lost their ability to engage the imagination. Many pack as strong an imaginative punch as the contents of more contemporary anthologies.

I asked James about his project:

“Early Australian supernatural fiction is very much an untouched area. People like Van Ikin and Graham Stone have done an exhaustive job finding and getting into print early Australian science fiction, but vintage Australian supernatural fiction and fantasy haven’t attracted much attention at all…. The thing is that the best supernatural horror fiction doesn’t date — the ghost stories of Charles Dickens, Henry James and M.R. James are just as effective today as they were in their own time. The same can’t be said of early science fiction, which in most cases has dated terribly.”

“Most of the stories are set in Australia, and there are themes and subjects that crop up fairly often. One of these is the “child lost in the bush” — this is quite a popular theme in early Australian fiction, and there have been a few studies of it. Of course, it symbolises the fears of European settlers blundering into a huge country that overwhelms them; they were like babes in the woods. … A number of the stories are set during the lawless gold rush — greed, envy and hate lead to murder, which results in supernatural revenge — the classic supernatural horror tale, common in all times and places.”

“I think the point is that they were talented, professional writers and were well received during their lifetimes, but have since been forgotten. The depressing thing is that many of the writers included in AG and AN died forgotten and penniless. “

Dead Men cover

Read the full interview here.

Posted in Books, Horror | 1 Comment

Update: Serpent Lake

Director Joel Trujillo has sent along the latest poster and teaser trailer for his in-production lake monster flick, Serpent Lake.

Serpent Lake poster

See the Day 15 production video here.

Official website

Via Kaiju Search-Robot Avery

Posted in Film, Giant Monsters, Lake Monsters, Trailers, Update | 2 Comments