Archive for the ‘Godzilla’ Category

Godzilla Never Dies

Monday, September 1st, 2008

Stu Hiatt has sent Undead Backbrain this very early test reel for a Godzilla fan film he is working on. Stu is creating the monster business using stop-motion animation — a challenging approach but not one without precedent. I have already posted footage created by Toho for the film Gojira tai Biollante [aka Godzilla vs. Biollante] (1989; dir. Kazuki Omori), and stop-motion animation was used in a few very brief scenes in the original Gojira (1954).

Check back here for updates on Stu’s progress.

Godzilla ‘94 Trailer

Saturday, August 9th, 2008

With the aid of Dennis Davison, artist Todd Tennant has produced a “trailer” advertising his graphic novel version of the abandoned 1994 script for Jan De Bont’s US Godzilla.

Check it out, and then go read the graphic novel itself!

  • Read the graphic novel online

New: Showdown of the Godz

Friday, July 18th, 2008

Yes, Virginia, there is a Godzilla.

As we (meaning those likely to visit the Backbrain on a regular basis) know, fans can be obsessive. Kaiju fans aren’t much different from the rest of fandom, except in the fact that their houses become museums of kaiju art — models of Godzilla, Mothra, Gamera, King Ghidorah, Ultraman … all those strange gigantic critters that Japanese filmmakers like to put on the screen and toymakers like to turn into sculptures and figurines.

Combine that with the combative nature of daikaiju eiga plotlines (Godzilla vs Mothra, Godzilla vs the Smog Monster, Godzilla vs Mechagodzilla etc.), and perhaps, then, it’s not surprising that someone would want to translate the “versus” that exists between monsters into a face-off between obsessive fans.

The result is a short (17 minute) film called Showdown of the Godz.

Showdown of the Godz (US-2008; dir. Julien Calderbank)

Showdown of the Godz poster

Jesse (David Gasman) is the world’s biggest Japanese monster movie fan. Trapped in a stultifying insurance job and a deteriorating marriage, the only bright spot in his life is his obsession with a certain Japanese monster, which he shares with his adorable 7-year-old daughter Cassie (Ayla Guttman.) Jesse’s power attorney wife Mary (Alixx Schottland) drags them into counseling, where Jesse reluctantly promises he will forgo all things monstrous for one week to focus on the family.

But when Jesse sees a rare monster toy on display at NYC’s Monster Sushi, he challenges proprietor Ono (George Takei) to a Japanese monster trivia contest. If Jesse wins, he gets the coveted toy. If he loses, he owes Ono $1,000. Ono accepts on one condition: Jesse must face “a representative from Monster Sushi”—legendary Japanese monster movie archivist Matsuhisa Jin. Jesse goes into geek overdrive preparing for the showdown. But on the eve of the event, Mary leaves him. Devastated, Jesse is a no-show. But wise Ono has one last surprise up his sleeve that may just pull the family back together…

Starring George Takei of Star Trek fame, David Gasman and Alixx Schottland, the film sounds like a real hoot.

George Takei in Showdown of the Godz

Note: When asked by George Takei “What’s so interesting about Godzilla?”, executive producer and kaiju fanboy Robert Troch apparently answered:

“My love of Japanese monster epics started as childish escapism and empowerment — something bigger than life, fun and powerful that I could identify with. Later, I grew to appreciate the other side of it — the craftsmanship, the behind the scenes stuff and yes, the art involved in creating rampaging giant beasts.”

It is, of course, a good question and one I have attempted to answer for myself in different ways many times over. So what’s your excuse?

For more on the film, its makers and where you can see it, check out the SciFi Japan website.

Godzilla ‘94 “2-D Trailer”

Sunday, July 6th, 2008

Todd Tennant has created an imaginary trailer for his graphic novel version of the US Godzilla film that never was — you know, the one scripted by Ted Elliott and Terry Rossio that Jan De Bont was set to make before the studio sunk it, later to hand the project to Roland Emmerich … different script, different perspective, different Godzilla…

Godzilla ‘94 pic

Just follow this link and click on “Start Slideshow” to view it.

There is a killer frame at the end I was dying to include here … but I thought it would be better for you to see it for yourself in context.

So go view what might have been for yourself — and then read Todd’s graphic novel if you haven’t already done so. It’s an ongoing work, but there’s 63 pages there so far — and it’s free!

Godzilla ‘94 endtitle

Godzilla Zero Hour: A History Part 1

Wednesday, July 2nd, 2008

Title card

A History of Godzilla Zero Hour: Part One

An Account by Franz Vorenkamp

The events that would inevitably set Godzilla Zero Hour in motion took place while I was attempting to enjoy a fairly mediocre lunch during my senior year at Canton High School. I recall that I was trying to soften a stale bosco stick (kind of like an Italian breadstick filled with cheese) in a cup of Marinara sauce when someone alerted me to the fact that in three weeks the school would be hosting its first annual student video competition.

A little background first, though.

Since I was a young kid, I’d always experimented with my Mom’s video camera ever since my Father bought it for her as a gift when such things first became widely available in the early nineties. Although it didn’t look like much, the squat JVC Compact VHS Camcorder was an unsuspecting catalyst that would spark a fire in me that as of this writing has not fizzled out.

My father, likewise, was responsible for my love of classic Godzilla movies. Ever since that night when he sat me on his lap and watched Godzilla: King of the Monsters with me, I was on my way to becoming a full blown Godzilla addict. By the age of 9, I had acquired all of the Godzilla VHS’s that were available for purchase — I was even lucky enough to have stumbled across Godzilla Raids Again left dusty, and undiscovered, on a shelf in the mall video store. It was around that age — 9 — that I started to really experiment with making my own movies.

Like so many other Godzilla enthusiasts, I of course started off by attempting to make stop-motion videos using my Godzilla figurine. Singular, because in these times I wasn’t even aware of the existence of Bandai figures … instead, I rocked out with my giant 12″ tall rubber Imperial Godzilla figure, lovingly rescued from the bargain bin at Toys ‘R Us. Despite his silver chest and apparent fondness for red lipstick, he was the crown jewel of my toy box, and the star of my first film.

I like to think that I had a filmmaker’s mind from the beginning. I was a perceptive young kid, and I had always thought it would be cool if Hedorah, who was a monster of sludge, could shapeshift like the “liquid metal guy” from Terminator 2. So, armed with a blob of brown modeling clay, my trusty Godzilla, and a bottle of red food dye (because, naturally, in the mind of a 9/10 year old, Godzilla’s foes need to suffer a gruesome death) I set to work making my first stopmotion feature.

My parents were impressed with the outcome, especially at how my version of Hedorah changed his shape, but less than enthused about the red stain on the carpet from when Godzilla delivered the final crushing blow of defeat to his filthy opponent. Over the next few years, Godzilla would face (and defeat) the Incredible Hulk. He would eviscerate Batman. And on a particularly lively Christmas Eve, he would disembowel my cousin’s assailing Stretch Armstrong doll with his spiny dorsal plates.

As I grew up, the stop-motion movie-making eventually came to a close when the trusty JVC camcorder gave up the ghost. Sadly, the mighty Imperial Godzilla — weary from years of battle and abuse — began to crack apart as all well-loved rubber dinosaur toys eventually do. Moreover, my passion for movie making was slowly being replaced by a growing interest in computers and more traditional forms of art.

In the summer of 2004, when I was 15, my Father, who had been the biggest influence in my life (in so many more ways than just Godzilla) passed away after a long struggle with esophageal cancer. His loss made my remaining two years in High School difficult, but I was able to find refuge in my creative studies. Like my Father, I was naturally gifted in most artistic endeavors; following in his footsteps, I had also become adept at working with software like Adobe Photoshop. My knack for digital art evolved into an interest in animation. During the summer after my Junior year, this hobby really took off.

So, back to that lunch with the stale breadstick. Like the other art nerds, I rebelled from the norm and avoided the lunch room like the plague. Instead, I hung around in the art department, both hanging out with the other social rejects and honing my craft. Usually joining me was my girlfriend of then two years, Kourtnee, and my buddy Kurt. I think it might have been Kurt who brought up the video contest in between bites of food. Over the course of that year, I had gained a reputation around school for my off-the-wall animated videos that would accompany my presentations in class. Up to that point, however, I had not let anybody know about my modest work with 3D graphics.

Surprising Kurt, I suggested that we enter the contest ourselves. During the last few minutes of our addled Italian dejeuner, we called together a team to work on the project with us. Joining Kurt and myself, our shutterbug friend Morelli joined the fray. Additionally (and this is where things start to become ironic), I randomly asked a guy named Mike (whom I had never met) to join our motley crew. The idea was simple: take the video contest by storm and win the cash prize. Our method? Win the popular vote by reducing the High School to rubble the best way I could think of … with a 3D Godzilla.

After three weeks of shooting our epic, Kurt and I were feverishly editing trying to make the deadline. We even managed to skip school a couple of days to keep working. The delay came in large part from my inexperience with 3D … truthfully, I didn’t really know how to dub the CG characters over live-action backgrounds — the entire project was a massive gamble. Luckily, I figured it out and finished the project right on the due date. Had my Mother not been pulled over on the way to the High School (she insisted that she chauffer me, since I had not slept in almost two days), we might have made it on time.

Though a success, our first movie, “Judgment of Fire”, would not be eligible for the prize in the contest due to late submission. Imagine our shock when the voting students overwhelmingly sent the ballots back in our favor by way of write-in. Anti-Establishment at its finest.

Summer came and went, and eventually college began. All the while, Kurt, Mike, Mike2 and myself had been anxiously planning our next project. Since we had enjoyed ourselves so much on the first project, we voted unanimously to try another Godzilla film — tentatively titled: “Godzilla: After War”. Unlike the relatively short (15 min) “Judgment of Fire”, the new project was set to be a full-length feature.

However, we still had much to learn. We were still shooting off the hip — everything was improvised aside from a rough story outline. On the night we were set to shoot, we literally picked out our cast from each other’s cellphones. That evening, I met Kevin Jones and Bob Keith for the first time, courtesy of Mike’s cellphone. The shoot was washed out thanks to rain, but the friendships made that night would change things forever.

During the year between “Judgment” and the new project, my skill with CG had grown significantly. Now capable of pulling off better effects, we plotted to have Godzilla face off against Gamera in the film. The announcement of our project on the internet made some small waves, and we began to take the project more and more seriously. I had written a 25-page rough draft and submitted an article to G-Fan magazine detailing our idea, which by this time had been renamed “Godzilla: Zero Hour”. The story would be divided into four episodes. In the starring roles would be Kurt, Bob, and Mike. Naturally, Morelli would act as our cinematographer.

The final piece of the puzzle was added when I was introduced to Rob Harrington through Kevin Jones (who seemed to be infinitely connected). Rob would be lending his tremendous musical talent to the project and would compose its original score.

I was contacted shortly after the G-Fan article was printed by Joseph Schaefer, who was an avid playwriter and fan of Godzilla. Together, we would expand that 25-page draft to almost 125 pages. The story had evolved to feature not only Godzilla and Gamera, but the popular characters Legion, King Ghidorah (more on that later), Gigan, and Gyaos — fan favorites from both the Godzilla and Gamera series. After months of planning, rehearsing, and many revisions to the script, we were ready to shoot in early November 2005, aiming for a G-Fest premier in 2006.

Then, everything went to hell.

After three years of being my best friend, my confidant and my biggest support after my Dad had passed away, Kourtnee (whom I had been with for three years) left me suddenly in a very rocky breakup. The loss hit me unusually hard for someone who was only 18; this coupled with my Mother, who had begun dating again and bringing different people around the house, pushed me into a deep depression. Three months later, unwilling to deal with my negative attitude, Kurt and Morelli decided that our friendship was not to be. Without a leading man, a cinematographer … or even a camera for that matter … Godzilla: Zero Hour was doomed.

To be continued

Godzilla Zero Hour: Introduction Part 2

Friday, June 27th, 2008

More Details on Godzilla Zero Hour

Franz Vorenkamp reveals more about his GZH project in the lead-up to its 5 July G-Fest premiere.

Poster 2What’s the deal with the soundtrack?

It’s all original stuff composed by Bob Harrington. Some of it is based on the classic themes from Toho.

Will GZH be sold on DVD?

No. That would be illegal. They’re going to offer it for free download.

What about the soundtrack?

The all-original tracks will be available on a CD we’ll put out sometime called “Zero Media: Original Soundtracks One”. Proceeds will go to Bob and Apollo.

What kind of equipment is being used?

The team shoots with a Canon XL-2 using professional-grade audio equipment. The editing is done on an Alienware Area 51-M computer. Franz has been quoted as saying: “It’s insane … Just … insane”.

We’ve been recording after dialog with condenser mics, which give voice-overs and such professional clarity, but also a bass channel that’s a bit overpowering at times … So, I’m having to manually go into each track and bump the treble which takes double the time. Even as it stands, everything film-wise is edited and needs a couple sound effects dropped in, music, and color correction. (yawn) Additional CG and special effects will be rendering in the lead-up — we’re going to have a little more than I thought in the G-Fest cut (yay!)

I still want to stress how superior the online cut will be, however.

Poster 1
The State of Play

Here’s a comparison list Franz prepared for himself and everyone else on the differences between the two “versions”:

G-Fest Cut:

Editing: Mostly great with some minor hiccups here and there. Solid, but lacks finesse. Color is great in some areas … a little odd in others. A Don Frye scene (if it works out) will hopefully be edited in.

Sound: Decent — some scenes make use of advanced Dolby techniques. In spots, the atmosphere and foley work is just incredible. The audio for the characters speaking has been bumped WAY up to the point of being almost overpowering just to make sure that they’re able to be heard — foolproofing it, hopefully. We’re trying hard to avoid a “what’d he say?” situation.

Length: 35-40 minutes

Music: Lots of filler stuff — only one song from Bob Harrington. Everything else is either stuff from bands, existing movies, or “it’ll do” material written by me. there are some VERY inspired choices in some situations that might end up in the final cut.

CG/Action: Not a lot (think Gamera 3 in a more concentrated form), but cool none the less. A little more visceral than I think people expect. Everything blends nicely, and there are some great shots. Nothing terribly fancy, but some good “ooh and ahh” moments.

Extras: A title menu with a song I picked out.

Attack scene 1

Attack scene 2

Attack scene 3

Online Cut:

Editing: Fine tuned and stylized. Colors should be bold, full ranges of high and low values in each scene, post camera alterations and panning, advanced transition techniques. If we film Don Frye, he will be in, and it will rock. He’s going to have a better catch phrase in this scene than “Go Right Into It”. Bet on it.

Sound: Everything rendered in true-space Dolby 5.1. If a chracter walks around the room while talking, you’ll hear the sound follow him. Additional tracks containing director (that’s me!) and cast commentaries. Minimum of two, maximum of four. Also, a stereo down mix for regular TVs, and headphones that will sound fantastic. I’ve said it before, and I’ll say it again: the sound work will be this movie’s finest achievement. Our textures and atmosphere cannot be beat without a budget (mainly because I’m cheating and using studio equipment/software from more hi-tech sources).

Length: 45 minutes+ not including the deleted scenes menu.

Music: As much Bob Harrington-produced tracks as he is willing to provide; some of the stuff from commercial bands may be retained. Probably nothing by me.

CG/Action: I’m shooting for triple. I’d like to shut up the people who have been asking “why CG?” for three years. The answer? I can do things that are impossible to do with suits on no budget. Monster A takes a swing at Monster B; Monster B ducks, catches the punch on the pass, and slams their opponent through a hillside with real IMPACT. Fancy, complex stuff, possibly gratuitous, but who cares?

Extras: All production diaries. Behind the scenes videos, montages. Making of special-effects featurette, as many as two new trailers. All on meticulously animated and planned out interactive menus. Soundtrack included on disk.

Release: We’re shooting for August, but possibly well after. I’m definitely taking a break after G-Fest. Literally, I’ve been up until 6 am every night for the past month (and I go to work at 9 am).

Wait! here’s a Polaroid picture someone took of Gamera when he visited the set!

Gamera on Polaroid

(Not in the film, but cool, eh?)

The Cast in Action

Live action 1

Professor James Rexius

The above picture is of Professor James Rexius, who was keen to be in the film — as was this chap!

gamera

Godzilla Zero Hour: Introduction Part 1

Thursday, June 26th, 2008

A week or so ago I put up the latest pictures from Franz Vorenkamp’s much-anticipated Godzilla Zero Hour project. The colourful and spectacular scenes of Gigan — along with some test animation I’ve seen but am forbidden to put online — suggest that those in attendance at G-Fest XV on 5 July are in for a real surprise.

In the lead up to that premiere, I asked Franz to tell us more about Godzilla Zero Hour (GZH).

Title card

What Is It?

In brief, Godzilla: Zero Hour is the world’s first ever full-length Godzilla film made by non-professional artists. Set for release at G-Fest XV, the first of three planned episodes of Godzilla: Zero Hour will run approximately 45 minutes in length, and will contain all original CG effects and an original score. This project is the first to ever pit the classic Japanese monsters, Godzilla and Gamera against each other in a battle to the death — both fully realised without the use of suits. As well as the two Big Gs, the film will feature Legion, Gigan, and Gyaos. There will be some cameos made by the Green Gargantua, and some others.

Main poster The Story

Godzilla Zero Hour begins months after Gamera 3 left Kaiju fans hanging without closure. After a fierce battle, the Gyaos swarm had been all but obliterated by the shocking self-destruction of Gamera in a last ditch attempt to end their reign of terror. The victory is bittersweet, however, as the apparent death of Gamera has caused an imbalance in the mana system.

Giant monsters (kaiju) have become a common occurrence, wreaking havoc across the globe. Despite the chaos, a new form of thrill-seeking has garnered an underground following — like storm chasers, these groups of young people chase down not tornadoes but kaiju, hoping to sell their amateur footage for a lofty price to the major news corporations who are too afraid to get close.

Lucas Ballard (Bob Keith), Casey Hartright (Alex Berg), and A.J. Smith (Michael Royer) are three such individuals. And just when their insane business scheme begins to take off, they find themselves in the middle of an interstellar war!

Suddenly re-emerging is the Legion swarm, and this time they’ve developed a bizarre appetite for flesh! As the swarm begins to march, they are met with force by a new creature — seemingly sent in a giant meteorite from another world — called Gigan. As the death toll rises, and Gigan’s battles with Legion level city after city, it becomes apparent that it wasn’t sent from space to save humanity from Legion, but to stop Legion from migrating at any cost!

gigan sunlit

Meanwhile, in lieu of the destruction at hand, reports of fishing boats going missing are being overlooked. Mass quantities of sea life are washing up on the shore dead. The ocean begins to boil … Then, one night during the brunt of a thunderstorm a massive creature unseen since it was thought killed in 1984 lumbers out of the depths and unto American soil. Godzilla Returns.

Comments from Franz

“Not only will Godzilla Zero Hour be one hell of a debut for my creative team … It will be the no-budget independent kaiju film by which all the others will be judged.”

“I’m not declaring this the end all be all of Godzilla films, or even fan films. However, I am guaranteeing a quality work full of passion and a surprising amount of polish.”

“We’re not going toe to toe with the big movies, but I really believe that we’re setting the bar for the other creative teams out there … I hope that the results of our part time hobby will inspire other people to step up to the plate to reinvigorate this stagnant fan base … I want that badly — to see others step up and carry the flag after we’re done.”


Surveying the scene

crater

Stay tuned for Part 2 of the Introduction, coming soon.

Essential Daikaiju

Thursday, June 19th, 2008

This entry comes as a fill-in while I’m working on a number of interview articles for Undead Backbrain. It is potentially controversial — at least for those who find being controversial in regards to giant monster films a reasonable way to pass the time.

A while ago I was contacted by a PhD student who was working on his thesis project — “the development of a digital game about a kaiju of [his] own design”. He was trying to familiarise himself with the genre, to understand how it was shaped, its meaning and its underlying narrative. He wrote: “I’m looking to develop a sort of critical argument for the value of kaiju, what makes good kaiju, and hopefully extrapolating that into where we might look to next in various media.”

After I directed him to some of my own writings on the subject — especially an article on the history of daikaiju eiga and its metaphorical underpinnings that appeared a few years ago — he asked me my opinion as to which of the enormous number of films on the giant monster movie list attached to the Backbrain I would consider it most essential for him to see. Specifically he was curious as to my thoughts on the most important/significant titles in lieu of his interest in daikaiju design and narrative development.

The following was how I answered. He had a lesser interest in dinosaurs, giant snakes and dragons and the like — the things that appear in the “Relatively Giant” section of the list — so that governed my response somewhat, though not by much.

Feel free to argue.

The Most Important/Significant Daikaiju Films

Though a list of essential giant monster movies (leaving out the ones I’ve listed under “Cameo” and “Relatively Giant”) would probably change every time I did it, here it is for now. The absolutely major ones, the status of which would never change, are marked with an *:

The Lost World (1925)* – yes, it’s a dinosaur movie, but it started the genre and set many of the tropes. That Brontosaurus rampaging through London is the Father of them all.

King Kong (1933)* — he may be just a giant ape, but he influenced everything to come and was the first, and one of the few, to achieve “classic” status beyond the genre.

The Beast from 20,000 Fathoms (1953)* — still a dinosaur, but a fictional one. The Rhedosaur led to the next in line, the Real King.

Gojira (Godzilla)* (1954) — I’m talking about the Japanese version here, which is now available in the US. The US-adapted one (”Godzilla, King of the Monsters”, 1956) is a much lesser movie, though it is largely thanks to its popularity that the daikaiju eiga genre took off in Japan. The money, you know.

Mothra (1961) — with this film, and the next one below, the daikaiju eiga genre started to take shape as its own thing, rather than simply replicating the Hollywood giant monster film.

Godzilla vs Mothra (1964, aka “Godzilla vs the Thing” in the US)*

King Kong vs Godzilla (1962) — this apparently remains the biggest box-office success among Godzilla films in Japan. But you need to see the Japanese version to appreciate it. As that is a rather difficult thing to do, try not to judge it on the truly awful US re-edit! Remember, the original was meant to be a comedy.

Now it gets hard. Part of me says you should try and see ALL the other Godzilla films, but I’ll list what I see as the best/most influential. The caveat that you should see them in original versions, subtitled, applies throughout. As most of them have now been released in this form in the US, it shouldn’t be impossible:

Ghidrah, the Three-Headed Serpent
Godzilla vs. Monster Zero (aka Invasion of the Astro Monster)
Son of Godzilla
Destroy All Monsters*
Godzilla vs Hedorah (aka Godzilla vs the Smog Monster)*
Godzilla vs Gigan — mainly for the weird monster opponent; it’s not a great film
Terror of Mechagodzilla
Godzilla 1984 — a sort of remake that re-started the series. But watch only the original version, not the one with Raymond Burr.
Godzilla vs Biollante — a brilliant opponent monster!
Godzilla vs King Ghidorah* — this one simply has everything and is wonderfully, unashamedly absurd.
Godzilla vs Mothra (1992)
Godzilla vs Mechagodzilla (1993)
Godzilla vs Space Godzilla — much denigrated but it has its value
Godzilla vs Destroyer*

[I have included all the Heisei or 1990s films because of the way the monster designs have become so influential. But they’re pretty good films, too.]

Godzilla Millennium 2000 — the Japanese version is better and one of my favourites, but you’ll probably have to watch the US version. It’s OK, though more comically exaggerated
Godzilla vs Megaguiras
Godzilla, Mothra, King Ghidorah: Giant Monsters All-Out Attack* — controversial re-working but I love it for its SFX and its pretensions
Godzilla Against Mechgodzilla
Godzilla, Mothra, Mechagodzilla: Tokyo SOS
Godzilla Final Wars* — they’re all there. It’s one big celebration!

[OK, I’ve ended up listing most of the G films, but for your purposes, that’s not a bad thing. And it is inevitable.]

Gamera the Invincible (1965)*
Gamera vs. Gaos

[The old Gamera films were for kids, but the monsters are very weird, so you might want to hunt all of them up.]

Gamera, Guardian of the Universe*
Gamera 2: Advent of Legion*
Gamera 3: The Revenge of Iris**

[This modern series is essential viewing because it was such a stunning re-think of the monster and they are such good films. The last is, I think, the best daikaiju eiga apart from the original Godzilla, hence the two “stars”.]

Gamera: The Brave — lovely film, if less full-on than the above Gamera films.

Dogora, the Space Monster
Frankenstein Conquers the World — weird weird stuff
War of the Gargantuas* — according to Stuart Galbraith in “Monsters Are Attacking Tokyo: The Incredible World of Japanese Fantasy Films”, this is the most influential daikaiju eiga in Japan, apart from “Gojira”
Daimajin — there were three of these giant living statue films. They’re all good, but very similar. Any one would do.
The X from Outer Space — bad film, awful dubbing, but I love the monster! And now there’s a sequel.
King Kong Escapes
Space Amoeba* [aka Yog, Monster from Space] — the original is essential because of the monsters
Rebirth of Mothra – there are three films in this series. I like them; they are for kids largely and very colourful.

[Try and find some Ultraman. The original series is not, in my opinion, the best, but it is available in the US, subtitled, and it is Ultraman that took the design of the monsters to an extreme. The recent Ultraman Max would be the one to see, but it isn’t available in the US. Ultraman Nexus is brilliant — again, not available, and also not as many monsters. This one went for realism. Not so useful for you perhaps.

There are a few Ultraman films available in the US. Try to find Ultraman Tiga and Ultrman Gaia: The Battle in Hyperspace. It’s one of my favourites in terms of its colourful extravagance of idea, if slightly juvenile.]

Ultraman The Next* — it’s available in the US and an excellent film with a great monster.

US films (not strictly speaking “daikaiju”, but they do form a “giant monster” genre of their own):

Them!*
It Came From Beneath the Sea*
Tarantula
The Black Scorpion
The Deadly Mantis
The Giant Behemoth
The Giant Claw
Kronos
Twenty Million Miles to Earth
The Blob — the older one is the most famous, but the 1980s remake is a much better film
Gorgo*
Reptilicus
Valley of Gwangi — a dinosaur, but such a good one! And there’s cowboys! And a running battle in a cathedral.
The Mighty Peking Man
Q- the Winged Serpent*
Pulgasari (1985) — hard to get, but if you can, its back story is way too interesting to neglect
Jurassic Park
Anaconda — if one must include giant snakes
Deep Rising
Godzilla (US) — a bad Godzilla film but an okay remake of “The Beast from 20,000 Fathoms”!
Eight Legged Freaks

As for recent ones, you’re guess is as good as mine, but I would venture to include:

The Host*
Cloverfield*
Transformers

Oh, and I want to add:

Jason and the Argonauts
The Seventh Voyage of Sinbad
(and Ray Harryhausen’s other Sinbad movies) — for the mythological slant (and they’re good films, with great stop-motion monsters).

Godzilla Zero Hour

Friday, June 13th, 2008

The latest images from Franz Vorenkamp’s fan-based film project, Godzilla Zero Hour, reveal a level of spectacle and understanding of the mythos of the Big G that has been lacking in mainstream Hollywood productions (okay, there has only ever been one US Godzilla movie, plus a few animated cartoon series).

These images are of the Big G’s enemy Gigan. Having seen snatches of a fully animated test scene featuring this particular kaiju, I can assure you that when Vorenkamp’s first 45-odd-minute Godzilla Zero Hour film is premiered on 5 July at this year’s G-Fest, everyone is likely to be thrilled and excited about the project and will clamber for more.

Godzilla Zero Hour pic 1

Godzilla Zero Hour pic 2

Godzilla Zero Hour pic 3

There is a wealth of information about the film, and continual updates on its progress, on the Godzilla Zero Hour website and related forum.

Back on Third Street

Friday, May 30th, 2008

I’ve discussed before the fact that Godzilla makes his first appearance since 2004’s Godzilla: Final Wars in Always-zoku san-chôme no yûhi [aka Always - Sunset on Third Street 2] (2007; dir. Takashi Yamazaki) — a comedy/drama rather than a monster movie. Set in Tokyo in the mid-1950s — during the Showa period that spawned the original Godzilla — Always 2 includes two minutes of kaiju destruction as Godzilla demolishes Third Street and zaps Tokyo Tower with his fire-beam. It’s only a dream-sequence cameo, but the effect is powerful:

On SciFi Japan, the director of Always 2, Takashi Yamazaki, talks about his decision to include the Godzilla sequence and the issues involved.

“The reason to do this was ‘Showa’. I wanted to use Godzilla because the film was set during the Showa Period. At one time I wanted to make my own Godzilla movie, and I always felt that Godzilla and Showa could not be separated. That era is one of the most important factors of the Godzilla films. The atmosphere of that time— which still bore the scars of WWII— was so unique, and I thought I couldn’t capture that kind of feeling in a modern setting. While it can be interesting to place Godzilla in the present day, something gets lost because this era is so different from Showa.”

“Godzilla is such a big star that it was important to prepare the proper stage for him to perform. To me, that stage should be the Showa Period. I always wanted to use the historical background of Showa, and now I had the chance to make a movie set in the era I most wanted to see Godzilla in. That was a big reason why I used Godzilla in ALWAYS 2.”

“[Godzilla] was a metaphor for war, the image of the mushroom cloud … Godzilla even entered Tokyo on the same route used by the invading B-29 bombers. I chose to have a terrifying Godzilla in ALWAYS 2 because he was created at a time when audiences were directly familiar with the War.”

Below is sculptor Syunsuke Niwa’s model of Godzilla (called “Third Street Godzilla” or San-Chome Gojira), which was used to create the all-CGI monster — the first time this has been done in a Japanese Godzilla feature film.

Godzilla design model

Read the full interview on SciFi Japan