Yowie!

Various American friends and acquaintances occasionally express bemusement at the Aussie idioms than crop up in my writing and the slang we Antipodeans occasionally toss into the conversation. The term “Yowie” is one such. Since my childhood, I’ve used it and heard it used as an exclamation of surprise, probably spelt “Yowee!”, as in “Yowee! I nearly stepped on that black snake!” More commonly, however, a “Yowie” is an Aussie cryptid, supposedly deriving from Aboriginal legend. A large, hairy, humanoid critter somewhat akin to the Yeti or Bigfoot, the Yowie frequents isolated bushland, and “sightings” go back to colonial days. It’s easy to see where the term-of-surprise meaning might relate to the cryptozoological beastie: “Yowee! I ran into a Yowie out there when I was takin’ a whizz!”

Oddly, the Probert Encyclopedia reckons “Yowie” is a slang term for a cat! Where did that come from?

Now Undead Backbrain has been alerted to an Aussie film called Yowie, written and directed by Cole Bayford. This one has a cryptozoological bent.

Yowie is an ultra-low budget independent short film and a graduate project for the Griffith University Film School: Bachelor of Film and Screen Media Production Program. It’s set in bush near Springbrook, NSW, a common and recent location for Yowie sightings. Bayford commented that “The bush and natural scenery around Murwillumbah provides an excellent backdrop to the story as well as giving an authentic look at the Australian camping experience. The beautiful mountain vista, the thick bush climb, the peaceful mountain clearing, the secluded campsite, the late night campfire and the desperate bush road escape were all achievable at our location and we aim to shed some light on the beauty of Australia beyond the outback.”

On the film’s themes he said:

The themes in Yowie are of young love, jealousy and the ‘what if’. What would you do if you witnessed a death in the bush? Yowie explores the reality of basic human instincts and reactions. The film showcases the strength of relationships and the importance of communication between people in terror. The story delves into the speed of emotional change and rising paranoia’s effect on decisions.

Hence the film’s tagline: “Tragedy can uncover your innermost truths.”

Short Synopsis:

When James mistakes a friendly bushman for a monstrous Yowie he shoots him dead. Will he and Vivian’s relationship be strong enough to get them through and escape the Aussie bush?

Rupert Raineri and Anna Kennedy

Longer Synopsis:

Deep in the Australian bush, a legend lies dormant. In an effort to rekindle their relationship a couple drives into the hills for a romantic retreat. James and Vivian find themselves caught between a breakdown in their relationship and a fight for survival against a mysterious beast. What seemed like a new beginning is now a terrible encounter with the unknown. After James mistakes Angus, a harmless bushman, for the Yowie, he shoots him dead. The only way they can endure is to find a way to trust each other again, which, in this extreme situation, is easier said than done. Will they survive the night? And if they do, where will they stand after all that’s happened? This myth is deadly…

Trailer:

“A younger audience and those of all ages who love tension and drama can sink their teeth into this psychological thriller,” Bayford added.

The film, which runs for about 10 minutes, will be doing the festival circuit during 2011. It was produced by Jarred Bocca and stars Rupert Raineri, Anna Kennedy and Brendan Smoother. Other crew members are:

  • Cinematographer – David Jeffery
  • 1st AD – Jonathan Martin
  • Editor – Kiran Sangherra
  • Production Design – Kelly McLeod
  • Hair/Make Up – Amanda Rieck
  • Creature Design – Kelsey Silk
  • Grip/Gaffer – Matthew Crump
  • Camera Assistant – Michael Sloane
  • Sound Design/Recordist – David Thibault
  • Sound Assist/Boom – Miki Clarke
  • Continuity – Sally Wortley
  • Graphic Design – Sara Quine
  • Catering – Whitney Hale
  • Catering Assistant/Runner – Roman Albert
  • Stunt/Safety Coordinator – Darko Tuskan
  • Armourer – Steve Courtney
  • Original Score – Christopher Clark

Director Cole Bayford and cinematographer David Jeffery set up a shot

Sources: Cole Bayford; Official Press release; Official website; Facebook page; Yowie blog. Written by Robert Hood  |  Research by Avery Guerra.

Posted in Cryptozoology, Film, Independent film, Monsters in general, Trailers | Tagged , , , | Leave a comment

New: Ultraman Zero

The latest entry in the unending tokusatsu (special effects) franchise Ultraman — Ultraman Zero The Movie: Super Deciding Fight! The Belial Galactic Empire (Japan-2010; dir. Yuichi Abe)  — appears to continues the trend away from men and monsters in increasingly complex suits interacting in Old School miniature environments toward men and monsters in increasingly complex suits interacting in a digital otherworld environment, turning the films into outer-space epics.

More info soon. Meanwhile, here’s the trailer:

Sources: Official website. Via Kaiju Search-Robot Avery. Written by Robert Hood

Posted in Daikaiju, Fantasy, Giant Monsters, Japanese, News, Trailers, Ultraman | Tagged , , , | Leave a comment

Millennium Bug In Post-production

The hillbilly/giant monster/alien bug movie The Millennium Bug (US-2010; dir. Kenneth Cran) is close to being ready for submitting to the Cleveland Film Festival, the deadline of which is this coming Tuesday. The final sound mix is done and colour correction is underway.


As a reminder, The Millennium Bug takes place on December 31, 1999, on the eve of the Millennium when the world readied itself to withstand the assault of the much-anticipated Y2K “millennium bug” effect, which was supposed to incapacitate computer systems worldwide. Hoping to escape the effects of this, fin de siècle apocalypse, Byron Haskin takes his new wife and teenage daughter camping in the isolated Sierra Diablos mountains. But madness finds them in the form of the Crawford clan, a family of in-bred hillbillies who abduct the Haskins in order to refresh their stagnant gene pool. As the Haskins fight for their lives, death and bloody carnage ensue, but neither they nor the Crawfords anticipate the awakening of the monstrous horror hibernating beneath the forest floor. Unseen for 1,000 years, this millennium bug is hungry… and December 31st just happens to be its birthday.

It stars Jon Briddell, Adam Brooks, Christine Haeberman, Trek Loneman, Ken MacFarlane, John Charles Meyer, Ian Pfister, Ginger Pullman, Ben Seton, Jessica Simons, Sandi Steinberg, Benjamin Watts, and Dustin Yoder.

Writer/director Kenneth Cran and his brother, producer James, have been working on the film for some years, and now, as it nears completion, they have seen fit to share five background facts with the world.

Fact 1: The Millennium Bug‘s original title was “The Nemesis Effect.”

Fact 2: It started off as a dark comedy.

Fact 3: The Bug was originally only 15 feet tall. “Thankfully,” commented the Cran Brothers, “we realized that, like tacos, bigger is better.”

Fact 4: There were a total of four creature species initially, but now there are only two. [Below are the original designs for the two species, good and bad. They look completely different in the final film.]

Fact 5: The Hillbilly Crawfords were originally a family of in-bred gold miners. When the remake of The Hills Have Eyes (2006) was released, it killed the miner idea.

Production:

The film is being shot using miniatures. Check out these production stills to get some idea of the details involved in the SFX.

Ken and Jim Cran inspect a detailed miniature that is about to get incinerated.

On the above picture: “Makeup FX wizard Robert Lindsay applies a prosthetic lip to the face of actor John Charles Meyer. A tube runs along the right side of his face which will feed blood during the kissing/biting scene with Clarissa.” (Facebook)

Compositor Dustin Yoder comments on the above: “”Y’know, I do a lot of compositing. Most of the time it’s creative and challenging yet repetitive. ‘Hey, another shot of Billa trodding across a peat moss and latex forest.’ Then sometimes I get a shot like 68cv1. It starts as pedestrian as the others; it takes a while to figure out and I’ll struggle with making the dirt look like dirt and having all the layers in proper focus. But then when it’s done and I play the file I remember why I love all this business. From a handful of miscellaneous video of flung peat moss and red water squirted through a garden hose I have created the final moments of a deformed hillbilly’s life as all but his flailing legs are chewed up by a thousand year old subterranean monster in a geyser of scattering blood and dirt. In the end it’s all time well spent.” (Facebook)

Stay tuned to Undead Backbrain to see the first exclusive trailer. Coming soon!

Source: Official website; Facebook page. Research by Avery Guerra. Writing by Robert Hood.

Posted in Giant Bugs, Giant Monsters, Horror, Independent film, Monsters in general, Update | Tagged , , , | 3 Comments

The Asylum’s Latest from the Mega Shark

While making Mega Shark vs Crocosaurus, “a few nutballs” over at The Asylum decided to create a submission for The Doritos’ Crash The Superbowl Ad Campaign Contest as a tie-in with their sequel to the infamous Mega Shark vs Giant Octopus. Undead Backbrain has been given this exclusive preview:

Six finalists will be announced on 3 January 2011, at which point voting to name the grand prize winner will begin.

  • Source: Brandon Kaufer from The Asylum via Avery Guerra
Posted in Ads, Giant Monsters, Humour | Tagged , , , | 3 Comments

Frankenstein: the Re-birth Continues

Frankenstein: Lost Souls by Dean Koontz (Harper, 2010)

ISBN 978-0-00-735384-2
Reviewed by Robert Hood

Dean Koontz’s Frankenstein series began life as a treatment for a TV series. When best-selling horror author Koontz withdrew, citing creative differences, he took the concept with him, and turned it into a series of novels — the first two, Prodigal Son and City of Night, co-written with Kevin J. Anderson and Ed Gorman respectively. The third, Dead and Alive, and the most recent, Lost Souls, saw Koontz taking over the reins solo.

Conceptually the series develops and extends Mary Shelley’s original novel into the present, displaying considerable original invention while incorporating into the framework ideas reminiscent (to an extent) of those that Hammer Studios introduced into their six Frankenstein films between 1957 and 1974 — in particular, in Lost Souls, the concept that Victor Frankenstein might become his own creation. As in the Hammer films, Koontz’s Victor Frankenstein is the monster, whose arrogant, sociopathic thirst for godhood results in escalating apocalyptic horror — for such is Victor’s evolving scientific genius that he has succeeded in extending his own life indefinitely and seeks to perfect humanity, eventually replacing the flawed variety that currently inhabits the world — the Old Race — with his own “perfect” creatures.

After two hundred years — during which time he has re-enforced his old-style research into artificial life with modern genetic advances and from that base created virtual supermen in the form of bio-androids that he controls through flesh-based cybernetics — who is there to stop him? Well, for a start there are two detectives, Carson O’Connor and her partner Michael Maddison, who in the earlier books thwart, with help, the plans of Victor Helios (as Frankenstein now calls himself). By Book 4 they have married, had a child, left the force and become private detectives — content in the knowledge that Victor is dead. Of even greater importance is the creature known as Deucalion — Frankenstein’s original creation, who is still, perhaps, his greatest success, despite the monstrous nature of his appearance.

Where Frankenstein’s actions have become increasingly monstrous over the years, Deucalion (named after the son of Prometheus — Mary Shelley’s novel being subtitled “A Modern Prometheus”) has found a form of peace and has embraced his own supra-humanity without rejecting ordinary humans in the process. Totally free of his creator’s controlling influence (unlike Victor’s newest creations), Deucalion still seeks redemption for the monstrous violence of his past and focuses now on ridding the world of Frankenstein and his evil legacy. He is highly intelligent, determined, physically strong and so in tune with himself and the life-currents of the world that he is able to move instantaneously through quantum space. Deucalion is a true superman, in fact — and a hero to boot. Like all the best superheroes, he is conflicted and troubled by the past but honorable and self-sacrificial nevertheless.

In Lost Souls O’Connor, Maddison and Deucalion learn that Victor may be dead (they saw him die in the previous book) but that somehow a new plan to rid the world of the Old Race has been set in motion in a small town in Montana. Except to say that it involves some rather horrific and grisly concepts, I won’t describe how that can be, or explain the nature of the new apocalypse, as these elements are really all that the novel offers readers. Neither are big revelations (you’ll guess them well before they arrive) but at least they’re something. Sadly, no one will confuse Lost Souls with an effective stand-alone novel. Plot-wise, the 350-page book is really just set-up for what is to come in the next volume of the saga (The Dead Town, due out in 2011) — and this is its biggest flaw.

Now I’m aware that the novel is part of a series — more one episode of a serial in fact — and hence isn’t by definition complete, but these days one would expect that such a series would at least emulate current TV serial narrative structures and within the boundaries of each installment provide a climactic development that leaves the reader both satisfied and hungry to find out What It All Means and Where It Goes Next. The early books did this, offering a contained narrative sequence within the context of a larger arc — like a good episode of Buffy, where our protagonists deal with a minor Bad that in various ways progresses our journey toward the Big Bad at season’s end. Here, Lost Souls simply stops on page 350, offering some character resolve but no resolution, not even a minor climax. It is all set-up, quite literally ending just before the action to which it has been heading is about to start. You turn the page to find an ad for the next book, but are left dissatisfied with this book’s own narrative logic. Yes, it’s Part One of a two-part novel — though this is stated nowhere on the book.

That’s not to say that Koontz doesn’t offer interesting characters and situations along the way. He does, leaping frantically from one set of characters to another and gradually creating a quite complex picture of a fascinatingly horrific situation — bringing characters into place, putting the pieces on the board as it were. But the book, as a single entity, offers no sense of having even a minor identity of its own.

Here Koontz’s usual bestseller style is rather distended as well — too often stylistically confusing blandness for clarity. His skill at dialogue — particularly a type of folksy banter that helps both explain and endear the characters to us — carries on for too long, becoming space filler rather than driving the narrative or sculpting the characters for us. We get the point and then he shows it to us again and again. The whole thing — for all the inherent interest of its ideas, conceptual development and characters — seems like filler and speed-dial filler at that. Once upon a time this book, as part of a serial tale (like a series of pulp books featuring Frankenstein’s monster and his adventures I recall from the 1960s), would have been 200 pages long (or less) and would have done similar things. It would probably have offered a minor climax as well. Had Lost Souls been 200 pages long, with a more structured narrative, it would have been a more satisfying book in its own right — and a more telling link in the serial chain.

However, if Koontz’s imaginative development of the Frankenstein story and the other elements that I’ve described appeal to you, or if you’re a Frankenstein or Koontz c0mpletist, I wouldn’t hesitate to recommend that you go fetch the previous books and read them. I enjoyed them thoroughly and admire the author’s invention. Lost Souls by itself mightn’t win you to the cause, but by the time you get to it, Book 5 may have been released and you can simply keep reading through, ignoring the anti-climactic, rambling inadequacy of this one.

  • This review first appeared on the horror news and review site Horrorscope.
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Zombies Arise!

If there’s one thing that zombies do with startling regularity, it’s ARISE. And ARISE again. And again. The modern zombie apocalypse phenomena, part of a 21st Century obsession with apocalypse as a whole but huge in its own right, has seen the flesh-eating once-were-human monsters maintain their indie credibility while infiltrating mainstream media (for example, in TV shows like the UK Big Brother take, Dead Set, and the new series based on Robert Kirkman’s graphic novel The Walking Dead — not to mention successful box-office hits such as Shaun of the Dead and Zombieland). Novels and anthologies have proliferated (such as the newly released novel/antho Zombie Apocalypse! — created by UK anthologist Stephen Jones and including writers like Michael Marshall Smith, Paul Finch, Pat Cadigan, Kim Newman and even myself). Graphic novels/comics, short films (as always), novelty publications (for example, the NY Times bestseller, Pride and Prejudice and Zombies), video games, toy ranges and mass social events like the now ubiquitous “zombie walks”, crop up continually. Even the iconic Marvel Universe has been plagued by the hungry dead, with Spiderman, the Fantastic Four, the Hulk and the rest of the superhero clan not so much defeating the zombie hordes as becoming them. The zombie apocalypse sub-genre continually mutates and rises from the grave, just like the ambulant corpses themselves.

Now Jay Reiter of Satyrn Studios is aiming to expand his Arise franchise to encompass many of the above manifestations of the plague. What began as a comic series has already expanded into a short (17 minute) live-action film, with much more to come. Undead Backbrain asked him about the origins of Arise.

Jay Reiter: First of all,  Arise started off as a small four-page mini-comic. This was a school project that I just kept developing and picking away at. It was a LOT of fun and quite a few people seemed rather interested in Arise, so I stuck with it.

But it then became a film? How?

JR: Well, I needed a short film to direct as my senior project, so I just used the four-page Arise mini-comic as a template for the short film. I was originally going to film the Arise short film in 3D, as I have been quite fascinated by the prospects of 3D film making. Unfortunately, SCAD [Savannah College of Art and Design] was not equipped to film in 3D. Very frustrating. After several long talks with both the Chair of film and the Dean of film, as well as the Chair of the SCAD visual fx department, I realised that there was just no way that I would be able to shoot the Arise short in 3D. Regardless of this setback, I was able to broker a deal between myself and Fuddruckers of Savannah to provide almost all of the meals for the Arise short as well as gaining the limited rights to use music by Cannibal Corpse and Behemoth (international death-metal bands).

Teaser Trailer for Arise:

And now you have plans for it to become a franchise, right?

JR: Once the Arise short was completed, I immediately focused my attention on turning Arise into a franchise with a full-length comic, feature length film, action figures, video games and more. So far there has been much success with these prospects. A six-issue comic is on the horizon with art done by Cannibal Corpse artist Vince Locke and I’m in negotiations to turn Arise into the film it was meant to be: a full-length feature film in 3D.

I have just opened up the official Arise Store, where fans can purchase T-shirts, hats, Christmas ornaments, posters, and more. Every purchase of $20 or more will get a free download link for the Arise short film.

What about you? Where did you come from and where are you going?

JR: As far as myself and my background, I’m 31 years old, a recent graduate (Cum Laude) of the Savannah College of Art and Design in Savannah, Georgia (majored in film, minored in sequential art), and a HUGE fan of zombie films and horror as a whole. Since graduating I’ve founded my own art studio, Satyrn Studios, as well as co-founding a movie production and visual fx company called Multiverse Multimedia. I fancy myself a writer/director and once Arise is finished, I plan to move forward with an epic fantasy/sci-fi franchise called Skull Hunters.

Looks like Arise is a franchise it will be worth keeping an eye on.

The Original Comic (click to enlarge):

Page 2

Page 3

Page 4

Comic Concept Art:

Images from the Film:

More in the Gallery below.

Music and More Sequences from the film can be seen on YouTube.

Credit List:

Arise Comic:

Writer – Jay Reiter
Pencils/Inks – Tradd Moore
Colors – Lauren Affe

Arise Short Film:

Writer/Director/Executive Producer – Jay Reiter
Producer – Allison Caroll
Editor – Zach Cost
Director of Photography – David Davis
Thanatos – James Daniel Curran
Dinah – Isabella Selin
Janet – Julie Collins
The Foreman – Andrew McClelland
Hector – Elmer Ramos
Special FX Makeup – Christopher Jean Soucy and Misha Buczek
Photos – Michael Kyriakides

Gallery:

Posted in Apocalypse, Cartoon, Comics, Film, Horror, Independent film, News, Trailers, Zombies | Tagged , , , , , | 2 Comments

The Second Secret of Loch Ness

Michael Rowitz has released a sequel to his first venture into the world’s most famous cryptozoological site, The Secret of Loch Ness [aka Das Wunder von Loch Ness] (Germany-2008). The Secret of Loch Ness 2 [aka Das zweite Wunder von Loch Ness] (Germany-2010) was, like its predecessor, made for German TV. It cost an estimated €300,000 to make, and relies heavily on the expertise of its skilled CGI crew not just to animate Nessie but to create the small gnomic creatures that are an integral part of the film’s story.

Synopsis:

Eleven year old Tim tempts fate and takes a flight to Scotland with his father Eric. They were happy there two years ago, shortly before his mother Anna died in a car accident. In Scotland, Tim combs through the Hartspring Castle and its crypt, mini-Indiana Jones style. He finds a chart with Celtic characters, that refers to the true history of the legendary Loch Ness monster.

The Secret of Loch Ness 2 is a family adventure film, with a young protagonist (played by Lukas Schust), hidden secrets dating from earlier times, bad guys intent on gaining their objective at any cost, small animated creatures with big cute eyes and a sense of wicked humour and, of course, the endangered Nessie herself. It also stars Hans-Werner Meyer, Rufus Beck and Thomas Fritsch.

Trailer:

Trailer of the original The Secret of Loch Ness (2008):

More images from the film are available in the Gallery below. You can check out the Undead Backbrain coverage of the first film here, including lots of pictures and its opening 6 minutes. The original trailer can be viewed on YouTube and the DVD of The Secret of Loch Ness can be purchased from Amazon.

Note that though Das zweite Wunder von Loch Ness has aired on German TV and is now available on DVD in Europe, an international release and DVD version is still on the way.

Addendum:

For those interested in the more background on the film and its creation, there is excellent and detailed  information on the 3D rendering website Polygon Pete, information on the locations where the film was shot in the Alps, and a portrait of lead actor Hans-Werner Meyer [in German]. And below is a showreel from 3D animator Wolfgang Haas, character animator on the first film):

Image Gallery:

Posted in Animation, Fantasy, Giant Monsters, Lake Monsters, Trailers | Tagged , , , , | 3 Comments

Monsters at AFI

Monsters were rampant at the AFM (American Film Market) — an event to which (according to the AFM’s media kit) “more than 8,000 industry professionals converge in Santa Monica for eight days of deal-making, screenings, seminars, premieres, networking and parties”. Apparently over 400 films were screened and (presumably) flogged in a frenzy of adjectival excess. Here, courtesy of Keith Aiken, are advertising sheets for four of them, all featuring monsters (with a heavy emphasis on sharkishness)….

Dinoshark (US-2010) premiered on the SyFy Channel back in March. It was produced by B-film legend Roger Corman and directed by Kevin O’Neill, who was also responsible for the earlier Dinocroc (US-2004).

Synopsis:

When global warming causes the glaciers to break apart, the unborn egg of the Dinoshark, frozen for millions of years, is released upon the world. It eats people and engages in other Jaws-inspired activities.

Not Spiders (2000) by Gary Jones, upscaled to 3D, but Spiders 3D, a new giant spider disaster film from Tibor Takács, whose CV includes the kids-vs-demonic monsters classic The Gate (1987), which is currently being re-made; a big-time favourite of mine, I, Madman (1989); and a heap of other low-budget stuff since then, including the recent monster flicks Mansquito (2005), Kraken: Tentacles of the Deep (2006), Ice Spiders (2007) and Mega Snake (2007). It’s currently in production and due for release in 2011.

Synopsis:

Following a crash of an old Soviet space station in New York City’s subway tunnel, a new species of poisonous spiders is discovered. Inadvertently the spiders mutate to gigantic proportions and wreak havoc on the entire city.

Addendum: While we’re no the subject of giant spiders, Avery Guerra dropped by to add this one — a remake of the John Cardos classic from 1977, starring William Shatner — only this one’s got the most in-favour (by Hollywood execs anyway) two number/letter designation in current box-office lingo — Kingdom of the Spiders 3D. So, more spiders comin’ at you out of the screen!

Back to sharks…

Sharktopus (US-2010; dir. Declan O’Brien) is one that everyone wants to keep an eye on. It looks wonderfully bizarre. Produced by the aforementioned Roger Corman, it is so exuberant in its absurdity that it’s bound to become a classic of the weird monster genre. Don’t believe me? Well, go check out the extended producer’s cut of the trailer on Undead Backbrain. You can read some early speculative ravings here.

This final one appears to be a more “normal” shark thriller, combining Jaws with the stalker mentality of Spielberg’s other early masterpiece, Duel.

The Reef (Aust-2010; dir. Andrew Traucki) is an Australian film dealing with one of our favourite obsessions.

Synopsis:

A great white shark hunts the crew of a capsized sailboat along the Great Barrier Reef.

That’s it for now. Thanks, Keith.

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Weekend Fright Film: Paul Dowers Festival

This weekend’s Fright Flick Festival features a sequence of four low budget horror spoof films about a vengeful dummy — and a supernatural flick, A Vengefull Ghost. All are the work of producer/writer/director Paul Dowers, who set up Barking Mad Films with a bunch of friends, simply to have a good time creating these cinematic epics. To read about Dowers’ latest film, One Dark Night, check out the article on Undead Brainspasm, where Dowers talks a bit about how Barking Mad Films came about.

A Vengefull Ghost (short  [5:54 min.])

Synopsis:

On his way back from the pub Gary is so desperate to go to toilet, he decides to go in the local graveyard. Something follows him back to his flat and strange things start to happen.

A VENGEFULL GHOST from Paul Dowers on Vimeo.

Attack of the Training Dummy (short [1:41 min.])

Synopsis: A training dummy is tired of getting beaten up everyday,he decides to take revenge on his owner.

Attack of the Training Dummy 2: Bob Strikes Back (short [3:04 min.])

Synopsis: A training dummy wants revenge for the death of his brother.

Attack of the Training Dummy 3: The Dummy Army (short [3:29 min.])

Synopsis: Bob’s relatives want revenge for his death, so they gather a dummy army.

Attack of the Training Dummy 4: The Final Conflict (short[4:22])

Synopsis: A mysterious man in black attacks the Dummies headquarters.

Posted in Horror, Independent film, Weekend Fright Flick | Tagged , , , | Leave a comment

Of Monsters, Banana Burritos and the King

After the success of their comic series Robot 13, writer Thomas Hall and artist Daniel Bradford of Blacklist Studios have branched out with a second series, this one looking at monster fighting from a different perspective — different in terms of tone, theme, plot and certainly as regards the nature of its “heroic” protagonist. Where the skeletal/robotic hero of R13 is conflicted, uncertain, in search of the meaning behind his existence and inclined to fight mythological creatures with an attitude of self-sacrificial commitment, this new human monster-fighter is self-confident, gruff, in search of a decent breakfast and prone to take on less-classical types of monsters for more mercenary reasons. He is Jessie King, ex-wrestler, Elvis look-alike and bane of zombies — with a penchant for typically Texan high-calorie food, violence and sanguine skepticism.

The first issue of King! — which has just been released — is an updated rendering of a story first published in a limited way by Hall and Bradford in 2007. In it, we are introduced to the series’ hero (dressed in his underpants initially) when a mysterious package is delivered to his rather isolated home in the American South-West desert. The package contains a semi-mechanical heart that informs King that a rift is about to open in a nearby fast-food joint, unleashing a horde of moche zombies and their over-sized bloodthirsty deity. Idealism doesn’t compel King to get off his ass and fight the undead, but an abundance of gold coins does — and I’m sure the fact that the hole in the fabric of the universe is opening in Blubber Tubber’s Burgers may have been a considerable incentive by itself.

The resulting free-for-all with the moche zombies and their deity is fast, furious, bloody — and humorous, too.

Hall’s black, though good-natured, sense of humour is spot-on, and it is well translated into visual terms by Bradford, whose style here — though recognisably from the same hand that drew R13 — has been slightly modified to suit the new series. The visual pacing of the narrative is generally smooth and effective, with clear semantic movement from one frame to the next — something too often problematic in independent comicbook productions. And I like the use of large frames (such as the one below) that give an abundance of character or plot information with no verbal back-up.

At the end of the day, though the emphasis in King! is less on some overt journey of self-revelation and more on sheer monstrous mayhem, there are questions left over that will no doubt propel the series forward: what is the semi-mechanical heart and what is its relationship to King? And what is the Spear of Destiny doing in a burger joint in the middle of nowhere? Are these things — rift, heart, Spear, ex-wrestler/Elvis impersonator — connected?

Finding out looks like it might be lots of fun.

The first issue of King! is available now from Blacklist Studios. There’s even a King! t-shirt.

Interview with Thomas Hall and Daniel Bradford on King!

Curious about the origins of King!, the Backbrain once again pinned down the creators for an interview, which they generously supplied despite being active with ComicCon and other promotional events.

Undead Backbrain: Welcome back, guys. It’s great to see a new comic series from you. But is it new? The copyright notice says 2007 and I believe King! was around before Robot 13. So what is it I’ve got in my hands here?

Thomas Hall: Back in 2006, Daniel and I were working on a Graphic Novel for Markosia Comics in the UK. Thinking that we should be able to debut the book at the Phoenix Comic Con that year, we booked a table and started asking when the book would be available. Months went by and we got very little communication from Markosia. Then we found out that they were having all sorts of internal problems… we still had a show coming up, however, and we had nothing to promote.

By the point we realized that there was no way anything would happen on the Markosia front, it was October of 2006 and the Phoenix Comic Con was in January of ‘07’. We decided on Halloween of 2006 to run with King! I wrote the script in a couple of hours and Daniel did all the pencils, inks, colors, lettering and everything else to get the files ready for the printer by the end of November. I called in a favor with a friend who knew a printer, and we made the show. We only printed 250 copies of that, and we were never 100% happy with it, so when we decided to re-launch King!, Daniel told me that he wanted to re-do all the art and we decided to make some other tweaks as well. What you have is version 2.0 of that first issue. Issues 2 and 3 will be completely original, new stories however.

Daniel Bradford: There’s was just so much of that book that I felt could’ve been 100 times stronger.  The story is such a great introduction for King! that I didn’t want to ditch it or leave it as an old intro from years past.  I’d much preferred to just redo that issue as it should have been and launch the series with a more solid footing.

UB: So why the obvious allusion to Elvis? Is King really the King?

TH: No! Elvis and King are two different people. Our character was the “King” of wrestling and he took on his iconic persona to emphasize that fact. His given name is Jessie King, but who knows if even that is a put-on. But this isn’t like Bubba Ho-Tep where we want you to wonder if this is or is not Elvis. In fact, I try and work overtime to make sure we pull as far away from the character in Bubba Ho-Tep as we can and do something fun and original. Besides, Daniel hasn’t even seen the movie, so that’s not an influence for him.

DB:  King! is influenced by a number of things — music, film, legends. The Elvis thing is really just the most obvious layer and a pretty solid hook. But being able to do a funny horror book about monsters and wrestling with references to rock ‘n’ roll set against a desert landscape is basically a way for us to do all that we wanted in comics. Hell, who knows what we’ll come up with in future issues. There’s nothing too absurd for us to put in this book … hence, a retired Elvis-impersonating wrestler fighting monsters!

UB: Daniel mentions the influence of “music, film, legends”. Can you expand on any specifics — in regards to both words and pictures?

DB:  Music always has a huge impact on my work.  It more or less feeds my creativity … the less I pay attention to what I’m working on the better it will turn out.  For instance, while working on R13 I listen to a lot of Tool, Lust Mord, Mind.In.A.Box, etc.  Very dark and moody material.  King!, however, requires a bit of My Life With the Thrill Kill Kult, White Zombie, and Calabrese.

TH: The West is full of inspiration — Daniel lives in Arizona, which colors a lot of the visuals, so there is a natural inspiration in that. There are all kinds of legends rooted in the Spanish cultures of the Southwest, Mexico and South America that kind of bubble up through the ground and flavor the Western experience. I try to look for weird specifics from those legends and kind of take them to crazy extremes for King! It makes for a very out-there experience.

UB: Can we expect the sort of referencing of legends in King! that we got  in Robot 13?  If so,  which ones?

DB:  Absolutely.  The 1st issue’s giant monster is Ai Apaec, a Moche god of decapitation archaeologists dubbed the “Decapitator God”.  The direct translation, Tom found, is actually “Wrinkle Face”, exactly what King calls him after cutting off his nipple.

Issue 2 actually features a group of mexican vampires, one of which Tom pulled from existing legends and tales and another that is something of a combination of other vampire legends.

TH: I did a ton of reading, and it comes through more as the series goes on. There is a vampire legend in Mexico, for example, about these women who died in childbirth and became bloodsucking ghouls who steal and eat young children. The really wild part is that to stop them, people would put cake out on their doorstep! It’s like saying, “Hey! These vampires are women, and women LIKE cake, right?” Crazy as it sounds, the legend says that if you give these vampire women a piece of cake, they will eat it and get full and it will distract them from eating your children… So how can I not use that in some way? Exactly how King! uses that to his advantage, I won’t give up … but it’s pretty funny.

UB: I recall an image that had both King and Robot 13 in it. Do you see any connections between the worlds of Robot 13 and King! — either generally or specifically in the future?

DB:  Probably not.  That image wasn’t for anything specific. It was a from a series of concept sketches of King! in different situations, one of which was supposed to depict a fight with a robot.  The only physical publication for these sketches were in a sketch book, though they’ve been circulating the web for a bit as well.

But I wouldn’t count on a story between the two.  It’s been discussed, albeit briefly, and decided that it wouldn’t work.

TH: Robot 13 is pretty self-contained, so no. I could see King! doing team ups, or at least I could see King doing what he does and having other people come along for the ride… but Robot 13 has its own trajectory. And I am not sure if King and Robot 13 even inhabit the same reality anyway. We are all about making great stories, and one thing that every great story needs are boundaries. You need to know who a character is, what they will or will not do, why they act like they do … So from that standpoint, there isn’t a good reason to put them together, and I doubt it would make a very good story.

UB:  Do you have any plans to feature story arcs in King!, or are you planning on keeping it to discrete stories contained within each issue? And what about his “origin”?

DB:  What we really are working on is an overall story arc told in chapters that can be enjoyed as stand-alone issues.  We don’t want readers to feel totally confused if they pick up issue 5 and have no idea what’s going on.  A series needs a direction of sorts, but that’s not what King! is all about.  The third issue, as dark and dramatic as it may seem on script, will still be focused on the absurdity that is King! … the all-encompassing plot merely drives the series forward.

TH: When you do a story like Robot 13 and you have mysteries and things you want the reader to wonder about that are part of the character’s makeup, you struggle to tell an ongoing story with all the twists and turns while realizing someone may pick the book up late. You want issue 4 or 10 or whatever to grab someone enough that they want to go back and read the early issues without punishing them for not having read the thing from the beginning. In a book like King!, where the character is in the moment all the time and there isn’t much of a mystery, you have the opposite task. Every issue of King! can stand alone in a sense, because it has that “Dick and Jane” action arc to it: “King see monster. King Kill Monster. Kill, King, Kill…” But even so, we don’t want to do crap comics, and there is a sense in which you need to bring in threads from issue to issue. As for King’s origin, we do see some of King from his Wrestling days in future issues, and we do learn why King quit. But as a rule, I am not crazy about Origin stories. Doing an Origin story is so artificial and predictable. I mean, it’s an Origin, so the guy can’t die so it takes away a lot of the drama. I like doing things people won’t see coming.

UB: Speaking of back story, the first issue of King! has that very droll anecdote about King’s past as a sushi chef, ostensibly told (by you guys) in response to a reader’s letter. Was that a one-off or is Blackmail going to be a regular feature?

DB:  There was going to be one in the second issue, but we had to scrap that due to me going a bit long on the pages. What often happens with Tom and I is that Tom will write a script and I would find that a particular sequence can use more or less pages than he wrote because of the pacing of my storytelling.  In this case, there were a couple of sequences that I felt needed some extending.

TH: That was a fun piece, though, and I think we will do that again. We get a lot of letters from people, and I think doing a traditional letters page is less fun than doing what we did and making it a jumping off point for a comic. We couldn’t fit one in issue 2, but we will most likely do that again even if we have to put them online or add them to our digital versions of King!…

UB: I believe you guys have been attending the New York Comic Con. When I asked Daniel about it, he mysteriously said he thought he’d let Tom handle that one. There was a tone about his response that suggested there was a definite story involved. So, Tom, how was the Comic Con for King!? What’s the gossip?

TH: New York Comic Con was a weird show for us this year for a bunch of reasons. First of all, we got a huge run around when we tried getting a table for the Con… Rather than tell you what I believe happened, I can give you the documented facts and you can decide what you think went on. We put in our request for a table over a year in advance, and were sent a form letter a few months before the show telling us that the tables were juried based on who the committee doing the selection thought would be the biggest draw, and that we weren’t deemed to have a big enough following to rate a table. I wrote the person who sent me that and gave them reams of reviews and links, explaining to them that we had a following and our books sold well, especially in New York, and that I wanted an answer why we weren’t given a table.

The next day my phone rings, and it’s a salesman from the show telling me that a company doing as well as Blacklist should be able to spend a few grand on a booth in the main room. When I told him that was out of the question and that I was told (via the form letter) that we weren’t “big enough” by their own admission to rate an Artist alley table, the salesman told me that it wasn’t the case, and we were “selected” as being “worthy” of having a booth, which was a “big deal.” I told him that I was going to make the whole thing known on Twitter and that I felt I was being scammed, and I Tweeted about it when I got off the phone with him, and people started re-tweeting that… Less than 24 hours later, I got an Artist alley acceptance letter with no mention of anything that happened before that.

As for the show itself, the fans are always awesome. This is the first show we did where we had an active fan base, and where people were bringing books they already bought to have us sign them and wanting to have their pictures taken with us. And I went to the Podcast section to give people copies of King!, and I found out that everyone had not only heard of the book, but most had already bought a copy and had reviewed it and loved the book. All of that was pretty surreal, because it’s hard for us to think of ourselves as doing someone’s favorite book or being any big deal. The day-to-day aspects of doing everything ourselves keep us pretty focused on the next thing we are doing rather than sitting back and getting a big head over reviews or sales numbers or some digital download records we are setting.

UB: Despite the Comic Con hiccup, it sounds like everything’s going really well for you and Blacklist. So, what can readers expect from King! issue 2 — and when can they expect it!

DB: Second issue is done.  We still have to zero in on a release date (keeping in mind that when we set a date something always seems to pop up and delay the release), but news about issue 2 is coming very soon.

TH: We have to figure out a release date, but the second issue is done and the 3rd issue is written. The more books we do, the more bugs we iron out of our system. As Daniel said, you can expect news soon, but it’s looking like we are finding ways to cut down the lag time between issues as well…

UB: One other question, guys. Blacklist now has two titles and the studio’s success is growing. What are your plans for the future? Any other titles brewing?

DB: Tom and I have several projects set to a low boil on the back burner.  It’s a matter of getting to them.  R13 and King! are both ongoing titles, finding the time to work on those books is difficult as it is. Add families, paying bills, and bathroom breaks we have to focus on what’s doable now. We will be getting to these other projects. We just have to figure out how.

TH: Our problem has never been with coming up with ideas. We have a backlog right now that makes us want to put ethical issues aside and endorse human cloning, so we can have maybe a dozen copies of us grown in a lab. That way we can do more of everything and have that occasional nap or maybe see the sun once in a while. Our goals right now are to finish the current mini series of King! and get people more Robot 13 and then see what makes sense with our schedules. The good and the bad of doing things yourself is you have to do them yourself. And that’s not a complaint at all, because we are thrilled how people have embraced our work — but we don’t want to do fast, crappy comics, so it takes time to give people something they can really love…

  • Thanks to Thomas Hall and Daniel Bradford for giving me their time to do this interview. Interviewed by Robert Hood. Review of King! by Robert Hood.
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