Building the Millennium Bug

Here’s the newly released official poster for The Millennium Bug (US-2011; dir. Kenneth Cran), the trailer for which premiered on Undead Backbrain a week or so ago:

But that’s not all. The folk from The Squire Film Shoppe and No CGI films are in the process of filling their new official Millennium Bug website (www.mbugmovie.com) with informative stuff on the film and its production. Already up is Part 1 of a “Behind the Scenes” series of postings. Part 1 details the development of the script. Just posted today is Part 2: The Monster.

With an approved script and a little seed money, the next item to tackle was a simple question to ask, but a potentially difficult one to answer: what is a Millennium Bug? What does it look like? How do you build one? And most importantly, can a monster be built inexpensively, but still look convincing?

This latest segment recounts the origin of the monster, from concept to final design, and tells all about the physical “creature” that was ultimately built and now appears in the movie. The blog post was written by the director, Kenneth Cran.

A snippet:

With the body completed, I realized that there was nothing insect-like about it. I had decided on a black and burnt orange paint scheme, like a tarantula, but the color didn’t help the fact that this Millennium Bug was more of a Millennium “What-Is-It?” I guess if you were to combine a tarantula, a wooly mammoth, and a stegosaurid dinosaur known as the kentrasaurus, you’d have the Millennium Bug’s body. It was a freight train of a monster and from my perspective, ideal. It was something big and powerful, wasn’t too fast, but had a certain ponderous grace to it. CGI monsters often defy the laws of physics by being fast and bouncy and lightweight. In a word: fake.

Check it out.

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